HP Lovecraft for Young Readers


Book Description

The most merciful thing in the world, I believe is humanity's failure to fully conceive the cosmical horrors we've yet to reveal, and which up until now I have tried to conceal. The iconic H.P. Lovecraft 1928 story, The Call of Cthulhu, is now a children's book. Seamlessly and gracefully told in anapestic tetrameter by "genius poet-artist" RJ Ivankovic. The late Professor Angell's research has been discovered by his grand-nephew, Francis Wayland Thurston. Francis delves into the papers and discovers a bas-relief depicting an odd creature with an octopoid head, spurring him to read on. He learns of the raid led by Inspector Legrasse and the voyage of the Vigilant, captained by Gustaf Johansen. This glorious full color 102-page adaptation of the H.P. Lovecraft story was written and illustrated by R.J. Ivankovic.




The Grand Grimoire of Cthulhu Mythos Magic


Book Description

Over 550 spells of dire consequences, secrets, and unfathomable power! Here are gathered spells drawn from over thirty years of Call of Cthulhusupplements and scenarios. Each spell has been revised for the Call of Cthulhu 7thedition game, including optional Deeper Magic for the most powerful of Mythossorcerers and monsters, with which to beguile and confound investigators. Packed full of advice and guidance on diverse matters including spell names,elements of spell casting, magical components, and astronomical considerations.Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use thisgrimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement forKeepers of Arcane Lore. Requires the Call of Cthulhu Rulebook.




Bayt Al Azif #4


Book Description

The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #4 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu) A group of strangers awakens in an unfamiliar place with a deadly countdown (Classic Era 1930s, 19 pages) A suicide sets off a search for an unorthodox architect (Classic Era 1930s, 19 pages) A mysterious ancient box leads into dark events (Classic Era 1920s, 19 pages) An overview of every Cthulhu Mythos RPG release of 2020 A roundtable on streaming horror RPGs An interview with Mike Mason, the creative director for Call of Cthulhu Advice, history, comics, and more!




The Call of Cthulhu and Other Weird Stories


Book Description

The Call of Cthulhu and Other Weird Stories: The CALL of CTHULHU The Thing on the Doorstep Pickman's Model Herbert west-reanimator Dagon The Dreams in the Witch House The Dunwich Horror The Cats of Ulthar A definitive collection of stories from the unrivaled master of twentieth-century horror. "I think it is beyond doubt that H. P. Lovecraft has yet to be surpassed as the twentieth century's greatest practitioner of the classic horror tale." - Stephen King. Frequently imitated and widely influential, Howard Philips Lovecraft reinvented the horror genre in the 1920s, discarding ghosts and witches and instead envisioning mankind as a tiny outpost of dwindling sanity in a chaotic and malevolent universe. S. T. Joshi, Lovecraft's preeminent interpreter, presents a selection of the master's fiction, from the early tales of nightmares and madness such as "The Outsider" to the overpowering cosmic terror of "The Call of Cthulhu." More than just a collection of terrifying tales, this volume reveals the development of Lovecraft's mesmerizing narrative style and establishes him as a canonical- and visionary-American writer. For more than seventy years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 1,700 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators. H. P. Lovecraft was born in 1890 in Providence, Rhode Island, where he lived most of his life. Frequent illnesses in his youth disrupted his schooling, but Lovecraft gained a wide knowledge of many subjects through independent reading and study. He wrote many essays and poems early in his career, but gradually focused on the writing of horror stories, after the advent in 1923 of the pulp magazine Weird Tales, to which he contributed most of his fiction. His relatively small corpus of fiction—three short novels and about sixty short stories—has nevertheless exercised a wide influence on subsequent work in the field, and he is regarded as the leading twentieth-century American author of supernatural fiction. H. P. Lovecraft died in Providence in 1937.




Pulp Cthulhu


Book Description

Call of Cthulhu RPG 1930s




Children of Fear


Book Description

1920s Campaign for the Call of Cthulhu RPG







Call of Cthulhu


Book Description

revised (2nd) edition of the Call of Cthulhu Starter set, for the Call of Cthulhu 7th edition rules.




Masks of Nyarlathotep


Book Description

Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. Set in 1925, adventures begin in New York, then move overseas to England, Egypt, Kenya Colony, Shanghai, and western Australia. Such extended globetrotting requires wit and planning by the players. Their investigators must have steady finances, good language skills, and a willingness to persevere despite governmental interference and cultist harassment. Meanwhile the keeper must bring to life different exotic locales, recreate the sensibilities of other cultures, and balance non-player-character foes and friends to allow each investigator to earn his or her own destiny--ultimate triumph, perhaps, or perhaps madness and agonizing death.




Cthulhu Through the Ages (Call of Cthulhu Roleplaying)


Book Description

GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS CTHULHU THROUGH THE AGES was created to help players adopt the latest rule-set for the wide range of settings published by Chaosium Inc. Here you will find straight-forward guidance and era-specific rules for investigator creation for seven different settings, along with updated rules for combat for CTHULHU DARK AGES, CTHULHU INVICTUS, and MYTHIS ICELAND, as well as a sprinkling of other topics like scenario seeds, setting-specific monsters, and investigator organizations.