Call of the Game


Book Description

Describes what it is like to be a sports broadcaster, and discusses preparation, working relationships, differences between television and radio broadcasting, and ethical issues




Game Theory


Book Description

This book presents the basics of game theory both on an undergraduate level and on a more advanced mathematical level. It covers topics of interest in game theory, including cooperative game theory. Every chapter includes a problem section.




Pro HTML5 Games


Book Description

Build your next game on a bigger scale with Pro HTML5 Games. This essential book teaches you to master advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games. Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. This new and fully updated second edition now includes chapters on mobile game development and an essential game developer's toolkit. Understand how to develop complex, bolder games and become an HTML5 games pro using Pro HTML5 Games today. What You'll Learn Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API




The Survival Game


Book Description

And notorious strategies arising from the Game of Chicken, tit-for-tat, and follow the leader turn up in examples as disparate as World War II's submarine war and the mating antics of the yellow dung fly."--BOOK JACKET.




The Call


Book Description

It isn’t like one of those regular evenings, at least not in the Radio City building, where a huge crowd has gathered to welcome Sid. Sid’s a guest on Richa’s famous radio show in town ‘Let your heart out with Richa’. While Sid gets a pompous welcome and is showered with love by his fans, someone out there doesn’t seem to like this. He’s got something else planned for the night. Everything seems normal at first, but as the darkness of night sets in, the studio encounters something unexpected, something uncalled for. To know what happened, just turn the book around and start reading.













Hoyle's Games Modernized


Book Description




Every Game Is an Island


Book Description

Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.