Cambridge Game Changer : Guaranteed Pass for Cambridge "O" & "A" Level Exams.


Book Description

This groundbreaking book, authored by Dr. David Chitate and distributed by Swipe Educational Solutions LLC, is the first of its kind in the 21st century, offering a comprehensive Past Exam Question Bank with answers developed through collaboration with Subject Examiners, Subject Teachers and Artificial Intelligence. It equips students to excel in Ordinary and Advanced Level Exams, featuring Examiners' tips, common candidate errors, syllabus review exercises, model answers and much more. This transformative resource, boasting over 900 pages of exam-focused content per subject, guarantees that an "A" grade is within reach, revolutionising how students prepare for exams.




ZIMSEC Game Changer: Guaranteed Pass for 'O' and 'A' Levels"


Book Description

Unlock your full potential with our unparalleled series of exam coaching books for "O" and "A" Level Examinations. Combining cutting-edge technology and expert insights, this book offers an unrivalled preparation tool to ensure your success. Dive into this resource and experience a glimpse of the exceptional quality found throughout our Past Exam Question Bank series. Take advantage of this opportunity and elevate your exam readiness to new heights.










Bulletin of the Atomic Scientists


Book Description

The Bulletin of the Atomic Scientists is the premier public resource on scientific and technological developments that impact global security. Founded by Manhattan Project Scientists, the Bulletin's iconic "Doomsday Clock" stimulates solutions for a safer world.




The Official Cambridge Guide to IELTS Student's Book with Answers with DVD-ROM


Book Description

"This Student's Book with answers contains separate sections focussing on Reading, Writing, Listening and Speaking ; 8 official practice tests from Cambridge English ; DVD-ROM with MP3 files and speaking test videos."--Publisher.







Real SAT II


Book Description

A guide for students taking the SAT II test that contains practice tests, information on which tests should be taken when, and test-taking strategies.




Games, Learning, and Society


Book Description

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.




Understanding Machine Learning


Book Description

Introduces machine learning and its algorithmic paradigms, explaining the principles behind automated learning approaches and the considerations underlying their usage.