Card Games by Thiagi (facilitator's guide)


Book Description

Career Contentment - Don't Settle for Anything Less! shows you how a shift in your own attitude can attract not just the right job for your background and/or work history, but also attract work that will be meaningful to you as well. The premise is deceptively simple: meaningful work is available to anyone willing to adopt the right mindset and attitude.




Leadership Resources


Book Description

This guide provides over 300 pages of resources suggested by leadership educators in surveys, Center for Creative Leadership staff, and search of library resources. This eighth edition is half-new, including web sites and listserv discussion groups, and it places a stronger focus on meeting the needs of human resources professionals and corporate trainers. An annotated bibliography groups leadership materials in several broad categories: overview; in context; history, biography and literature; competencies; research, theories, and models; training and development; social, global, and diversity issues; team leadership; and organizational leadership (180 pages). Includes annotated lists of: journals and newsletters (9 pages); instruments (21 pages); exercises (41 pages); instrument and exercise vendors (5 pages); videos (29 pages); video distributors (4 pages); web sites (6 pages); organizations (21 pages); and conferences (9 pages). (Contains a 66-page index of all resources.) (TEJ)




Thiagi's 100 Favorite Games


Book Description

Thiagi's 100 Favorite Gamesis an exciting new resource from Sivasailam "Thiagi" Thiagarajan, who is acknowledged as the world’s foremost authority on interactive learning. This is a first-of-its-kind collection that represents game play at its very best. Thiagi offers the "how-to" and the "lowdown" on his all-time favorite games. With this resource, you’ll never be stuck for a fun, innovative, and effective activity. Thiagi’s 100 Favorite Games can be used to: Illustrate concepts Aid learning transfer Improve team work Build critical skills in any training event Energize meetings Or us as icebreakers, or openers and closers to a formal training session




The Guide to Computer Simulations and Games


Book Description

The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.




Team Coaching: Artists at Work


Book Description

No company has ever succeeded simply because it has brilliant individuals in its ranks - in fact many have failed because they have not succeeded in getting great talent to work together as a team. Every single South African business lives or dies by its ability to get its people to work together, in constantly changing teams, towards achieving the common goals of the company. Team Coaching: Artists at Work shows how the right coaching interventions can build skills in individuals so that they can become effective team players in a variety of work situations. The book is, not surprisingly, a team effort. A group of top South African coaches got together to share everything they had used individually when coaching teams. This pooling of best practice was so exciting, the outcome so much more than anticipated, that they decided to write this book together. This is not a DIY manual, nor is it a bible. Corporate teams are often temporary and shifting in nature with continuous restructuring, promotions, new people moving in, others resigning. Flexibility and creativity are critical. That's precisely where team coaching interventions come in, to increase individual self-awareness, enhance people's ability to adapt to the styles of others, and create cohesion and commitment of how to work together. That's when the real people power of an organisation starts to make itself felt, when talented individuals become effective team members. Coaches are artists, who bring their facilitation talents and tools to the team to make this happen. This is a book for business and team leaders who would like to turn a collection of outstanding individuals into an unbeatable team. Coaching is one of the fastest growing professions and this book contributes to wider understanding of what potential coaching offers not only for business teams but also for societal transformation.




Training Games


Book Description

Games constitute a wonderful tool for engaging learners and reinforcing learning.This is a practical and entertaining introduction to using games and structured learning activities in training. It is the first book to combine gaming rationale, hands-on advice and sample games. Susan El-Shamy begins with an overview of the benefits of using games, touches on the learning psychology foundations of game playing, describes the most common types of games, and provides guidelines for choosing games appropriate for given objectives.She offers seasoned advice on how to set up and conduct games and on how to assess their effectiveness. She concludes with suggestions on how to adapt existing games and activities to new purposes and, beyond that, on how the reader can create and design his or her own games.The book includes a resource list of commercially available games and related Web sites.Susan El-Shamy admirably succeeds in demonstrating how games promote serious learning in adult training. If you are new to games, this book will allay your concerns about using them. If you are a veteran user of games, here are new ideas, including an introduction to e-games. All readers will appreciate the Ultimate Training Games Assessment form for evaluating games and as a guide to creating their own.




Design Your Own Games and Activities


Book Description

Smart trainers know that games and activities can involve adults in learning like no other instructional method and no one knows more about games than Sivasailam "Thiagi" Thiagarajan. In this must-have resource, Thiagi shows you how to customize more than thirty different kinds of games -- games that fit the circumstances perfectly and that can be designed in mere minutes.




The Ultimate Compendium of Card Games


Book Description

The 250 greatest card games from around the world, including the history, rules, and winning strategies for each game, with more than 1200 illustrations




Rapid Instructional Design


Book Description

The classic guide to instructional design, fully updated for the new ways we learn Rapid Instructional Design is the industry standard guide to creating effective instructional materials, providing no-nonsense practicality rather than theory-driven text. Beginning with a look at what "instructional design" really means, readers are guided step-by-step through the ADDIE model to explore techniques for analysis, design, development, intervention, and evaluation. This new third edition has been updated to cover new applications, technologies, and concepts, and includes many new templates, real-life examples, and additional instructor materials. Instruction delivery has expanded rapidly in the nine years since the second edition's publication, and this update covers all the major advances in the field. The major instructional models are expanded to apply to e-learning, MOOCs, mobile learning, and social network-based learning. Informal learning and communities of practice are examined, as well. Instructional design is the systematic process by which instructional materials are designed, developed, and delivered. Designers must determine the learner's current state and needs, define the end goals of the instruction, and create an intervention to assist in the transition. This book is a complete guide to the process, helping readers design efficient, effective materials. Learn the ins and outs of the ADDIE model Discover shortcuts for rapid design Design for e-learning, Millennials, and MOOCs Investigate methods for emerging avenues of instruction This book does exactly what a well-designed course should do, providing relevant guidance for anyone who wants to know how to apply good instructional design. Eminently practical and fully up-to-date, Rapid Instructional Design is the one-stop guide to more effective instruction.




Total Card Games! the Biggest and Best Collection of Solo and Group Card Games


Book Description

Total Card Games! The Biggest and Best Collection of Solo & Group Card Games, IS the biggest and best collection of tabletop card games around! Over 500 pages full of overviews, guidelines, rules and strategies for a wide variety of card games. Easy to read, & easy to navigate (Chapters are divided up by the minimum number of players required for each game, solo play included) this is the only guide you will need. Perfect for family game night, the vacation house, the local bar, or any other community space.