The Cats of the Castle


Book Description

Move Over, Mickey. Deep inside Sleeping Beauty Castle, in rooms secretly built by Walt Disney himself, live the true champions of Disneyland. Not princes, not Imagineers, not Mickey. Cats. Cats of the Castle! Their mission: to preserve the magic of the park from the villains who would destroy it.




Cat & Cat Adventures: The Quest for Snacks


Book Description

"Lovers of cuteness will delight in this adorable kitty adventure." —Jim Benton, author of the Catwad series Cats, magical portals, and snacks, oh my! One day when their human leaves for work, Squash and Ginny find themselves in the most unfortunate predicament: without snacks. With a little help from a magical portal, the two cats embark on a quest to find ingredients for a potion that will produce unlimited goodies. At first, their mission doesn’t seem so tough. It takes them on a boat race across Mewmaid Ocean and a hot air balloon ride over Mount Lava. But when the cats reach the Enchanted Rain Forest to gather enchanted rainwater, the last item on their list, their mission runs dry. . . It turns out it hasn’t rained in the Enchanted Rain Forest in weeks! What a cat-astrophe! Can Squash and Ginny get to the bottom of what’s causing this dry spell and secure the final ingredient they need? Or have Squash and Ginny taken their last bite . . . for good? This chapter book graphic novel debut from Susie Yi is perfect for fans of Catstronauts, Babymouse, and Catwad!




Kitty Quest


Book Description

Dog Man meets the Lord of the Rings in this laugh-out-loud graphic novel debut about two aspiring adventurers who face off against startling ghosts, rampaging monsters, and bumbling wizards. Matt Braly, creator of Disney's Amphibia, proclaims Kitty Quest is "an absolutely charming story that had me chuckling the whole way through. I couldn't put it down!" Woolfrik and Perigold are two down-on-their-luck kittens in need of some extra cash, so they've decided to become professional monster slayers. Except they don't know the first thing about it! So when a huge beast starts rampaging through town, they are put to the ultimate test. Fortunately, the duo accidentally awakens a ghost named Earl Mortimore, who is the last not-so-living member of an ancient guild of warriors, and he's going to teach them everything he knows. But the monster is just the beginning of their worries, because someone even more troublesome is pulling its strings. So even though they've never been in a battle--or even gone on a real quest before--it's up to these kittens to save the day and prove they've got what it takes to be heroes.




The Cat King's Quest


Book Description

Today three brothers—Dylan, Tommy, and Eric—will learn that their time spent in what has been up to this point innocent, imaginative, and playful daydreaming is, in fact, being used by another place that is neither here nor there to fuel and empower much greater places and things. Only after coming into contact with a unique and unusual individual who is not quite a reality nor exactly fantasy known as Keylo, “the Cat King,” will the three young brothers begin to realize and come to an understanding of the ability they have when they come together as one unit. To make it through the Cat King’s quest and earn the ability to harness and wield the power of the golden scepter and its realm-dividing red ruby, Dylan, Tommy, and Eric will have to do battle with a monster so terrifying that it will leave the three of them questioning their own resolve. However, if Keylo, “the Cat King,” has chosen correctly and the three young brothers are capable and able to complete their quest, then the power generated through their ability to not only blend the fantasy realm with the realm of reality will be what is needed and used to continue the growth, expectation, and empowerment of the universe that Keylo calls home. Keylo’s quest does not end here. In fact, it has only just begun! In his next adventure, Keylo will need to try to convenience another special individual that her unique ability is yet another very important gear in a much larger machine as she becomes the first of her kind to wield and use an Amplifiers Diamond!




Hobee's Quest


Book Description

Second in a series of Hobee’s Quest Books (Greed & Sharing) that are Non-Violent is Hobee and his side-kick Bobit. Join them as they continue their Quest to look for others like Hobee as they help and find different animals along the way. Hobee sets sail aboard a ship along with an old sea rat named O’Rourke. They meet and end up helping other animals, when the ship starts to take on water. The ship has to dock and make repairs on a small Island. Hobee and Bobit start to explore the Island and its inhabitants. Hobee soon finds out that the inhabitants all have a problem with greed and don’t like to share with others. The two friends try to help the Islanders become more cooperative, as they find new clues that were left behind by the Marching Rodent Explorers. They get involved in helping the Islanders, and as a result, they end up missing their ship. That leads Hobee to ask the Head Tool Teeker D.J. for help.




Cinematic Quests for Identity


Book Description

Whether embodied in literature, theater, or film, an enduring theme of many artistic works has been the protagonist’s search for identity. Such quests are typically psychological or spiritual journeys and depicted on the screen in a variety of manifestations—endeavors embarked upon to address an emotional trauma or to overcome an obstacle in the hero’s life. Using Jean Cocteau’s La Belle et La Bête as a leitmotif, these pursuits are discussed by author Maria Garcia as encounters with the “Beast.” At the end of their quests, heroes are reborn into their new identities, while the Beast disappears, transforms, or dies. In Cinematic Quests for Identity: The Hero’s Encounter with the Beast, Garcia examines the cinematic conventions of the male and female search for individuation across several genres. After discussing La Belle et La Bête, the author looks at a number of films including three iconic male journeys—The Picture of Dorian Gray, The Searchers, and The Deer Hunter. Additional chapters focus on The Silence of the Lambs, Bringing Up Baby, The Lady Eve, The Secret of Roan Inish, The Natural, and Moneyball. The book concludes with a consideration of the three fairy tale films by Catherine Breillat—Fat Girl, Bluebeard, and The Sleeping Beauty—and the female characters in several Robert Bresson films, including The Trial of Joan of Arc. Providing a unique and original perspective on films throughout the world, this provocative book draws upon Jungian thought, as well as several literary traditions including fairy tales, epic poetry, and Greek and Celtic mythology. Aimed at scholars of film and film theory, Cinematic Quests for Identity will also appeal to movie fans interested in a deeper understanding of films that explore a character’s struggle to live a conscious life.




The Diamond Quest


Book Description

An intriguing tale of six children who are put in an impossible situation when a sorceress abducts their beloved grandmother and demands that they must go to the magical world of Omodrome and find the seven magical diamonds and return to her. After many amazing adventures, the children were finally able to recover the magical diamonds. It is at this point when a mysterious character comes along and propagandizes to be the real villain. He was using the sorceress for his own intentions. Thereafter, the sorceress and her sister who also happens to be the childrens abducted grandmother escaped from the clutches of the evil villain and went on a quest for the Torch of Knowledge which is the only thing that can counter the magical diamonds and disable it. On the other hand the six children who are now prisoners of the evil villain, mysteriously escaped without trace. In their continued search for their grandmother they underwent another series of adventures. All this while, their grandmother and the sorceress were in their adventurous search for the Torch of Knowledge. Finally when they found the Torch of Knowledge, the children happen to reunited with them. Finally a huge battle takes place for the soul of Omodrome. It remains to be a question, that who is the true victor of the conflict.?




Literature and Quest


Book Description

What does the word "quest" conjure up? A journey in the hope of fulfillment, an exploration of identities, questions, the nature of research itself, or the darker side of quest in the form of conquest, colonisation and displacement? These are some of the threads taken up and developed in this collection of essays by established and emerging scholars. Germaine Greer, Italo Calvino, Umberto Eco, Serge Doubrovsky, A. S. Byatt, Novalis, Melville, Valéry, Beckett, Stanislao Nievo, Victor Segalen, Sibilla Aleramo, Dacia Maraini, Defoe, Tournier, Coetzee, Sor Juana Inés de la Cruz, Cintio Vitier, Domingo del Monte, Ramón de Palma, Pablo Armando Fernández, Hubert Aquin, Anne Hébert , Homer, Proust, Balzac and Robbe-Grillet provide the literary voices that invite these scholars to embark on their own quests into subjects as diverse as the relationships between texts, authors and readers, the initiatic journey, spirituality and enlightenment, female autobiography and identity, oppression, imperialism and postcolonial discourses, not to mention the history of the quest itself. The result is a rich tapestry of thought-provoking insights into the inexhaustible connections between literature and quest.




Heart Quest


Book Description

Tucked away in the Druida City of Celta, Trif Clover knows she has a HeartMate. She wants him so badly she’s actually going door-to-door with her charmkey to find him. What she doesn’t know is that he has already found her. Guardsman Ilex Winterberry knows that Trif is his HeartMate, but fears that being twice her age, with a short life ahead of him, he will only scare her away. He yearns to be close to her—and she needs to be close to him. There’s a killer on the loose, stalking those with unstable Flair psi power like Trif’s. Facing his most difficult task yet, Ilex must reveal the truth of their destiny or else leave Trif in the grasp of a vicious murderer...




The Construct Quest


Book Description

A young man named Crom must set out on a Quest to save all life. Traveling through portals to unknown places he encounters strange and unique people, monsters and aliens. With the help of those he meets along his journey he will change and become a legendary figure or fail his quest and see the destruction of the Universe and all life in it.