Celluloid Skyline


Book Description

A tale of two cities -- both called "New York." The first is a real city, an urban agglomeration of millions. The second is a mythic city, so rich in memory and association and sense of place that to people everywhere it has come to "seem real: the New York of such films such as "42nd Street, "Rear Window, "King Kong, "Dead End, "The Naked City, "Ghostbusters, "Annie Hall, "Taxi Driver, and" Do the Right Thing -- a magical city of the imagination that is as complex, dynamic, and familiar as its namesake of stone and steel. As James Sanders shows in this deeply original work, the dream city of the movies -- created by more than a century of films, from the very dawn of the medium itself -- may hold the secret to the allure and excitement of the actual place. Here are the cocktail parties and power lunches, the subway chases and opening nights, the playground rumbles and rooftop romances. Here is an invented Gotham, a place designed specifically for action, drama, and adventure, a city of bright avenues and mysterious side streets, of soaring towers and intimate corners, where remarkable people do exciting, amusing, romantic, scary things. Sanders takes us from the tenement to the penthouse, from New York to Hollywood and back again, from 1896 to the present, all the while showing how the real and mythic cities reflected, changed, and taught each other. Lavishly illustrated with scores of rare and unusual production images culled from Sanders's decade-long research in studio archives and private collections around the country, "Celluloid Skyline offers a new way to see not only America's greatest metropolis, but cities the world over.




Celluloid Skyline: New York and


Book Description

Lavishly illustrated with scores of rare and unusual images culled from the author's decades-long research in film studio archives and private collections around the world, this magnificent work reveals how the New York of the movies was created and nourished both in Hollywood and on the streets of the great city itself. 330 photos.




Now a Major Motion Picture


Book Description

Going beyond the process of adaptation, Geraghty is more interested in the films themselves and how they draw on our sense of recall. While a film reflects its literary source, it also invites comparisons to our memories and associations with other versions of the original. For example, a viewer may watch the 2005 big-screen production of Pride and Prejudice and remember Austen's novel as well as the BBC's 1995 television movie. Adaptations also rely on the conventions of genre, editing, acting, and sound to engage our recall--elements that many movie critics tend to forget when focusing solely on faithfulness to the written word.




The City's End


Book Description

From nineteenth-century paintings of fires raging through New York City to scenes of Manhattan engulfed by a gigantic wave in the 1998 movie Deep Impact, images of the city’s end have been prolific and diverse. Why have Americans repeatedly imagined New York’s destruction? What do the fantasies of annihilation played out in virtually every form of literature and art mean? This book is the first to investigate two centuries of imagined cataclysms visited upon New York, and to provide a critical historical perspective to our understanding of the events of September 11, 2001. Max Page examines the destruction fantasies created by American writers and imagemakers at various stages of New York’s development. Seen in every medium from newspapers and films to novels, paintings, and computer software, such images, though disturbing, have been continuously popular. Page demonstrates with vivid examples and illustrations how each era’s destruction genre has reflected the city’s economic, political, racial, or physical tensions, and he also shows how the images have become forces in their own right, shaping Americans’ perceptions of New York and of cities in general.




Scenes from the City


Book Description

Scenes from the City: Filmmaking in New York is a celebration of the rise of New York-shot films, particularly after the Mayor's Office of Film, Theatre and Broadcasting was formed in 1966. This revised and expanded edition, edited by James Sanders, includes a new decade of filmmaking in NYC, a section on women filmmakers and rare, behind-the-scenes shots directly from studio archives. It also explores the recent growth of the City's television industry with more episodic series being produced in New York City now than ever before. Today's the City's entertainment industry employs 130,000 New Yorkers and contributes more than $7 billion to the local economy each year.




City


Book Description

For the first time in the history of the planet, more than half the population - 3.3 billion people - are now living in cities. Two hundred years ago only 3 per cent of the world's population were urbanites, a figure that had remained fairly stable (give or take the occasional plague) for about 1000 years. By 2030, 60 per cent of us will be urban dwellers. City is the ultimate handbook for the archetypal city and contains main sections on 'History', 'Customs and Language', 'Districts', 'Transport', 'Money', 'Work', 'Tourist Sites', 'Shops and markets', 'Nightlife', etc., and mini-essays on anything and everything from Babel, Tenochtitlán and Ellis Island to Beijing, Mumbai and New York, and from boulevards, suburbs, shanty towns and favelas, to skylines, urban legends and the sacred. Drawing on a wide range of examples from cities across the world and throughout history, it explores the reasons why people first built cities and why urban populations are growing larger every year. City is illustrated throughout with a range of photographs, maps and other illustrations.




Imagining New York City


Book Description

Using examples from architecture, film, literature, and the visual arts, this wide-ranging book examines the significance of New York City in the urban imaginary between 1890 and 1940. In particular, Imagining New York City considers how and why certain city spaces-such as the skyline, the sidewalk, the slum, and the subway-have come to emblematize key aspects of the modern urban condition. In so doing, Christoph Lindner also considers the ways in which cultural developments in the late nineteenth and early twentieth centuries set the stage for more recent responses to a variety of urban challenges facing the city, such as post-disaster recovery, the renewal of urban infrastructure, and the remaking of public space.




Zoomscape


Book Description

Although a few among us are intrepid architectural tourists, visiting buildings and landscapes our cameras at the ready, most of us experience architecture through the windshield of a moving vehicle, the architectural experience reduced to a blurry and momentary drive-by. And the rest of our architectural "tourism" is through the images of cameras, movies, and television programs -- that is, through the lens of another's eye. Architectural hisotrian Mitchell Schwarzer calls this new mediated architectural experience the "zoomscape." In this thought-provoking book, he argues that the perception of architecture has been fundamentally altered by the technologies of transportation and the camera -- we now look at buildings, neighborhoods, cities, and even entire continents as we ride in trains, cars, and planes, and/or as we view photographs, movies, and television. Zoomscape shows how we now perceive buildings and places at high speeds, across great distances, through edited and multiple reproductions. Nowadays, our views of the architectural landscape are modulated by the accelerator pedal and the remote control, by studio production techniques and airplane flight paths. Using examples from high art and popular culture -- from the novels of Don Delillo to the opening credits of The Sopranos -- Mitchell Schwarzer shows that the zoomscape has brought about unprecedented and often marvelous new ways of perceiving the built environment.




The Icon Project


Book Description

In the last quarter century, a new form of iconic architecture has appeared throughout the world's major cities. Typically designed by globe-trotting "starchitects" or by a few large transnational architectural firms, these projects are almost always funded by the private sector in the service of private interests. Whereas in the past monumental architecture often had a strong public component, the urban ziggurats of today are emblems and conduits of capitalist globalization. In The Icon Project, Leslie Sklair focuses on ways in which capitalist globalization is produced and represented all over the world, especially in globalizing cities. Sklair traces how the iconic buildings of our era-elaborate shopping malls, spectacular museums, and vast urban megaprojects--constitute the triumphal "Icon Project" of contemporary global capitalism, promoting increasing inequality and hyperconsumerism. Two of the most significant strains of iconic architecture--unique icons recognized as works of art, designed by the likes of Gehry, Foster, Koolhaas, and Hadid, as well as successful, derivative icons that copy elements of the starchitects' work--speak to the centrality of hyperconsumerism within contemporary capitalism. Along with explaining how the architecture industry organizes the social production and marketing of iconic structures, he also shows how corporations increasingly dominate the built environment and promote the trend towards globalizing, consumerist cities. The Icon Project, Sklair argues, is a weapon in the struggle to solidify capitalist hegemony as well as reinforce transnational capitalist control of where we live, what we consume, and how we think.




Net Works


Book Description

Offers an inside look into the process of successfully developing thoughtful, innovative digital media. Using websites as case studies, each chapter introduces a different style of web project--from formalist play to social activisim to data visualization--and then includes the artists or entrepreneurs' reflections on the particular challenges and outcomes of developing that web project. Combining practical skills for web authoring with critical perspectives on the web, this book is ideal for courses in new media design, art, communication, critical studies, media and technology, or popular digital/internet culture.