Cert Prep: Unity Fundamentals (2017).


Book Description

Learn how to get started with game design using Unity, and prepare for the Unity Certified Developer exam by exploring essential Unity concepts.




Cert Prep: Unity Fundamentals


Book Description

Become a Unity Certified Associate and show employers you have the Unity skills they're looking for. Study for the Fundamentals section of the Unity certification exam.




Cert Prep: Unity Certified Associate Game Developer Fundamentals


Book Description

Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most-making games. This course helps you study for the Fundamentals portion of the Unity Certified Associate: Game Developer exam. Using these lessons, you can validate your knowledge of game design and programming against a benchmark of proficiency and earn a professional credential to help communicate your abilities to employers. Instructor Alan Thorn covers objectives such as creating a new project, adding and manipulating game objects, organizing and optimizing your work, and importing and using assets from other programs, such as meshes, textures, and audio. Each lesson should refresh your knowledge and prepare you for real questions you'll face on the exam. Find out more about the certification program at




Unity Certified Programmer: Exam Guide


Book Description

A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming Key FeaturesDiscover the essentials of game scripting with Unity and C# to customize every aspect of your gameOvercome challenges in Unity game development using effective techniques and easy solutionsPass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questionsBook Description Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset. What you will learnDiscover techniques for writing modular, readable, and reusable scripts in UnityImplement and configure objects, physics, controls, and movements for your game projectsUnderstand 2D and 3D animation and write scripts that interact with Unity's Rendering APIExplore Unity APIs for adding lighting, materials, and texture to your appsWrite Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much moreDelve into SOLID principles for writing clean and maintainable Unity applicationsWho this book is for The book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.




IPv6 Fundamentals


Book Description

To support future business continuity, growth, and innovation, organizations must transition to IPv6, the next generation protocol for defining how computers communicate over networks. IPv6 Fundamentals provides a thorough yet easy-to-understand introduction to the new knowledge and skills network professionals and students need to deploy and manage IPv6 networks. Leading networking instructor Rick Graziani explains all the basics simply and clearly, one step at a time, providing all the details you''ll need to succeed. Building on this introductory coverage, he then introduces more powerful techniques that involve multiple protocols and processes and provides hands-on resources you can rely on for years to come. You''ll begin by learning why IPv6 is necessary, how it was created, and how it works. Next, Graziani thoroughly introduces IPv6 addressing, configuration options, and routing protocols, including RIPng, EIGRP for IPv6, and OSPFv3. You''ll learn how to integrate IPv6 with IPv4, enabling both protocols to coexist smoothly as you move towards full reliance on IPv6. Throughout, Graziani presents all the IOS command syntax you''ll need, offering specific examples, diagrams, and Cisco-focused IPv6 configuration tips. You''ll also find links to Cisco white papers and official IPv6 RFCs that support an even deeper understanding. Rick Graziani teaches computer science and computer networking courses at Cabrillo College. He has worked and taught in the computer networking and IT field for nearly 30 years, and currently consults for Cisco and other leading clients. Graziani''s recent Cisco Networking Academy Conference presentation on IPv6 Fundamentals and Routing drew a standing audience and the largest virtual audience for any session at the event. He previously worked for companies including Santa Cruz Operation, Tandem Computers, and Lockheed. � Understand how IPv6 overcomes IPv4''s key limitations � Compare IPv6 with IPv4 to see what has changed and what hasn''t � Represent IPv6 addresses, including subnet addresses � Enable IPv6 on router interfaces using static, dynamic, EUI-64, unnumbered, SLAAC, and DHCPv6 approaches � Improve network operations with ICMPv6 and Neighbor Discovery Protocol � Configure IPv6 addressing and Access Control Lists using a common topology � Work with IPv6 routing tables and configure IPv6 static routes � Compare, configure, and verify each IPv6 IGP routing protocol � Implement stateful and stateless DHCPv6 services � Integrate IPv6 with other upper-level protocols, including DNS, TCP, and UDP � Use dual-stack techniques to run IPv4 and IPv6 on the same device � Establish coexistence between IPv4 and IPv6 through manual, 6to4, or ISATAP tunneling � Promote a smooth transition with NAT64 (Network Address Translation IPv6 to IPv4) � This book is part of the Cisco Press Fundamentals Series. Books in this series introduce networking professionals to new networking technologies, covering network topologies, sample deployment concepts, protocols, and management techniques.







Unity from Zero to Proficiency (Proficient)


Book Description

First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!




Unity Certified Programmer Exam Guide


Book Description

A practical guide to Unity game scripting using C#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programmer Key FeaturesLearn essentials of game scripting with Unity and C# to customize aspects of your gameTackle challenges in Unity game development and the certification exam using effective techniques and solutionsPrepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questionsBook Description Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the Unity exam's core objectives. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset. What you will learnDiscover techniques for writing modular, readable, and reusable scripts in UnityImplement and configure objects, physics, controls, and movements for your game projectsUnderstand 2D and 3D animation and write scripts to interact and use Unity's rendering APIExplore Unity APIs for adding lighting, materials, and textures to your appsWrite Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much moreFocus on SOLID principles for writing clean and maintainable Unity applicationsWho this book is for This Unity engine book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in their career and gain gaming industry certification. The book assumes basic knowledge of C# programming and the Unity engine.




Introduction to Game Design, Prototyping, and Development


Book Description

This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.