Chaotic Good


Book Description

Cosplay, comic shops, and college applications collide in this illustrated novel from the author of "You're Welcome, Universe" that tackles online bullying and the pressure women have to conform in male-dominated spaces.




Chaotic Good


Book Description

Cosplay, comic shops, and college applications collide in this new novel from the author of You're Welcome, Universe, perfect for fans of Adam Silvera and Noelle Stevenson! Cameron's cosplay creations are finally starting to earn her attention--attention she hopes to use to get into the CalArts costume design department for college. But after she wins a major competition, she inadvertently sets off a firestorm of angry comments from male fans online. When Cameron's family moves the summer before her senior year, she hopes to complete her costume portfolio in peace and quiet away from the abuse. Unfortunately, the only comic shop in town--her main destination for character reference--is staffed by a dudebro owner who challenges every woman who comes into the shop. At her twin brother's suggestion, Cameron borrows a set of his clothes to waltz into the shop as Boy Cameron, where she's shocked at how easily she's accepted into the nerd inner sanctum. Soon, Cameron finds herself drafted into a D&D campaign. But as her "secret identity" gets more and more entrenched, Cameron's portfolio falls by the wayside--and her crush on one of the guys in the group threatens to make a complicated situation even more precarious.




Lawful Good: RPG Alignment Themed Mapping and Notes Note


Book Description

8.5 x 11 inches. 150 sheets of alternating lined paper (2 pages) and 5x5 graph paper (4 pages - each cell is approx. 0.2 inches square). The first page is a handy character tracking sheet (including name, class, race, and alignment, as well as additional space for jotting down background notes).




Neutral Evil )))


Book Description

Fiction. Literary Nonfiction. This autofiction by Lee Klein, framed by his attending a Sunn O))) concert in Philadelphia on March 18, 2017, two months after Trump's inauguration, is an opportunity for inquiry into a variety of subjects, including: anxiety, edibles, solitude, talent, self-realization, responsibility, dry ice, fog, Seasons 52, Guitar Center, effect pedals, improvising, paying attention, rearing children, raising fists, anticipating mass shootings, deleting Twitter, assassinating the president, public flatulence, private resistance, moral alignment, and the search for pure tone.




You're Welcome, Universe


Book Description

A vibrant, edgy, fresh new YA voice for fans of More Happy Than Not and Simon vs. the Homo Sapiens Agenda, packed with interior graffiti. Winner of the Schneider Family Book Award! When Julia finds a slur about her best friend scrawled across the back of the Kingston School for the Deaf, she covers it up with a beautiful (albeit illegal) graffiti mural. Her supposed best friend snitches, the principal expels her, and her two mothers set Julia up with a one-way ticket to a “mainstream” school in the suburbs, where she’s treated like an outcast as the only deaf student. The last thing she has left is her art, and not even Banksy himself could convince her to give that up. Out in the ’burbs, Julia paints anywhere she can, eager to claim some turf of her own. But Julia soon learns that she might not be the only vandal in town. Someone is adding to her tags, making them better, showing off—and showing Julia up in the process. She expected her art might get painted over by cops. But she never imagined getting dragged into a full-blown graffiti war. Told with wit and grit by debut author Whitney Gardner, who also provides gorgeous interior illustrations of Julia’s graffiti tags, You’re Welcome, Universe introduces audiences to a one-of-a-kind protagonist who is unabashedly herself no matter what life throws in her way. "[A] spectacular debut...a moving, beautifully written contemporary novel full of quirky art and complicated friendships...this book is a gift to be thankful for."—BookRiot




Chaotic Billiards


Book Description

This book covers one of the most exciting but most difficult topics in the modern theory of dynamical systems: chaotic billiards. In physics, billiard models describe various mechanical processes, molecular dynamics, and optical phenomena. The theory of chaotic billiards has made remarkable progress in the past thirty-five years, but it remains notoriously difficult for the beginner, with main results scattered in hardly accessible research articles. This is the first and so faronly book that covers all the fundamental facts about chaotic billiards in a complete and systematic manner. The book contains all the necessary definitions, full proofs of all the main theorems, and many examples and illustrations that help the reader to understand the material. Hundreds of carefullydesigned exercises allow the reader not only to become familiar with chaotic billiards but to master the subject. The book addresses graduate students and young researchers in physics and mathematics. Prerequisites include standard graduate courses in measure theory, probability, Riemannian geometry, topology, and complex analysis. Some of this material is summarized in the appendices to the book.




Chaotic Good | Good Intentions, Questionable Methods | Adventure Journal


Book Description

Tell the story of your gaming exploits in an accurate, organized way with the Chaotic Good RPG Journal! What happened at the last game session? What was the name of that one nobleman? What was the thing the fighter and rogue did to take down the golem? Who was that guy with the face that did the thing at that place that time? This 250-page, 7 inch x 10 inch journal is perfect for any game system and should last any RPG group for dozens of gaming sessions! Looking for a journal with different paper or with formatted tracking pages? We've got your covered! Click on "RollToHit RPG Tools" above to see more!




Absolutely Normal Chaos


Book Description

"By turns sarcastic, tender, and irreverent, this will quickly make its way into the hands of readers who loved Walk Two Moons." —Kirkus This beloved prequel to bestselling author Sharon Creech's Newbery Medal winner Walk Two Moons chronicles the life of a thirteen-year-old during her most chaotic and romantic summer ever via journal entries, filled with hilarious observations on love, death, and the confusing mechanics of holding hands. Mary Lou is less than excited about her assignment to keep a journal over the summer. Boring! Then cousin Carl Ray comes to stay with her family, and what starts out as the dull dog days of summer quickly turns into the wildest roller-coaster ride of all time. Named one of the New York Public Library’s 100 Titles for Reading and Sharing!




The Ultimate Guide to All Things Chaotic


Book Description

Packed with never-before-seen art and exclusive content, this guidebook to the entire Chaotic universe includes sections on the internationally successful trading card game, the 4Kids animated television series, and the popular online game. ThereÕs something for every fan within this 192-page full-color book that also includes the history of Chaotic and an exclusive poster.




Dungeons & Dragons For Dummies


Book Description

Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.