Book Description
Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.
Author : Steve Roberts
Publisher : Taylor & Francis
Page : 261 pages
File Size : 28,65 MB
Release : 2004
Category : Art
ISBN : 0240516656
Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.
Author : Steve Roberts
Publisher : Taylor & Francis
Page : 300 pages
File Size : 28,94 MB
Release : 2012-08-06
Category : Art
ISBN : 113614093X
Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.
Author : Steve Roberts
Publisher : Taylor & Francis
Page : 458 pages
File Size : 48,11 MB
Release : 2012-09-10
Category : Computers
ISBN : 1136129499
Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.
Author : Kyle Clark
Publisher : Muska & Lipman Publishing
Page : 254 pages
File Size : 42,11 MB
Release : 2002
Category : Computers
ISBN : 9781931841481
Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology.
Author : Nik Lever
Publisher : CRC Press
Page : 496 pages
File Size : 27,34 MB
Release : 2001-12-17
Category : Computers
ISBN : 1136134786
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The downloadable resources give you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the downloadable resources, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the downloadable resources. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
Author : Tony Mullen
Publisher : John Wiley & Sons
Page : 840 pages
File Size : 32,21 MB
Release : 2011-06-09
Category : Computers
ISBN : 1118058569
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Author : Purushothaman Raju
Publisher : Apress
Page : 290 pages
File Size : 18,83 MB
Release : 2019-09-24
Category : Computers
ISBN : 1484250370
Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you’ll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario. The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019. The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs. On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion. What You Will Learn Understand the 12 principles of animationSet up an animation-ready character rig from scratchMaster the deformation tools available for animation Who This Book Is For Readers who are familiar with 3ds Max at a basic level and are looking at getting into character rigging and animation.
Author : Parag Chaudhuri
Publisher : Springer Science & Business Media
Page : 149 pages
File Size : 48,27 MB
Release : 2007-05-15
Category : Computers
ISBN : 1846285917
Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique.
Author : Doug Kelly
Publisher : Coriolis Group Books
Page : 1032 pages
File Size : 26,48 MB
Release : 1998
Category : Computers
ISBN :
Character animation is a high profile field with high salaries, high visibility tie-ins to TV and film, heavy recruiting, and few formal training requirements. This complete reference covers all key resources for character animation. Demos and sample files are contained on the CD-ROM, along with demo reel video clips and stills from major studios and individual artists.
Author : Eric Goldberg
Publisher :
Page : 218 pages
File Size : 33,88 MB
Release : 2008
Category : Performing Arts
ISBN : 9781879505971
Detailed text and drawings illuminate how to conceive animated characters.