Character Design for Graphic Novels


Book Description

Character Design for Graphic Novels provides an introduction to an essential element of graphic novels - how to create believable, vivid characters. Good character design contributes as much as to a character's pesonality and role in the story as it does to his or her visual form. Character Design for Graphic Novels illustrates how popular characters, from an international range of traditional and digital artists, evolved from sketches, drawings, and initial inspirations, through fine-tuning, discussion and alternative proposals, to on-screen debut and first publication on the printed page. It examines how design and storytelling elements, including personal histories, dialogue and behavior, visual styles and icons all come together to form a complete character.




Earthling!


Book Description

Every kid worries about making friends at a new school, but when nine-year-old Bud accidentally catches the wrong bus and finds himself launched into deep space, new friends are the least of his problems! At Cosmos Academy, Bud learns that Earthlings are the most feared creatures in the galaxy, and even Earth's location has been hidden! With the help of his new friend, Gort, Bud goes undercover as a Tenarian exchange student. Unfortunately that means everyone thinks he's a pro at anti-gravity Zero-Ball (even though he's really only a pro at watching sports). And with paranoid Principal Lepton threat ening to expel any Earthlings (into outer space) and only Gort's hacked Blip computer to help them determine Earth's co-ordinates, will Bud ever find his way home?




Creating Characters with Personality


Book Description

From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.




Broxo


Book Description

Broxo, the only surviving member of a tribe of barbarians, spends his time on a mountain hunting and avoiding the man-eating walking dead. Everything changes when Zora, a foreign princess, arrives on the mountain seeking Broxo's lost tribe.







The Complete Guide to Figure Drawing for Comics and Graphic Novels


Book Description

Suitable for all abilities, from complete beginners to experienced artists. Covers all essential elements of making sequential art, including concept and composition, characters and backgrounds, expressions, emotion, atmosphere and action. This book gives




Wutaryoo


Book Description

Wutaryoo is tired of not knowing who she is or where she came from. Inspired by her friends' fantastical origin stories, she sets off on an adventure of a lifetime that will help reveal her true history. A heartwarming and relatable new picture book about telling your own story and finding your own truth, perfect for kids and recent graduates. "What are you?" "Where are you from?" These are questions this mysterious creature has been asked all her life—and she has no idea how to answer. The rabbit was born from a planter's hole; the wolf was born from moonlight. All the animals know their origin stories, so why doesn't the creature now known as Wutaryoo know her own? Confused and tired of not knowing who she is, Wutaryoo sets off on an adventure to discover her own ancestry. A heartwarming picture book about writing your own story and finding your truth, perfect for kids and recent graduates.




Character Design Studio


Book Description




Character Design for Graphic Novels


Book Description

Part of a series that offers professional master-classes on character design for different media, including the fast-paced platforms, this book provides insight into the creative process behind the creation and development of some of the highly recognised graphic design characters. It contains interviews with some of the genres' famous.




Using Graphic Novels in the English Language Arts Classroom


Book Description

Shortlisted for the UK Literacy Association's Academic Book Award 2021 There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective. This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English language arts classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony. The book begins by looking at what English language arts teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus; Persepolis; The Nameless City; and American Born Chinese and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching.