Christiani Hugenii Libellus de Ratiociniis in Ludo Aleae
Author : Christiaan Huygens
Publisher :
Page : 82 pages
File Size : 27,5 MB
Release : 1714
Category : Chance
ISBN :
Author : Christiaan Huygens
Publisher :
Page : 82 pages
File Size : 27,5 MB
Release : 1714
Category : Chance
ISBN :
Author : Glenn Shafer
Publisher : John Wiley & Sons
Page : 438 pages
File Size : 17,22 MB
Release : 2005-02-25
Category : Business & Economics
ISBN : 0471461717
Provides a foundation for probability based on game theory rather than measure theory. A strong philosophical approach with practical applications. Presents in-depth coverage of classical probability theory as well as new theory.
Author : Ian Hacking
Publisher : Cambridge University Press
Page : 226 pages
File Size : 32,8 MB
Release : 1984-06-21
Category : Mathematics
ISBN : 9780521318037
Includes an introduction, contextualizing his book in light of developing philosophical trends.
Author : Anders Hald
Publisher : John Wiley & Sons
Page : 611 pages
File Size : 50,37 MB
Release : 2005-02-25
Category : Mathematics
ISBN : 047172517X
WILEY-INTERSCIENCE PAPERBACK SERIES The Wiley-Interscience Paperback Series consists of selected books that have been made more accessible to consumers in an effort to increase global appeal and general circulation. With these new unabridged softcover volumes, Wiley hopes to extend the lives of these works by making them available to future generations of statisticians, mathematicians, and scientists. From the Reviews of History of Probability and Statistics and Their Applications before 1750 "This is a marvelous book . . . Anyone with the slightest interest in the history of statistics, or in understanding how modern ideas have developed, will find this an invaluable resource." –Short Book Reviews of ISI
Author : Catherine Perry Hargrave
Publisher : Courier Corporation
Page : 516 pages
File Size : 41,41 MB
Release : 2000-01-01
Category : Design
ISBN : 0486412369
Intricate, absorbing study based on research and card collections from around the world tells the story of playing cards and their manufacture, plus provides a fascinating overview of heraldry, geography, history, and the social and political activities of man over the past six centuries. Includes an enormous annotated bibliography of more than 900 items on playing cards and games, and over 1,400 illustrations. Praised by The New York Times as "the most authoritative and complete treatment of its kind."
Author : Dan Werb
Publisher : Crown
Page : 385 pages
File Size : 19,11 MB
Release : 2022-03-01
Category : Social Science
ISBN : 0593239237
“A journey into the origins of COVID-19 and the discovery of vaccines and potential cures . . . I learned so much that I didn’t know before—above all, I met the subtle warriors of the laboratory who are working to save all of us from the horror of new pandemics.”—Richard Preston, bestselling author of The Hot Zone and The Demon in the Freezer Winner of the Hilary Weston Writers’ Trust Prize • One of Publishers Weekly’s top ten science books of the season The urgency of the devastating COVID-19 pandemic has fixed humanity’s gaze on the present crisis. But the story of this pandemic extends far further back than many realize. In this engrossing narrative, epidemiologist Dan Werb traces the rising threat of the coronavirus family and the attempts by a small group of scientists who worked for decades to stop a looming viral pandemic. When virologist Ralph Baric began researching coronaviruses in the 1980s, the field was a scientific backwater—the few variants that infected humans caused little more than the common cold. But when a novel coronavirus sparked the 2003 SARS epidemic, and then the MERS epidemic a decade later, Baric and his allies realized that time was running out before a pandemic strain would make the inevitable jump from animals to human hosts. In The Invisible Siege, Werb unpacks the dynamic history and microscopic complexity of an organism that has wreaked cycles of havoc upon the world for millennia. Elegantly tracing decades of scientific investigation, Werb’s book reveals how Baric’s team of scientists hatched an audacious plan not merely to battle COVID-19 but to end pandemics forever. Yet as they raced to find a cure, they ran into a complicated nexus of science, ethics, industry, and politics that threatened to derail their efforts just as COVID-19 loomed ever larger. The Invisible Siege is an urgent and moving testament to the unprecedented scientific movement to stop COVID-19—and a powerful look at the infuriating factors that threaten to derail discovery and leave the world vulnerable to the inevitable coronaviruses to come.
Author : Maurice George Kendall
Publisher :
Page : 372 pages
File Size : 40,58 MB
Release : 1968
Category : Statistics
ISBN :
Author :
Publisher :
Page : 374 pages
File Size : 40,59 MB
Release : 1905
Category : Card games
ISBN :
Author : Encyclopaedias
Publisher :
Page : 648 pages
File Size : 31,14 MB
Release : 1871
Category :
ISBN :
Author : Kelly Clancy
Publisher : Penguin
Page : 369 pages
File Size : 32,58 MB
Release : 2024-06-18
Category : Science
ISBN : 0593538188
A wide-ranging intellectual history that reveals how important games have been to human progress, and what’s at stake when we forget what games we’re really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They’re also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation—yet still underlies basic assumptions in economics, politics, and technology design. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. In this revelatory new work, Clancy makes the bold argument that the human fascination with games is the key to understanding our nature and our actions.