Chromorama


Book Description

The Italian colour bible: a gorgeously illustrated exploration of colour and the modern gaze, from an award-winning designer 'Fresh and exciting, like an unopened packet of coloured pencils. Countless thought-provoking facts to ponder over, beautifully written' Coralie Bickford-Smith, author of The Fox and the Star Why are pencils yellow and white goods white? Why is black the colour of mourning? What connects Queen Victoria's mauve gown and Michelle Obama's yellow dress? In Chromorama, acclaimed graphic designer Riccardo Falcinelli delves deep into the history of colour to show how it has shaped the modern gaze. With over four hundred illustrations throughout and with examples ranging widely across art and culture - from the novels of Gustave Flaubert to The Simpsons, from Byzantine jewellery to misshapen fruit, from Mondrian to Hitchcock's thrillers - Falcinelli traces the evolution of our long relationship with colour, and how first the industrial revolution, and then the dawn of the internet age, changed it forever. Beautifully designed, deeply researched, and written with warmth and wit, Chromoroma is an engrossing account of shade and light, of tone and hue, of dyes, pigments, and pixels. It is the story of why we now see the world the way we do.




Chromorama


Book Description

"Chromorama is a self-published book of my street photography, taken in various locations around the world. All of my shots are unposed, the name 'choromorama' deriving from my love of colour. While there are many other important aspects to a photograph, I find that this component, whether striking and vibrant, or apparent in its absence, is what most provides the emotional aspect to an image. It has been featured by The Guardian, Slate.fr, Il Post & Buzzfeed, and was launched at London Street Photography Festival 2018." -- https://www.michaelgoldrei.com/chromorama, [accessed 13/1/2021].







GAME CHANGE


Book Description

Cuando los investigadores comenzaron a explorar el grado de inmersión e interés tan grande de la gente en los videojuegos, se quedaron perplejos. ¿Cómo es que la gente pone más esfuerzo en estos juegos que en su trabajo diario y en sus relaciones personales? ¿Por qué cuando juegan están contentos de trabajar tan duro durante tanto tiempo sin recibir un sueldo por ello? ¿Cómo están estos jugadores, tras haber malgastado su juventud encerrados en su cuarto conectados de manera diferente? ¿Estamos presenciando un cambio significativo en la evolución de la psicología humana? Las ideas que emergen de esta investigación tienen repercusiones muy grandes, no solo para el mundo del trabajo, sino también para una incipiente “economía de participación”. Y la “Gamificación”– la aplicación de nociones de mecánicas de juego muy atractivas, programas de fidelización y economía del comportamiento para impulsar la participación del usuario – son la esencia de este tema. A medida que construyamos una nueva economía digital, será casi inevitable que todos tengamos cada vez más tiempo libre – y las plataformas “gamificadas” nos ayudarán a utilizar ese tiempo de manera beneficiosa. GAME CHANGE explora algunas de las iniciativas más revolucionarias que hemos visto en este campo. Desglosa los mecanismos persuasivos del juego y ofrece ideas sobre cómo poner la teoría en práctica. ASÍ QUE, JUGUEMOS. Es hora de seleccionar un avatar y algunos poderes especiales. El viaje a través de este mundo desafiante comienza en la primera página.







Advertising Techniques


Book Description







Tord Boontje: Enchanted World


Book Description

This highly anticipated follow-up volume presents the exquisite designs of Tord Boontje, one of the most creative and romantic industrial designers working today. Tord Boontje: Enchanted World is a comprehensive visual document of the designer’s most recent work. As an artist and a craftsman, Boontje incorporates an artisanal sensibility into contemporary industrial design, drawing upon a rich graphic tradition to create objects of exceptional beauty and delicacy. Featured here are some of his latest works, many undertaken after Boontje stepped down as Head of Design Products at the Royal College of Art in 2013 (a position he assumed after Ron Arad in 2009). Now, solely focused on his own design studio in London, Boontje showcases many of his designs, including the wispy Icarus Lamp, an armoire constructed entirely of pressed-metal fig “leaves” for Meta, a portable Bluetooth speaker for Yamaha hidden under a curtain of horsehair, and many other romantic explorations that have made Boontje’s output stand out in the world of design. Combining developing technologies and traditional approaches, his pieces are prized for their originality, delicacy, and intricate detail. This book is a must for design lovers, providing readers with a window into how Boontje crafts his unique objects, from studio prototype to retail. Indeed, the book is conceived as a work of total design, using special printing effects and beautiful marginalia on almost every page in the form of Boontje’s sensitive and romantic detailed hand-drawn illustrations that have served as the inspiration for many of the objects featured here.




Looking up


Book Description




Design Unbound: Designing for Emergence in a White Water World, Volume 1


Book Description

Tools for navigating today's hyper-connected, rapidly changing, and radically contingent white water world. Design Unbound presents a new tool set for having agency in the twenty-first century, in what the authors characterize as a white water world—rapidly changing, hyperconnected, and radically contingent. These are the tools of a new kind of practice that is the offspring of complexity science, which gives us a new lens through which to view the world as entangled and emerging, and architecture, which is about designing contexts. In such a practice, design, unbound from its material thingness, is set free to design contexts as complex systems. In a world where causality is systemic, entangled, in flux, and often elusive, we cannot design for absolute outcomes. Instead, we need to design for emergence. Design Unbound not only makes this case through theory but also presents a set of tools to do so. With case studies that range from a new kind of university to organizational, and even societal, transformation, Design Unbound draws from a vast array of domains: architecture, science and technology, philosophy, cinema, music, literature and poetry, even the military. It is presented in five books, bound as two volumes. Different books within the larger system of books will resonate with different reading audiences, from architects to people reconceiving higher education to the public policy or defense and intelligence communities. The authors provide different entry points allowing readers to navigate their own pathways through the system of books.