Chronicles of Adventure - The Ultimate RPG Campaign Builder


Book Description

i.Are you ready to create an epic role-playing adventure and transport your players to fantastical realms? Look no further than Chronicles of Adventure: The Ultimate RPG Campaign Builder, the comprehensive guide to game mastering and building your own immersive world. This indispensable book provides everything you need to craft compelling campaigns, intriguing settings, memorable NPCs, tantalizing treasures, and cliffhanger quests. Templates and prompts walk you through each stage of development from initial brainstorming to climactic endings. Handy tools like, grids, tables, and worksheets help you organize and flesh out details. Whether you're a new GM or seasoned storyteller, Chronicles of Adventure has you covered with beginner tips, immersive lore, and endless inspiration. Gather your dice, gather your friends, and let the adventure begin!




Chronicles of Adventure - The Ultimate RPG Campaign Creator Guidebook


Book Description

A comprehensive guidebook providing game masters with veteran advice for building original, engaging tabletop RPG campaigns and adventures from scratch.




Star Wars Edge of the Empire RPG


Book Description

"Fantasy Flight Games is proud to announce Far Horizons, a sourcebook for Colonists making their living at the galaxys fringes in Star Wars: Edge of the Empire. Far Horizons offers new options for Colonists, along with new gear, spaceships, and species that all players (and GMs) will find useful." -- Publisher website.




Tome of Adventure Design PoD Softcover


Book Description

A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.




The Ultimate RPG Quest Keeper


Book Description

Chronicle every step of your RPG and record details about your characters, party, quest, and more with this customizable gaming journal for all your adventures. The Ultimate RPG Quest Keeper is an essential tool for all tabletop RPG players to record their characters and adventures, with easy-to-use templates for keeping track of all vital details. From your characters’ personality traits and history to important clues and characters for ongoing quests, this comprehensive journal will keep you organized no matter what the adventure. Featuring space to record character information, including their background and abilities, party details, notable NPCs, money and resources, loot and belongings, useful gear, spells, weapons, skills and proficiencies, quests and mysteries, and more, this journal is the only RPG notebook you’ll ever need. Now you can spend more time playing the games you love!




Dungeon Master's Screen


Book Description

Every Dungeon Master needs a screen to conceal notes and dice rolls and to have valuable charts and information close at hand. This Forgotten Realms accessory includes a 32-page booklet of tables and topography and a four-panel screen containing a wealth of information and featuring original artwork on the front.




Ultimate Campaign


Book Description

Take Charge! Where the dungeon ends, another adventure begins! Pathfinder RPG Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need! Pathfinder RPG Ultimate Campaign is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Ultimate Campaign includes: ► A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics. ► Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor! ► A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy. ► New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics. ► Rules for building up a kingdom, including construction and technological advancements, governing your people, and more. ► Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner-without losing sight of the PCs themselves. ► AND MUCH, MUCH MORE!




Symbaroum - Thistle Hold - Wrath of the Warden


Book Description

They avoided eye-contact, both of them focused on the flickering flame that struggled for its life on the table between them. It wouldnt be long before the darkness reigned supreme in their booth at the Salons of Symbaroum.




The Ultimate RPG Character Backstory Guide


Book Description

Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook—an essential addition to any player’s gaming kit. You’ve chosen your class, bought your weapons, and rolled for your stats, and you’re now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!




Dungeon Traveler's Journal


Book Description

Every game master worth their salt needs a place to plan out the fantasy world they build, and to then log about their epic experiences with their friends. This tome is designed for just that. While this book is geared more towards a dungeon master, any player can make themselves a Keeper of the Records, and have a great time writing about every game session. This is a keepsake for role playing games to remember. Immerse yourself in the experience. With this RPG format intensive notebook you can lay out designs for your forests, caves, cities, towns, castles, oceans, mountains, and of course a sweet dungeon or five for all your dragons, trolls, and villains to play in! And why not a tavern as well for your heros to regale each other in? Or a magic meadow, hollow or an Inn? Want to create your own dice tables? Or design various NPC monsters, creatures, and characters? Need areas to chart things? Plan it all out, then set your weekly adventures into motion with these 200 pages. Contents include: 10 Pages Dedicated to Worldbuilding Notes (lined and blank pages) 3 Full Page Grids for Mapping 3 Full Page Lines used for Descriptions of Maps (or to make more full page graphs with) 7 Half Page Grids with Half Page Lines for Descriptions 3 Double Half Page Grids (6 grids total) 2 Pages for Custom D4 Tables (24 tables total) 2 Pages for Custom D6 Tables (18 tables total) 2 Pages for Custom D8 Tables (12 tables total) 2 Pages for Custom D10 Tables (12 tables total) 2 Pages for Custom D12 Tables (12 tables Total) 2 Pages for Custom D20 Tables (6 tables total) 3 Pages for Custom D100 Tables (2 tables total) 12 Pages for NPC Character Descriptions (room for 24 characters) 15 Pages for Monster or Boss Character Descriptions & Stat Areas (room for 15 characters) 10 Pages for Player Character Descriptions & Stat Areas (room for 10 characters) 3 Player Signature Pages (fun to add player quotes in too!) 104 Pages to Cover 1 Year of a Campaign (52 Weekly Game Night Session 2-Page Spreads) 4 Pages for Additional Random Notes Paper is Cream Colored Matte Finish Cover The interior of this book is for the creative and discerning dungeon planner. As such there are just dividers to list sections, no written prompts or guides; only lines, some blank areas, and graphs for you to add your own handwriting to. Each page was illustrated by hand to give them a hand-made antiqued feel. It is a completely unique interior you won't find anywhere else. Enjoy cataloging your tabletop journey today! Would also make a great gift for the role playing obsessed teen or adult in your life, aspiring fiction writer, world builder, or local DM. Featuring original cover-to-cover artwork by Sledgepainter. If you enjoy this volume, please see the others in this series. There is a color to suit every dungeon traveler's taste!