Chrono Cross: The Radical Dreamers Edition - Strategy Guide


Book Description

This guide for Chrono Cross: The Radical Dreamers Edition currently includes the following: - Explanation of the unique battle system. - How to obtain all the summons. - Various tips and secrets, such as: - How to craft powerful rainbow equipment. - Locations of all the elusive Rainbow Shells. - Explanation of the New Game Plus and Continue Plus mechanics. - A partial walkthrough for the main story and sidequests. - How to defeat the hidden Criosphinx boss. - Where to find the ultimate weapon, Mastermune. - What you need to do to restore the village of Marbule. - Comprehensive guide for recruiting every character. - Details for the important choices you'll encounter. - Requirements to unlock every ending. - The low down for beating the tricky mini-games.




Chrono Cross Official Strategy Guide


Book Description

This BradyGAMES strategy guide contains thorough maps for parallel worlds and comprehensive side quest coverage. It includes bestiary and weapons, armor, accessories, and elements lists. Detailed walkthrough reveals all side quests and strategies for every important battle. Color interior.




Chrono Cross the Radical Dreamers Edition Game Guide


Book Description

Chrono Cross is a story about a boy named Serge. Unlike other Chrono games about time travel, this one is mostly about alternate dimensions. One of the key story elements of Chrono Cross is traveling between two alternating dimensions. Presumably these are the same worlds, with the same inhabitants, but because each dimension works differently, things turn out differently. This builds on themes of how one's past choices shape their present and how some seemingly small differences can have a huge butterfly effect. Like its predecessor, the present can be changed by actions taken in the past, and some decisions in one dimension can be transferred to another. It's an interesting idea that doesn't get explored very often, and adds a welcome layer of complexity to the story. Elements play an important role in Chrono Cross battle strategy. Each character is assigned an innate elemental preference, represented by one of six colors. Each enemy also has its own innate element, so creating groups and assigning elements based on elemental abilities can make a huge difference in boss fights. If you're fighting a boss whose native color is blue, it can be beneficial to equip lots of red items. The disadvantage is that the red team members deal more damage to the blue elemental attacks. In addition to balancing the elements with their opponents, the elements also have base levels. Attacking with stronger elements requires more manipulation to make them usable. Many elements can be equipped above or below their base level, enhancing or weakening them accordingly. Each element can only be used once per battle. Combat is a traditional turn-based event common in JRPGs, but with innovative twists. Characters start with seven action points that can be used for multiple attacks with different hit chances and damage potential. Basic attacks can charge up elemental attacks and can be used like spells. Ordinary combat doesn't give experience, so there's no level grinding in the traditional sense. Teams earn stars after defeating bosses, and the following battles will grant small stat bonuses to active characters. Combat earns gold and crafting materials, but the animation of everything makes combat very slow. This is where options to turn off enemy encounters or speed up the game come in handy.




''Chrono'' Series


Book Description




Playing with Videogames


Book Description

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.




Inventing the Future


Book Description

This major new manifesto offers a “clear and compelling vision of a postcapitalist society” and shows how left-wing politics can be rebuilt for the 21st century (Mark Fisher, author of Capitalist Realism) Neoliberalism isn’t working. Austerity is forcing millions into poverty and many more into precarious work, while the left remains trapped in stagnant political practices that offer no respite. Inventing the Future is a bold new manifesto for life after capitalism. Against the confused understanding of our high-tech world by both the right and the left, this book claims that the emancipatory and future-oriented possibilities of our society can be reclaimed. Instead of running from a complex future, Nick Srnicek and Alex Williams demand a postcapitalist economy capable of advancing standards, liberating humanity from work and developing technologies that expand our freedoms. This new edition includes a new chapter where they respond to their various critics.




Power-Up


Book Description

Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.




Liquid Modernity


Book Description

In this new book, Bauman examines how we have moved away from a 'heavy' and 'solid', hardware-focused modernity to a 'light' and 'liquid', software-based modernity. This passage, he argues, has brought profound change to all aspects of the human condition. The new remoteness and un-reachability of global systemic structure coupled with the unstructured and under-defined, fluid state of the immediate setting of life-politics and human togetherness, call for the rethinking of the concepts and cognitive frames used to narrate human individual experience and their joint history. This book is dedicated to this task. Bauman selects five of the basic concepts which have served to make sense of shared human life - emancipation, individuality, time/space, work and community - and traces their successive incarnations and changes of meaning. Liquid Modernity concludes the analysis undertaken in Bauman's two previous books Globalization: The Human Consequences and In Search of Politics. Together these volumes form a brilliant analysis of the changing conditions of social and political life by one of the most original thinkers writing today.




The Overture of ELDEN RING


Book Description

Jump into the world of ELDEN RING, the much-anticipated release by FromSoftware, before it comes out in this primer packed with info you won’t find anywhere else! Covering the network test that happened in November 2021, it goes into greater detail about the game’s depth, scale, gameplay, and the gorgeous landscapes that players can explore. To top it all off, ELDEN RING director Hidetaka Miyazaki talks about the ELDEN RING’s development process and design choices the team faced in an exclusive interview! What’s more, the dark fantasy games developed by FromSoftware, such as Dark Souls and Bloodborne, are featured as well, with images of enemies and locales from the hit games! With tons of details ahead of the game’s release, this book is a must-have for any fans who can’t wait to get their hands on ELDEN RING!




Final Fantasy VIII Official Strategy Guide


Book Description

BradyGAMES-Final Fantasy VIII Official Strategy Guide Features: Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps! The ONLY Official Guide! Platform: PlayStation Genre: RPG