Clash of Steel Miniatures Ruleset


Book Description

These quick-to-learn and quick-to-play rules for miniature tabletop wargames are perfect for beginners and veterans alike. Any type of 25-30mm scale miniatures can be used with this ruleset. Science Fiction and Fantasy genres are covered, with instructions on assigning values to your miniatures. Tired of rules tied to a specific brand of miniatures? Me too! Grab all those minis you have lying around, and get ready to rumble with the 3rd edition of the Clash of Steel Miniatures Rules!




Astral Conflict RPG


Book Description

This product is both a RPG and Miniatures Wargame Ruleset, set in the far off future. Wage war in outer space, and find adventure on new worlds. These rules are short and sweet, perfect for newcomers to the hobby. The RPG is at the beginning of the book, followed by the rules for tabletop wargaming.




Fast Rules


Book Description

One of the most accessible and simple wargame rulesets for World War II miniatures. Get playing fast and when one has hidden set-up and movement (ideally with a judge or at least the defender notes unit positions on a sketch map), then the game can be more exciting and realistic than typically complicated games that micro-manage too many details.




Team Yankee


Book Description

This revised and updated edition of the classic Cold War novel Team Yankee reminds us once again might have occurred had the United States and its Allies taken on the Russians in Europe, had cooler geopolitical heads not prevailed. For 45 years after World War II, East and West stood on the brink of war. When Nazi Germany was destroyed, it was evident that Russian tank armies had become supreme in Europe, but only in counterpart to US air power. In 1945 US and UK bombers sent a signal to the advancing Russians at Dresden to beware of what the Allies could do. Likewise when the Russians overran Berlin they sent a signal to the Allies what their land armies could accomplish. Thankfully the tense standoff continued on either side of the Iron Curtain for nearly half a century. During those years, however, the Allies beefed up their ground capability, while the Soviets increased their air capability, even as the new jet and missile age began (thanks much to captured German scientists on both sides). The focal point of conflict remained central Germany—specifically the flat plains of the Fulda Gap—through which the Russians could pour all the way to the Channel if the Allies proved unprepared (or unable) to stop them. Team Yankee posits a conflict that never happened, but which very well might have, and for which both sides prepared for decades. This former New York Times bestseller by Harold Coyle, now revised and expanded, presents a glimpse of what it would have been like for the Allied soldiers who would have had to meet a relentless onslaught of Soviet and Warsaw Pact divisions. It takes the view of a US tank commander, who is vastly outnumbered during the initial onslaught, as the Russians pull out all the cards learned in their successful war against Germany. Meantime Western Europe has to speculate behind its thin screen of armor whether the New World can once again assemble its main forces—or willpower—to rescue the bastions of democracy in time.




Axis & Allies Miniatures Game Expanded Rules Guide


Book Description

The Rules of Engagement Haven’t Changed. They’ve Just Gotten Better. Add more depth and detail to your Axis & Allies Miniatures games with expanded rules that allow you and your opponent to engage in skirmish battles on a whole new level. The Axis & Allies Miniatures Expanded Rules Guide compiles the existing rules system along with expanded rules developed with the feedback and input of avid fans and strategy gamers. Battle Scenarios challenge players on either side of the battlefield, putting tactical skills and strategic planning to the test. Large double-sided battle maps feature highly detailed artwork and allow players to make use of maneuverability and tactical placement of their units. The Expanded Rules Guide Contains: · 48-page rulebook, including new, expanded rules for the Axis & Allies Miniatures Game · 8 Battle Scenarios · 2 full color, double sided, 21” x 30” hex maps · Comprehensive checklist featuring every miniature from all five Axis & Allies Miniatures expansions




Rogue Stars


Book Description

Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space – whatever you can imagine, you can do.




Micro-Mini Basic + Advanced Core Rulebook: An Ultra-Rules Light Miniatures War Game System


Book Description

Welcome to Micro Miniatures Basic + Advanced Rules, an easy to learn and rules-light tabletop miniatures skirmish game perfect for beginners but also usable by veteran players looking for something fast and easy. This game is great for short skirmish games over a lunch break, in the evening after work, on vacation, or even just a laid back weekend.This book is split up into two parts. The first half is just the bare bones basic rules for the game. These act as a great starting place for the system and work well for teaching newcomers and kids about miniatures gaming. There is no limit to what miniatures you can use or what genre you can play with the simple rules.The second half of the book presents slightly more advanced rules that are a step up from the basic level rules but still act as a great starting place for the system. Once again, there is no limit to what miniatures you can use or to your creativity in making up new armies or units.There is no specific theme or miniature type that you have to use for these rules. Simply gather up whatever minis you have on hand, some dice, and a friend and you'll be ready to play.




World War III Team Yankee


Book Description




Oathmark


Book Description

Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.




Of Gods and Mortals


Book Description

Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself... Of Gods and Mortals is a skirmish wargame that gives players the opportunity to command the greatest heroes, warriors and monsters of legend – and the gods and goddesses that ruled over them. Whether you want to lead the forces of Greek, Egyptian, Celtic or Norse mythology to battle, or build your own pantheon, Of Gods and Mortals presents everything you need. Each player takes control of a god, a handful of legendary characters and a number of mortal troops, forming a warband that must work in harmony to succeed. Although the gods are incredibly powerful, they are only as strong as the faith of the mortals who follow them – if their worshippers are cut down, gods become weaker, and if a deity is vanquished in combat, its followers may flee the field of battle. Success lies in employing a strategy that uses all your troops, from the mightiest to the most humble, as effectively as possible.