Classic AmigaOS Programming


Book Description

The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.







The Art of UNIX Programming


Book Description

The Art of UNIX Programming poses the belief that understanding the unwritten UNIX engineering tradition and mastering its design patterns will help programmers of all stripes to become better programmers. This book attempts to capture the engineering wisdom and design philosophy of the UNIX, Linux, and Open Source software development community as it has evolved over the past three decades, and as it is applied today by the most experienced programmers. Eric Raymond offers the next generation of "hackers" the unique opportunity to learn the connection between UNIX philosophy and practice through careful case studies of the very best UNIX/Linux programs.




Spectrum Machine Language for the Absolute Beginner


Book Description

First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.







Programming the Amiga again


Book Description

Learn to create games for the Amiga with Amos Professional. In this book you will learn to make five games for the Amiga.




Amiga Software


Book Description

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 58. Chapters: WordPerfect, Tracker, Video Toaster, AmigaOS 4, Amiga support and maintenance software, Amiga productivity software, ScummVM, Amiga Internet and communications software, Scala, Inc, Amiga programming languages, Deluxe Paint, Magic User Interface, Avid Elastic Reality, Amiga music software, Superbase database, OctaMED, Ultimate Soundtracker, Scalos, AMosaic, Skypix, YAM, Directory Opus, Ixemul.library, Smart File System, TUME, Protracker, VistaPro, Amiexpress, Ambient, WordPerfect 4.1, Brilliance, Professional File System, Trip-a-Tron, CygnusEd, Deluxe Music Construction Set, NComm, TurboPrint, Photogenics, CrossDOS, NoiseTracker, Assampler, BOOPSI, SimpleMail, It's a skull, MainActor, ALynx, XAD, Photon Paint, Excellence, PageStream, Glowicons, TransADF. Excerpt: WordPerfect is a word processing application, now owned by Corel. Bruce Bastian, a Brigham Young University (BYU) graduate student, and BYU computer science professor Dr. Alan Ashton joined forces to design a word processing system for the city of Orem's Data General Corp. minicomputer system in 1979. Bastian and Ashton kept the rights to the WordPerfect software they designed for Orem, deciding to market it through their own company. Ashton and Bastian started Satellite Systems International (SSI) to sell WordPerfect in 1980. WordPerfect 1.0 represented a significant departure from the previous Wang standard for word processing. At the height of its popularity in the early to mid 1980s, it was a dominant player in the word processor market, but has long since been eclipsed in number of users by Microsoft Word. While available in DOS and Microsoft Windows versions, its popularity was based in part on the fact that it was available for a wide variety of computers and operating systems, including Mac OS, Linux, the Apple IIe, a separate version for the...




Amiga Assembly Language Programming


Book Description

Explains the basic concepts of assembly language and how to apply it for use on the Amiga, and includes programming examples and discussions of the Amiga's software and hardware




Encyclopedia of Graphics File Formats


Book Description

Computing Methodologies -- Computer Graphics.




Working Effectively with Legacy Code


Book Description

Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.