A History of Cigarette and Trade Cards


Book Description

How trading cards captured the popular culture—from war to sports, science to celebrities—with tips on how to start and develop your own collection. The collection of picture cards has fascinated generations of children and adults since the late nineteenth century. Between 1900 and 1940, cartophily, as the hobby became known, became widespread as hundreds of millions of attractive cards were issued, usually with packets of cigarettes. These cards give us a unique insight into the cultural history of the period. Although the production of cigarette and other trade cards has declined in recent decades, millions of people worldwide now collect trading cards and stickers issued by the likes of Topps and Panini. This attractive and extensively illustrated guide to collecting cigarette and other trade cards gives the reader a lively history of the hobby, and offers the collector some valuable advice on how to begin and maintain a collection. The wide variation of themes of card issues is explored, with many of the stories behind the cards revealed. It will appeal to novice and established card collectors, and those with an interest in twentieth century social and cultural history.




The First World War on Cigarette and Trade Cards


Book Description

Although there have been, and continue to be, many books written on a wide variety of aspects of the First World War, this work not only approaches the history of the war from a unique perspective, but also comprehensively covers many of these aspects. Utilising cards from the extensive, remarkably detailed and mostly contemporaneous issues of cigarette and trade card sets related to the First World War, the author provides a richly illustrated and descriptive tapestry of this great conflict. Not only are the usual political and armed services aspects of the war covered in detail, but also the many other less covered parts receive attention. These latter include regal aspects, and other components of the military such as armamentarium, awards, uniforms and militaria. Then the important role that propaganda played is also covered. The social and literary aspects of the war form an important part of the book. All these written details, a significant amount of which is drawn from the descriptions on the cards, complement the hundreds of card illustrations found throughout the work.




American Tobacco Cards


Book Description

This comprehensive reference includes checklists and current prices for all major cards released in the 19th and 20th centuries.




Mint Condition


Book Description

“An entertaining history of baseball cards . . . An engaging book on a narrow but fascinating topic.” —The Washington Post When award-winning journalist Dave Jamieson’s parents sold his childhood home a few years ago, he rediscovered a prized boyhood possession: his baseball card collection. Now was the time to cash in on the “investments” of his youth. But all the card shops had closed, and cards were selling for next to nothing online. What had happened? In Mint Condition, his fascinating, eye-opening, endlessly entertaining book, Jamieson finds the answer by tracing the complete story of this beloved piece of American childhood. Picture cards had long been used for advertising, but after the Civil War, tobacco companies started slipping them into cigarette packs as collector’s items. Before long, the cards were wagging the cigarettes. In the 1930s, cards helped gum and candy makers survive the Great Depression. In the 1960s, royalties from cards helped transform the baseball players association into one of the country’s most powerful unions, dramatically altering the game. In the eighties and nineties, cards went through a spectacular bubble, becoming a billion-dollar-a-year industry before all but disappearing, surviving today as the rarified preserve of adult collectors. Mint Condition is charming, original history brimming with colorful characters, sure to delight baseball fans and collectors. “Jamieson explores the history of card collecting through an entertaining cast of characters . . . For anyone who can recall being excited to rip open their newest pack of cards, Mint Condition is a treat.” —Forbes




The Collector's Guide to Vintage Cigarette Packs


Book Description

Cigarette packaging from the 1880s to the present display the extraordinary creative effort tobacco companies have exerted to make their cigarettes appear exotic, luxurious, colorful, feminine, masculine, festive, and even medicinal. This book includes color photographs of over 4000 different packs of cigarettes and in-depth listings of merchants, vendors, factory numbers, merchant codes, up-to-date pricing information, and anecdotes of the industry. Advertising designers and tobacco collectors will be amazed.










Got 'Em, Got 'Em, Need 'Em


Book Description

For over a hundred years, kids of all ages have enjoyed the thrill of collecting sports cards. Whether it was souvenirs from their parents’ cigarette packs, pieces that came in bubble gum packages, or the modern dazzlers, the simple formula of pictures and text on cardboard have been a part of North American society for over a century. Now, take a look back at one of the most popular hobbies in history with Got ’Em, Got ’Em, Need ’Em. Covering baseball, basketball, football, hockey, boxing, and golf, this unique book offers a look at the greatest sports cards ever produced, including the players and personalities involved. Relive the days gone by with some of the industry’s most well-known experts as we count down the best from the business. Plus, as a special bonus, take a look at the best innovations, the worst blunders, and a special tribute to the hobby’s boom era in the 1990s.




Dungeon Crawler Carl


Book Description

The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”




Fair Play


Book Description

AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.