Dollys and Friends Originals 1990s Paper Dolls


Book Description

Meet Dolly, Polly, Holly, Lolly, Jolly and Molly, new fashion paper dolls Dollys and Friends. You can begin creating your collection of paper dolls with this book which has 3 paper dolls and more than 40 outfits in 1990s styles of fashion. This book is a perfect gift for fashion historians, fashion enthusiasts, costume history lovers, paper doll collectors or anyone interested in 1990s. Please be aware that these paper dolls require careful hand cutting. For adults, paper dolls may be a gateway to childhood memories but they also make great gifts for children. Younger children may need the help to cut these dolls out since the dolls and clothes are not perforated. However, this is a nice opportunity for fun family time. Paper dolls can bring adults and children together, and collections of paper dolls have always passed down to younger generations. New generations can learn a lot while playing with paper dolls. In a digital era where dress up games allow us to change clothes on paper dolls by only touching a screen, cutting these dolls the traditional way is a great help for developing motor skills. Playing together also helps to develop communication and cooperation between friends and family. Playing games goes hand in hand with storytelling, role-playing and fantasy so everyone can treasure the time spent playing with these paper dolls as memories full of creativity and imagination. Paper dolls have a long history, and although inspired by antique and vintage paper dolls, Dollys and Friends are modern fashion dolls. Still, most of their wardrobe pieces are vintage fashions or period costumes. While these clothes are created after research, each outfit may not be authentic for that time period. Although there are many costumes and designer fashions for vintage themed books, it is still best to describe them as inspired by historical periods but not exact period costumes. Especially undergarments are more modern for the dolls to be used with different wardrobe choices. Every new outfit from Dollys and Friends Originals Books you will get will be wearable by these Original Dollys. Collecting these paper dolls and sharing them with children can also make fashion and history become one of their passions. Paper doll fans and children of all ages can enjoy these creations . Anyone who is cutting out these dolls and trying the outfits can have a great time with this entertaining activity whether they are fashion enthusiasts, history lovers, paper doll collectors, children or adults.




Storyboards: Motion In Art


Book Description

Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.




Level Up!


Book Description

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!




The Anime Machine


Book Description

Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.




Dolly Dingle Paper Dolls


Book Description

Paper dolls, with costumes representative of the clothes, pets, and toys for the Dingle Dell characters between 1913-1925 and clothes from other countries for Dolly Dingle.




Authentic Shirley Temple Paper Dolls and Dresses


Book Description

Two dolls and 16 costumes reprinted from rare 1937 edition. Includes period playthings and accessories, plus charming black-and-white photos of Shirley wearing the original outfits. 33 full-color illustrations. Introduction.




Unruly Media


Book Description

Unruly Media is the first book to account for the current audiovisual landscape across media and platform. It includes new theoretical models and close readings of current media as well as the oeuvre of popular and influential directors.




Antique Paper Dolls


Book Description

Paper dolls to cut out, with costumes representative of the turn of the century to World War I.




In the Sphere of The Soviets


Book Description

The book distinctive is listed in points (i) it focuses on Eastern European art covering the historical avant-garde to the post-war and contemporary periods of; (ii) it looks at some key artists in the countries that have not been given so much attention within this content i.e. Georgia, Dagestan, Chechnya and Central Asia; (iii) it looks beyond Eastern Europe to the influence of Russia/Soviet Union in Asia. It explores the theoretical models developed for understanding contemporary art across Eastern Europe and focus on the new generation of Georgian artists who emerged in the immediate years before and after the country’s independence from the Soviet Union; and on to discuss the legacy and debates around monuments across Poland, Russia and Ukraine.helps in Better understanding the postwar and contemporary art in Eastern Europe.




The Vampire Lectures


Book Description

Bela Lugosi may -- as the eighties gothic rock band Bauhaus sang -- be dead, but the vampire lives on. A nightmarish figure dwelling somewhere between genuine terror and high camp, a morbid repository for the psychic projections of diverse cultures, an endlessly recyclable mass-media icon, the vampire is an enduring object of fascination, fear, ridicule, and reverence. In The Vampire Lectures, Laurence A. Rickels sifts through the rich mythology of vampirism, from medieval folklore to Marilyn Manson, to explore the profound and unconscious appeal of the undead. Based on the course Rickels has taught at the University of California, Santa Barbara, for several years (a course that is itself a cult phenomenon on campus), The Vampire Lectures reflects Rickels's unique lecture style and provides a lively history of vampirism in legend, literature, and film. Rickels unearths a trove that includes eyewitness accounts of vampire attacks; burial rituals and sexual taboos devised to keep vampirism at bay; Hungarian countess Elisabeth Bathory's use of girls' blood in her sadistic beauty regimen; Bram Stoker's Dracula, with its turn-of-the-century media technologies; F. W. Murnau's haunting Nosferatu; and crude, though intense, straight-to-video horror films such as Subspecies. He makes intuitive, often unexpected connections among these sometimes wildly disparate sources. More than simply a compilation of vampire lore, however, The Vampire Lectures makes an original and intellectually rigorous contribution to literary and psychoanalytic theory, identifying the subconscious meanings, complex symbolism, and philosophical arguments -- particularly those of Marx, Freud, and Nietzsche -- embeddedin vampirism and gothic literature.