Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications


Book Description

Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications deals with color vision and visual computing. This book provides an overview of the human visual system with an emphasis on color vision and perception. The book then goes on to discuss how human color vision and perception are applied in several applications using computer-generated displays, such as computer graphics and information and data visualization. Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications is suitable as a secondary text for a graduate-level course on computer graphics, computer imaging, or multimedia computing and as a reference for researchers and practitioners developing computer graphics and multimedia applications.




Visualization in Medicine


Book Description

Visualization in Medicine is the first book on visualization and its application to problems in medical diagnosis, education, and treatment. The book describes the algorithms, the applications and their validation (how reliable are the results?), and the clinical evaluation of the applications (are the techniques useful?). It discusses visualization techniques from research literature as well as the compromises required to solve practical clinical problems. The book covers image acquisition, image analysis, and interaction techniques designed to explore and analyze the data. The final chapter shows how visualization is used for planning liver surgery, one of the most demanding surgical disciplines. The book is based on several years of the authors' teaching and research experience. Both authors have initiated and lead a variety of interdisciplinary projects involving computer scientists and medical doctors, primarily radiologists and surgeons.* A core field of visualization and graphics missing a dedicated book until now* Written by pioneers in the field and illustrated in full color* Covers theory as well as practice




Visual Computing for Medicine


Book Description

Visual Computing for Medicine, Second Edition, offers cutting-edge visualization techniques and their applications in medical diagnosis, education, and treatment. The book includes algorithms, applications, and ideas on achieving reliability of results and clinical evaluation of the techniques covered. Preim and Botha illustrate visualization techniques from research, but also cover the information required to solve practical clinical problems. They base the book on several years of combined teaching and research experience. This new edition includes six new chapters on treatment planning, guidance and training; an updated appendix on software support for visual computing for medicine; and a new global structure that better classifies and explains the major lines of work in the field. - Complete guide to visual computing in medicine, fully revamped and updated with new developments in the field - Illustrated in full color - Includes a companion website offering additional content for professors, source code, algorithms, tutorials, videos, exercises, lessons, and more




2.5D Printing


Book Description

A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d




Perception and Interactive Technologies


Book Description

This book constitutes the refereed proceedings of the International Tutorial and Research Workshop on Perception and Interactive Technologies, PIT 2006, held at Kloster Irsee, Germany, June 2006. The book presents 16 revised full papers together with 4 revised poster papers and 6 system demonstration papers, organized in topical sections on head pose and eye gaze tracking, modeling and simulation of perception, integrating information from multiple channels, and more.




Digital Color Image Processing


Book Description

An introduction to color in three-dimensional image processing and the emerging area of multi-spectral image processing The importance of color information in digital image processing is greater than ever. However, the transition from scalar to vector-valued image functions has not yet been generally covered in most textbooks. Now, Digital Color Image Processing fills this pressing need with a detailed introduction to this important topic. In four comprehensive sections, this book covers: The fundamentals and requirements for color image processing from a vector-valued viewpoint Techniques for preprocessing color images Three-dimensional scene analysis using color information, as well as the emerging area of multi-spectral imaging Applications of color image processing, presented via the examination of two case studies In addition to introducing readers to important new technologies in the field, Digital Color Image Processing also contains novel topics such as: techniques for improving three-dimensional reconstruction, three-dimensional computer vision, and emerging areas of safety and security applications in luggage inspection and video surveillance of high-security facilities. Complete with full-color illustrations and two applications chapters, Digital Color Image Processing is the only book that covers the breadth of the subject under one convenient cover. It is written at a level that is accessible for first- and second-year graduate students in electrical and computer engineering and computer science courses, and that is also appropriate for researchers who wish to extend their knowledge in the area of color image processing.




Multimedia and Internet Systems: Theory and Practice


Book Description

Aleksander Zgrzywa, Kazimierz Choroś, and Andrzej Siemiński (Eds.) Multimedia and Internet Systems: Theory and Practice During the last 20 years we have witnessed a rapid development of Multimedia and Network Information Systems. What is even more important, the pace of change does not show any sign of slowing. When we look back we see how many research projects that have originated at various universities or in research facilities are now part of our everyday life. This monograph offers the reader a very broad review of the most recent scientific investigations in that area. The book is a collection of carefully selected and the most representative investigations, solutions, and applications presented by scientific teams from several countries. The content of the monograph has been divided into four parts: 1. Multimedia Information Technology 2. Information Systems Specification 3. Information Systems Applications 4. Web Systems and Network Technologies The book is aiming to attract more scholars to work on the area of multimedia and Internet applications and to inspire the research community already working on the domain.




Microarray Image and Data Analysis


Book Description

Microarray Image and Data Analysis: Theory and Practice is a compilation of the latest and greatest microarray image and data analysis methods from the multidisciplinary international research community. Delivering a detailed discussion of the biological aspects and applications of microarrays, the book: Describes the key stages of image processing, gridding, segmentation, compression, quantification, and normalization Features cutting-edge approaches to clustering, biclustering, and the reconstruction of regulatory networks Covers different types of microarrays such as DNA, protein, tissue, and low- and high-density oligonucleotide arrays Examines the current state of various microarray technologies, including their availability and affordability Explains how data generated by microarray experiments are analyzed to obtain meaningful biological conclusions An essential reference for academia and industry, Microarray Image and Data Analysis: Theory and Practice provides readers with valuable tools and techniques that extend to a wide range of biological studies and microarray platforms.




Interactive Data Visualization


Book Description

An Updated Guide to the Visualization of Data for Designers, Users, and ResearchersInteractive Data Visualization: Foundations, Techniques, and Applications, Second Edition provides all the theory, details, and tools necessary to build visualizations and systems involving the visualization of data. In color throughout, it explains basic terminology




Advances in Multimodal Interfaces - ICMI 2000


Book Description

Multimodal Interfaces represents an emerging interdisciplinary research direction and has become one of the frontiers in Computer Science. Multimodal interfaces aim at efficient, convenient and natural interaction and communication between computers (in their broadest sense) and human users. They will ultimately enable users to interact with computers using their everyday skills. These proceedings include the papers accepted for presentation at the Third International Conference on Multimodal Interfaces (ICMI 2000) held in Beijing, China on 1416 O ctober 2000. The papers were selected from 172 contributions submitted worldwide. Each paper was allocated for review to three members of the Program Committee, which consisted of more than 40 leading researchers in the field. Final decisions of 38 oral papers and 48 poster papers were made based on the reviewers’ comments and the desire for a balance of topics. The decision to have a single track conference led to a competitive selection process and it is very likely that some good submissions are not included in this volume. The papers collected here cover a wide range of topics such as affective and perceptual computing, interfaces for wearable and mobile computing, gestures and sign languages, face and facial expression analysis, multilingual interfaces, virtual and augmented reality, speech and handwriting, multimodal integration and application systems. They represent some of the latest progress in multimodal interfaces research.