Coloring Triangle-free Graphs and Network Games


Book Description

A proper vertex coloring of a graph is an assignment of colors to all vertices such that adjacent vertices have distinct colors. The chromatic number [chi](G) of a graph G is the minimum number of colors required for a proper vertex coloring. In this dissertation, we give some background on graph coloring and applications of the probabilistic method to graph coloring problems. We then give three results about graph coloring. * Let G be a triangle-free graph with maximum degree [Delta](G). We show that the chromatic number [chi](G) is less than 67(1 + o(1))[Delta;] log [Delta]. This number is best possible up to a constant factor for triangle-free graphs. * We give a randomized algorithm that properly colors the vertices of a triangle- free graph G on n vertices using O([Delta](G)/ log [Delta](G)) colors. The algorithm takes O(n [Delta]2 log [Delta] (G)) time and succeeds with high probability, provided [Delta](G) is greater than log1[epsilon]) n for a positive constant [epsilon]. We analyze a network(graph) coloring game. In each round of the game, each player, as a node in a network G, randomly chooses one of the available colors that is different from all colors played by its neighbors in the previous round. We show that the coloring game converges to its Nash equilibrium if the number of colors is at least [Delta](G) + 2. Examples are given for which convergence does not happen with [Delta](G) + 1 colors. We also show that with probability at least 1 - [delta], the number of rounds required is O(log(n/[delta])).




Automata, Languages, and Programming


Book Description

This two-volume set of LNCS 7965 and LNCS 7966 constitutes the refereed proceedings of the 40th International Colloquium on Automata, Languages and Programming, ICALP 2013, held in Riga, Latvia, in July 2013. The total of 124 revised full papers presented were carefully reviewed and selected from 422 submissions. They are organized in three tracks focussing on algorithms, complexity and games; logic, semantics, automata and theory of programming; and foundations of networked computation.




Internet and Network Economics


Book Description

This volume contains the papers presented at the International Workshop on Internet and Network Economics held during December 17–20, 2008, in Sha- hai, China, for its fourth edition. WINE 2008 provided a forum for researchers from di?erent disciplines to communicate with each other and exchange their researching ?ndings in this emerging ?eld. WINE 2008hadteninvitedspeakers:FanChungGraham,MatthewJackson, Lawrence Lau, Tom Luo, Eric Maskin, Paul Milgrom, Christos Papadimitriou, Herbert Scarf, Hal Varian and Yinyu Ye. There were 126 submissions. Each submission was reviewed on average by 2. 5 Programme Committee members. The Committee decided to accept 68 papers. The programme also included 10 invited talks. This ?nal program contained papers covering topics including equilibrium, information markets, sponsored auction, network economics, mechanism - sign,socialnetworks,advertisementpricing,computationalequilibrium,network games, algorithms and complexity for games. December 2008 Christos Papadimitriou Shuzhong Zhang Organization Programme Chairs Conference Chair Herbert E. Scarf (Yale University) Program Co-chair Christos Papadimitriou (UC Berkeley) Program Co-chair Shuzhong Zhang (Chinese University of Hong Kong) Local Organizing Committee Chairs Committee Chair Yifan Xu (Fudan University) Committee Co-chair Duan Li (Chinese University of Hong Kong) Committee Co-chair ShouyangWang(ChineseAcademyofSciences) Committee Co-chair Xiaoping Zhao (SSE INFONET Ltd.




Mathematical Programming and Game Theory for Decision Making


Book Description

This edited book presents recent developments and state-of-the-art review in various areas of mathematical programming and game theory. It is a peer-reviewed research monograph under the ISI Platinum Jubilee Series on Statistical Science and Interdisciplinary Research. This volume provides a panoramic view of theory and the applications of the methods of mathematical programming to problems in statistics, finance, games and electrical networks. It also provides an important as well as timely overview of research trends and focuses on the exciting areas like support vector machines, bilevel programming, interior point method for convex quadratic programming, cooperative games, non-cooperative games and stochastic games. Researchers, professionals and advanced graduates will find the book an essential resource for current work in mathematical programming, game theory and their applications.




Graph Colouring and the Probabilistic Method


Book Description

Over the past decade, many major advances have been made in the field of graph coloring via the probabilistic method. This monograph, by two of the best on the topic, provides an accessible and unified treatment of these results, using tools such as the Lovasz Local Lemma and Talagrand's concentration inequality.




Algorithms and Complexity


Book Description

This book constitutes the refereed conference proceedings of the 9th International Conference on Algorithms and Complexity, CIAC 2015, held in Paris, France, in May 2015. The 30 revised full papers presented were carefully reviewed and selected from 93 submissions and are presented together with 2 invited papers. The papers present original research in the theory and applications of algorithms and computational complexity.




Brooks' Theorem


Book Description

Brooks' Theorem (1941) is one of the most famous and fundamental theorems in graph theory -- it is mentioned/treated in all general monographs on graph theory. It has sparked research in several directions. This book presents a comprehensive overview of this development and see it in context. It describes results, both early and recent, and explains relations: the various proofs, the many extensions and similar results for other graph parameters. It serves as a valuable reference to a wealth of information, now scattered in journals, proceedings and dissertations. The reader gets easy access to this wealth of information in comprehensive form, including best known proofs of the results described. Each chapter ends in a note section with historical remarks, comments and further results. The book is also suitable for graduate courses in graph theory and includes exercises. The book is intended for readers wanting to dig deeper into graph coloring theory than what is possible in the existing book literature. There is a comprehensive list of references to original sources.




Computers and Games


Book Description

This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.




Graph Coloring Problems


Book Description

Contains a wealth of information previously scattered in research journals, conference proceedings and technical reports. Identifies more than 200 unsolved problems. Every problem is stated in a self-contained, extremely accessible format, followed by comments on its history, related results and literature. The book will stimulate research and help avoid efforts on solving already settled problems. Each chapter concludes with a comprehensive list of references which will lead readers to original sources, important contributions and other surveys.




Fractional Graph Theory


Book Description

This volume explains the general theory of hypergraphs and presents in-depth coverage of fundamental and advanced topics: fractional matching, fractional coloring, fractional edge coloring, fractional arboricity via matroid methods, fractional isomorphism, and more. 1997 edition.