Combinational Creativity and Computational Creativity
Author : Ji Han
Publisher :
Page : pages
File Size : 40,18 MB
Release : 2018
Category :
ISBN :
Author : Ji Han
Publisher :
Page : pages
File Size : 40,18 MB
Release : 2018
Category :
ISBN :
Author : Simona Doboli
Publisher : Springer Nature
Page : 282 pages
File Size : 28,12 MB
Release : 2022-01-01
Category : Mathematics
ISBN : 3030771989
This book focuses on the emergence of creative ideas from cognitive and social dynamics. In particular, it presents data, models, and analytical methods grounded in a network dynamics approach. It has long been hypothesized that innovation arises from a recombination of older ideas and concepts, but this has been studied primarily at an abstract level. In this book, we consider the networks underlying innovation – from the brain networks supporting semantic cognition to human networks such as brainstorming groups or individuals interacting through social networks – and relate the emergence of ideas to the structure and dynamics of these networks. Methods described include experimental studies with human participants, mathematical evaluation of novelty from group brainstorming experiments, neurodynamical modeling of conceptual combination, and multi-agent modeling of collective creativity. The main distinctive features of this book are the breadth of perspectives considered, the integration of experiments with theory, and a focus on the combinatorial emergence of ideas.
Author : Tony Veale
Publisher : Springer
Page : 398 pages
File Size : 25,83 MB
Release : 2019-07-25
Category : Computers
ISBN : 3319436104
Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.
Author : Jon McCormack
Publisher : Springer Science & Business Media
Page : 441 pages
File Size : 21,49 MB
Release : 2012-08-21
Category : Computers
ISBN : 3642317278
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.
Author : Cameron Browne
Publisher : Springer Science & Business Media
Page : 125 pages
File Size : 30,62 MB
Release : 2011-09-15
Category : Computers
ISBN : 1447121791
The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
Author : Toshiharu Taura
Publisher : Springer Science & Business Media
Page : 323 pages
File Size : 18,87 MB
Release : 2010-11-04
Category : Technology & Engineering
ISBN : 0857292242
What is ‘design creativity’? It is impossible to answer this question without considering why human beings can – and do – ‘design’. Design creativity is instrumental in not only addressing social problems faced across the world, but also evoking an innate appreciation for beauty and a sense of personal contentment. Design Creativity 2010 comprises advanced research findings on design creativity and perspectives on future directions of design creativity research. The papers included were presented and discussed at the first ICDC (International Conference on Design Creativity), which was held at Kobe, Japan, in 2010. Design Creativity 2010 encourages readers to enhance and expand their activities in the field of design creativity.
Author :
Publisher : Norman Spinrad
Page : 712 pages
File Size : 30,24 MB
Release :
Category :
ISBN :
Author : Marcus Du Sautoy
Publisher : Harvard University Press
Page : 321 pages
File Size : 34,46 MB
Release : 2020-03-03
Category : Computers
ISBN : 0674244710
“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times
Author : Mitchell Whitelaw
Publisher : MIT Press
Page : 302 pages
File Size : 14,17 MB
Release : 2004
Category : Art
ISBN : 9780262232340
The first detailed examination of a-life art, where new mediaartists adopt, and adapt, techniques from artificial life.
Author : Subrata Dasgupta
Publisher : Cambridge University Press
Page : 286 pages
File Size : 31,93 MB
Release : 1994-06-24
Category : Computers
ISBN : 9780521430685
This book is about creativity and the nature of the creative process in technological invention. The author shows how certain ideas in cognitive science and artificial intelligence can be used to analyse, describe and explain an important invention taken from the history of computer technology.