Comedy Incarnate


Book Description

COMEDY INCARNATE COMEDY INCARNATE Buster Keaton, Physical Humor and Bodily Coping “Buster Keaton was an engineer of the comic, a craftsman of gags, a mechanic of humor. While Carroll does not aspire to be as funny as Keaton, he can match (and follow) him in intricate and brilliant analysis, providing a logic of illogic. A book that will change how we think about slapstick and film style.” Tom Gunning, University of Chicago “Comedy Incarnate is a brilliant, inventive and lucid examination of Buster Keaton’s The General. Through close textual analysis, Carroll opens up a wide expanse of historical and theoretical territory – positioning The General in relation to the writings of Merleau-Ponty, Bergson, and Poulet, as well as to the films of Chaplin, Lloyd, and Langdon.” Lucy Fischer, University of Pittsburgh “Building on Keaton’s directorial practice as a sort of civil engineer who engaged a mechanical universe, Carroll . . . investigates how Keaton’s emphasis on gags and their intelligibility characterize the film in specific ways. In so doing he opens up an understanding of how Keaton’s comedy of body intelligence works, especially in contrast to contemporaries like Charlie Chaplin and Harold Lloyd, and he shows how intelligence – the artist’s and the viewer’s – informs laughter.” CHOICE Comedy Incarnate explores the intricacies of Buster Keaton’s unique visual style to discover what provokes laughter in his timeless films, paying special attention to The General. Keaton’s precise body comedy, coupled with his unconventional directorial decisions, suggests a new way of analyzing the film in terms of its visual elements as opposed to its narrative. Written by one of America’s foremost film theorists, this in-depth examination of the comedy of the steam, steel, and railroad era will provide a fresh vantage point for analysis of film and comedy itself.




Comedy Incarnate


Book Description




In the Event of Laughter


Book Description

Using Lacanian psychoanalysis, as well as its pre-history and afterlives, In the Event of Laughter argues for a new framework for discussing laughter. Responding to a tradition of 'comedy studies' that has been interested only in the causes of laughter (in why we laugh), it proposes a different relationship between laughter and causality. Ultimately it argues that laughter is both cause and effect, troubling chronological time and asking for a more nuanced way of conceiving the relationship between subjects and their laughter than existing theories have accounted for. Making this visible via psychoanalytic ideas of retroactivity, Alfie Bown explores how laughter – far from being a mere response to a stimulus – changes the relationship between the present, the past and the future. Bown investigates this hypothesis in relation to a range of comic texts from the 'history of laughter,' discussing Chaucer, Shakespeare, Kafka and Chaplin, as well as lesser-known but vital figures from the comic genre.




The Archives


Book Description

The digital age has witnessed the development of a new kind of archive: immaterial, “living and moving,” largely user-generated, and conceived for managing a wide variety of audio-visual materials, besides traditional films and videos. The first part of this anthology investigates the ways in which media forms like web-documentaries, video art and digital art, web series, amateur productions, and also mobile films can be stored and preserved withinthe new digital repositories. The second part focuses on archival and preservation practices of the video game. This approach understands the archive not simply as a “memory box,” but as a fully contemporary practice that locates new media objects in the present and acknowledges their changing cultural and social configurations. The democratic, often immaterial, living, mobile nature of contemporary archives forces us to question whether or not the traditional notion of “the archive” still has a heuristic value. Or if it would be perhaps better to reject any “conventional” idea of archive and embrace the notion of anarchive.




The Slapstick Camera


Book Description

Demonstrates that slapstick film comedies display a canny and sometimes profound understanding of their medium. Slapstick film comedy may be grounded in idiocy and failure, but the genre is far more sophisticated than it initially appears. In this book, Burke Hilsabeck suggests that slapstick is often animated by a philosophical impulse to understand the cinema. He looks closely at movies and gags that represent the conditions and conventions of cinema production and demonstrates that film comedians display a canny and sometimes profound understanding of their medium—from Buster Keaton’s encounter with the film screen in Sherlock Jr. (1924) to Harpo Marx’s lip-sync turn with a phonograph in Monkey Business (1931) to Jerry Lewis’s film-on-film performance in The Errand Boy (1961). The Slapstick Camera follows the observation of philosopher Stanley Cavell that self-reference is one way in which “film exists in a state of philosophy.” By moving historically across the studio era, the book looks at a series of comedies that play with the changing technologies and economic practices behind film production and describes how comedians offered their own understanding of the nature of film and filmmaking. Hilsabeck locates the hidden intricacies of Hollywood cinema in a place where one might least expect them—the clowns, idiots, and scoundrels of slapstick comedy. “From its analysis of the vaudevillian Victorian origins to early Hollywood expressions, and from defining classical performances by the likes of Keaton to recent postmodern recapitulations, Hilsabeck’s theoretically rigorous and wide-ranging study masterfully weaves a path through the historical, technical, and philosophical art of slapstick comedy. A must for scholars working in this field.” — Daniel Varndell, author ofHollywood Remakes, Deleuze and the Grandfather Paradox




Fifty Key Video Games


Book Description

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.




Slapstick: An Interdisciplinary Companion


Book Description

Despite its unabated popularity with audiences, slapstick has received rather little scholarly attention, mostly by scholars concentrating on the US theater and cinema traditions. Nonetheless, as a form of physical humor slapstick has a long history across various areas of cultural production. This volume approaches slapstick both as a genre of situational physical comedy and as a mode of communicating an affective situation captured in various cultural products. Contributors to the volume examine cinematic, literary, dramatic, musical, and photographic texts and performances. From medieval chivalric romance and nineteenth-century theater to contemporary photography, the contributors study treatments of slapstick across media, periods and geographic locations. The aim of a study of such wide scope is to demonstrate how slapstick emerged from a variety of complex interactions among different traditions and by extension, to illustrate that slapstick can be highly productive for interdisciplinary research.




Navigating from the White Anthropocene to the Black Chthulucene


Book Description

Navigating from the White Anthropocene to the Black Chthulucene radically re-interprets Buster Keaton's iconic 1924 film, The Navigator, through the combined lenses of posthumanism and critical race theory. This book deconstructs the film's underlying anti-Blackness and anti-Indigeneity while exposing the unthinking whiteness of theorists and philosophers, including Gilles Deleuze, who have given Keaton's work pride of place in the history of cinema. Through its daring and provocative analysis of Keaton's classic, Navigating from the White Anthropocene to the Black Chthulucene invites us to consider cinema itself, at least in its classical narrative form, as a tool for constructing and maintaining white supremacy while building the conceptual tools for a world beyond whiteness.







The Quarterly Journal - University of North Dakota


Book Description

Vol. 1 includes "the installation of Frank Le Rond Mc Vey...as president of the University of North Dakota. Programs and proceedings." Called inauguration number, dated Sept. 1910.