Comic Effects


Book Description

Lewis draws on both humor theories and research, arguing for the development of interdisciplinary methodologies in the study of literary humor. He demonstrates that the sociologist of humor and the comic playwright approach the same subject—humor in and between groups—with different tools, that writers of Bildungsromane and developmental psychologists share a common interest in the role of humor in maturation, and that the monsters that haunt the psyches of professional comedians can be useful in understanding the odd minglings of humor and fear in Gothic fiction. His treatment of writers who differ widely in their use of humor suggests that the complexity and diversity of humor make it a richly variable determinant of character, genre, and writer.




Mastering Manga 2


Book Description

Level UP and master more manga with YouTube's most popular art instructor, Mark Crilley! It's here! The highly anticipated follow-up to the best-selling Mastering Manga provides everything you need, regardless of your skill-level, to learn how to draw manga like a pro. Graphic novelist and YouTube's most popular art instructor Mark Crilley is back to lead you on your artistic journey. No matter what your experience, Mastering Manga 2 will have you creating manga in no time. You'll master the basics of facial and body proportions as your drawing skills increase to the next level. Clear and easy step-by-step instruction will walk you through the mechanics of how to draw manga. You'll learn to create characters in diverse settings and scenes, as well as a variety of styles. Lessons on background and perspective will help you pull it all together into a full manga story panel. More than 30 step-by-step demonstrations! • Proportion. Learn to draw all types of bodies, faces, ages and ethnicities in profile, from behind, and more, including how to turn a full-sized character into an adorable chibi. • Clothing and body language. Reveal your character's personality through hairstyles, expressions, clothing styles and accessories. • Useful poses. Tweak 16 classic manga poses to make them your own, or follow along with specific step-by-step demonstrations on drawing characters sitting, fighting, kissing and more. • Environments. Create all types of habitats and moods using forest elements, rain, and the effects of water and weather. • Anatomy of a manga panel. Learn how to choose the correct composition, background, depth and balance to create the most effective panel layout for your story. Grab a pencil and learn all the secrets needed to bring your manga story to life!




Savage Chickens


Book Description

"As a vegan, the only chickens I consume are Savage's. I never miss a meal."-Dan Piraro, cartoonist of Bizarro We've all been forced to endure jobs we don't like. We get up, go to work, go to bed, and do it again. No one knows these pains better than Doug Savage, whose dream of being a cartoonist was eclipsed by his ho- hum office job. That is, until he started doodling chicken cartoons on Post-its and turned them into one of the Internet's most popular cartoon blogs. Savage Chickens is a collection of cartoons starring Doug's beloved chickens and their officemates that will get a laugh out of even the most jaded number-crunching colleague. Doug blends cynicism, optimism, and interactive activities to create a portable pep talk for the overworked and underappreciated that will keep you sane-and amused- during the morning bus ride, the meeting-filled Monday, the tenth load of laundry, the bathroom break, or the red-eye to the coast. Watch a Video




Let's Make Comics!


Book Description

A light-hearted interactive guide to comics and cartoon-making that uses an activity book format and creatively stimulating prompts to teach the fundamentals of cartooning in a fun and easy-to-follow fashion. From a working cartoonist and comic book making instructor, this all-ages activity book uses humorous and informative one-page comics and exercise prompts to guide young readers (and readers who are young at heart) through easy-to-master lessons on the skills needed to make comics. The activities cover a range of essential comics-making tasks from creating expressions for characters to filling in blank panels to creating original characters and placing them in adventures of their own. Each exercise can stand on its own or work together with others in the book to stimulate creativity via the comics medium. In the end, readers who complete the activities inside the book itself will have created several comics of their own, and will have generated many ideas for more sequential art creations. Praise for Let’s Make Comics! “At once playful and complex, this book is a perfect introduction to cartooning, as well as a lovely (and lovingly crafted) tribute to the comics form and a timely reminder that artmaking can be fun.”—Roman Muradov, creator of Vanishing Act and On Doing Nothing “Let’s Make Comics is a book I wish I had when I was 9, but 29 works too! It’s so fun and brilliant and packed with oodles of awesome activities. Great book for learning to make comics or for a seasoned cartoonist to find some new inspiration.”—Ben Clanton, creator of the Narwhal and Jelly books “It’s fantastic! This book will make you a better writer and a better artist and show you how to think like a comic star.”—Charise Harper, creator of the Fashion Kitty and Crafty Cat books “Warning! This book will make you make comics, and it will be fun!”—Greg Pizzoli, creator of The Watermelon Seed, Number One Sam, and The Book Hog “If only we'd had this book! Our comics would be much better.”—Elizabeth Pich and Jonathan Kunz, creators of War and Peas




Draw Comic Book Action


Book Description

What does every aspiring comic artist REALLY want to draw? Action, of course! Learn how to render all aspects of adrenalin-filled movement, from jaw-dropping superhero antics to kick-ass fistfights. The hallmark of the comic book, the action is what draws a reader in and keeps them hungry for more - in this classic guide all the skills you need to make your action fast-paced and full of movement are laid out on the page, from one of the best creators working in comics today. Techniques for drawing every dynamic action are explained, from body contact and flying through to fistfights, group rumbles and full-on battles. Clever exercises show how to achieve convincing movement, from dynamic standing poses, to running, swinging, flying and fighting. An Action File of comic character drawings in dynamic poses forms an invaluable resource for practice and reference, making drawing action the easiest thing in the world!




How to Color for Comics


Book Description

Due to overwhelming demand, A.P. now compiles all three sold-out issues of How to Color for Comics into one magazine-sized, easily accessible handbook! This indispensable guide to coloring comics on the computer using Photoshop, the industry standard, will take you step-by-step through the scanning stage, laying flats, rendering an image, and all the way to the finished product. The guide also covers coloring in layers and/or channels, making custom brushes, backgrounds and special effects, and working in various rendering styles, such as mainstream, anime, and fully painted. Put together by industry professionals Guru eFX (who do color work for Marvel, Wildstorm, and Dark Horse), this guide will show you all the tricks and techniques you'll need to know to color raw line art and make it shine like the rainbow! SC, 8x10, 96pg, FC




Far Arden


Book Description

"One amazing slice of storytelling magic." -- Junot Diaz, author of The Brief Wondrous Life of Oscar Wao "One of the best graphic novels of the year."-- The AV Club "Cleverly plotted ... Cannon is one of the comics world's most energetic storytellers, and his minimalist artwork, far from cramping its subject matter, has its own eye-catching charm."-- Carl Hays, Booklist "Riotous, exciting, and ridiculous."-- New York Magazine "Cannon's graphic novel is an adventure, a comedy, a mystery, and a tragedy ... What begins as a slightly silly lark becomes an engaging, even haunting story about desire and loss."-- Karin L. Kross, Bookforum "Cleverly weaving together his extraordinary cast of characters through past histories and present events, the author neatly ties everything up in a satisfying ending. The images in each panel skillfully match the tone of the story and beautifully support the characterization of individuals and events as they unfold. Cannon has proved himself to be a riveting storyteller with this fast-paced adventure that features polar-bear fights, kidnapping, conspiracy, misinterpretations, and double-crosses."-- Lara McAllister, School Library Journal "As the entwined pasts of Army, his ex, her current husband, a college couple and an orphan bent on revenge for his father's murder are revealed, entwining pasts become clear and the full range of this engrossing story is revealed."-- Publishers Weekly "Kevin Cannon's Far Arden is an unassuming series of masterstrokes ... His spindly post-clear-line characters may act like expressive marionettes but they are multi-faceted once you get past Cannon's hyper-active narrative pace."-- Kyle Lemmon, Under the Radar "Kevin Cannon is spinning one huge, huge yarn here; a classic adventure story that delights in ridiculous set-ups, far-fetched schemes, hidden treasure, mysterious strangers, outlandish characters and ridiculously contrived threats leading to even more ridiculously contrived rescues. Everything in Far Arden connects, every character is there for some reason implicit to the simple plot of one sailor attempting to reach the mythical Far Arden, a tropical island paradise in the middle of the barren and desolate Canadian Arctic. And it's a great, great adventure."-- Richard Bruton, Forbidden Planet International "Starting off madcap, slapdash, and more than a little ridiculous, somehow, over the course of roughly 375 pages, it transforms into a sad, thoughtful, even stirring book."-- Jillian Steinhauer, The Daily Cross Hatch "Far Arden is one of the most unruliest and unpredictable adventure comics I've read in a long while, and yet the story weaves itself into a complex and consistent whole ... the best of two worlds: the purely spontaneous burst of comics creation and the carefully constructed adventure saga."-- Dave Baxter, Broken Frontier "The character of Army Shanks is one that readers can really sink their teeth into. ... He's a man with all the personality conflicts and defects and emotional confusion that make us human. And even when he surprises you by bringing a dead fish to a party at the governor's palace, it doesn't seem at all out of character."-- Sean Kleefeld, Kleefeld on Comics Meet Army Shanks -- crusty old sea dog and legendary brawler of the high Arctic seas! He's got just one mission: to find the mythical island paradise known as Far Arden, which lies hidden (so they say) in the wintry oceans of the far North. But there's more than just water standing between Shanks and his goal: he'll have to contend with circus performers, adorable orphans, heinous villains, bitter ex-lovers, well-meaning undergraduates, and the full might of the Royal Canadian Arctic Navy! Not to mention he's not so sure how to get to Far Arden in the first place... In his first solo graphic novel, Kevin Cannon (THE STUFF OF LIFE, T-MINUS) proves himself a master spinner of yarns. FAR ARDEN is an epic journey through a world not quite our own, written and drawn with strokes bold and swift. As readers hurtle toward the stunning conclusion, Cannon assembles countless details, characters, and relentless plot twists into an astonishing whole far greater than the sum of its parts. Thrilling, eccentric, lusty, genuinely moving, and often hilarious (with sound effects that alone are worth the price of admission), FAR ARDEN may be the best adventure comic you'll read all year.




Ka-BOOM!


Book Description

Shouldn't all dictionaries start with AAAA and end with ZZZZZZZTZZZTZZZ? Ka-BOOM! does: it's a collection of sound effects from comic books, each one rigorously defined and cross referenced. Nowhere has the art of onomatopoeia been raised to higher heights than in the humble comic book.




The Essential Guide to Comic Book Lettering


Book Description

Award-winning comic book letterer and founder of Blambot.com NATE PIEKOS provides in-depth tips and techniques for modern digital comic book lettering. From creating your own lettering templates and developing design skills to crafting emotive dialogue and dynamic sound effects, PIEKOS offers a comprehensive look at what it means to build a lettering career in the comics industry today. Featuring a foreword by famed X-Men letterer TOM ORZECHOWSKI.




Masters of Comic Book Art


Book Description