Comic Medievalism


Book Description

The role of laughter and humour in the postmedieval citation, interpretation or recreation of the middle ages has hitherto received little attention, a gap in scholarship which this book aims to fill. Examining a wide range of comic texts and practices across several centuries, from Don Quixote and early Chaucerian modernisation through to Victorian theatre, the Monty Python films, television and the experience of visiting sites of "heritage tourism" such as the Jorvik Viking Museum at York, it identifies what has been perceived as uniquely funny about the Middle Ages in different times and places, and how this has influenced ideas not just about the medieval but also about modernity. Tracing the development and permutations of its various registers, including satire, parody, irony, camp, wit, jokes, and farce, the author offers fresh and amusing insight into comic medievalism as a vehicle for critical commentary on the present as well as the past, and shows that for as long as there has been medievalism, people have laughed at and with the middle ages. Louise D'Arcens is Associate Professor in English Literatures at the University of Wollongong.




Medievalist Comics and the American Century


Book Description

The comic book has become an essential icon of the American Century, an era defined by optimism in the face of change and by recognition of the intrinsic value of democracy and modernization. For many, the Middle Ages stand as an antithesis to these ideals, and yet medievalist comics have emerged and endured, even thrived alongside their superhero counterparts. Chris Bishop presents a reception history of medievalist comics, setting them against a greater backdrop of modern American history. From its genesis in the 1930s to the present, Bishop surveys the medievalist comic, its stories, characters, settings, and themes drawn from the European Middle Ages. Hal Foster's Prince Valiant emerged from an America at odds with monarchy, but still in love with King Arthur. Green Arrow remains the continuation of a long fascination with Robin Hood that has become as central to the American identity as it was to the British. The Mighty Thor reflects the legacy of Germanic migration into the United States. The rugged individualism of Conan the Barbarian owes more to the western cowboy than it does to the continental knight-errant. In the narrative of Red Sonja, we can trace a parallel history of feminism. Bishop regards these comics as not merely happenchance, but each success (Prince Valiant and The Mighty Thor) or failure (Beowulf: Dragon Slayer) as a result and an indicator of certain American preoccupations amid a larger cultural context. Intrinsically modernist paragons of pop-culture ephemera, American comics have ironically continued to engage with the European Middle Ages. Bishop illuminates some of the ways in which we use an imagined past to navigate the present and plots some possible futures as we valiantly shape a new century.




The Middle Ages


Book Description

A unique, illustrated book that will change the way you see medieval history The Middle Ages: A Graphic History busts the myth of the 'Dark Ages', shedding light on the medieval period's present-day relevance in a unique illustrated style. This history takes us through the rise and fall of empires, papacies, caliphates and kingdoms; through the violence and death of the Crusades, Viking raids, the Hundred Years War and the Plague; to the curious practices of monks, martyrs and iconoclasts. We'll see how the foundations of the modern West were established, influencing our art, cultures, religious practices and ways of thinking. And we'll explore the lives of those seen as 'Other' - women, Jews, homosexuals, lepers, sex workers and heretics. Join historian Eleanor Janega and illustrator Neil Max Emmanuel on a romp across continents and kingdoms as we discover the Middle Ages to be a time of huge change, inquiry and development - not unlike our own.




Women & Laughter in Medieval Comic Literature


Book Description

Portrays a range of medieval heroines to ascertain how humor might have been used and enjoyed by medieval women




Medieval Spawn/Witchblade Volume 1


Book Description

"Spawn created by Todd McFarlane; Witchblade created by Marc Silvestri, David Wohl, Michael Turner, Brian Haberlin."




Comic Tales of the Middle Ages


Book Description

The evolution of medieval comic literature and the development of man's notion of the comic is demonstrated by three groups of comic narratives composed in Latin in the tenth, eleventh, and twelfth centuries. Wolterbeek's translations of the poems into idiomatic English is accompanied by the original Latin texts as well as by extensive commentary. The ridicula, nugae, and satyrae anticipate the literary flowering of the High Middle Ages and were the Latin precursors of the Old French fabliaux, other "popular" genres, and the comediae elegiacae, the ancestors of Renaissance drama.




Laughter and Narrative in the Later Middle Ages


Book Description

In contrast to the vernacular literary traditions of France, Italy and England, comic tales in verse flourished in late medieval Germany, providing bawdy entertainment for larger audiences of public recitals as well as for smaller numbers of individual readers. In a sustained close analysis Sebastian Coxon explores both the narrative design and fundamental thematic preoccupations of these short texts. A distinctively performative tradition of pre-modern narrative literature emerges which invited its recipients to think, learn and above all to laugh in a number of different ways.




The Comic Mode in English Literature


Book Description

From Chaucer's The Canterbury Tales to Helen Fielding's Bridget Jones's Diary, this is a comprehensive guide to comedy in the English literary canon. Beginning with a critical exploration of historical and philosophical theories of humour, the book then supplies close-readings of a wide range of major texts, authors and genres from the Medieval period to the present. The Comic Mode in English Literature examines such texts as: "Shakespeare's A Midsummer Night's Dream" Pope's The Rape of the Lock Austen's Emma "Dickens" The Pickwick Papers Wilde's The Importance of Being Earnest Amis's Lucky Jim Covering poetry, prose and drama, this comprehensive guide will be essential reading for students of comic writing, literary history and genre.




History in the Comic Mode


Book Description

21 prominent medievalists discuss continuity and change in ideas of personhood and community. Drawing on a wide vareity of sources, contributors write as historians of religion, art, literature, culture, and society, advancing a new medieval cultural history that is truly diverse and interdisciplinary.




Pulp Empire


Book Description

Winner of the Popular Culture Association's Ray and Pat Browne Award for Best Book in Popular or American Culture In the 1940s and ’50s, comic books were some of the most popular—and most unfiltered—entertainment in the United States. Publishers sold hundreds of millions of copies a year of violent, racist, and luridly sexual comics to Americans of all ages until a 1954 Senate investigation led to a censorship code that nearly destroyed the industry. But this was far from the first time the US government actively involved itself with comics—it was simply the most dramatic manifestation of a long, strange relationship between high-level policy makers and a medium that even artists and writers often dismissed as a creative sewer. In Pulp Empire, Paul S. Hirsch uncovers the gripping untold story of how the US government both attacked and appropriated comic books to help wage World War II and the Cold War, promote official—and clandestine—foreign policy and deflect global critiques of American racism. As Hirsch details, during World War II—and the concurrent golden age of comic books—government agencies worked directly with comic book publishers to stoke hatred for the Axis powers while simultaneously attempting to dispel racial tensions at home. Later, as the Cold War defense industry ballooned—and as comic book sales reached historic heights—the government again turned to the medium, this time trying to win hearts and minds in the decolonizing world through cartoon propaganda. Hirsch’s groundbreaking research weaves together a wealth of previously classified material, including secret wartime records, official legislative documents, and caches of personal papers. His book explores the uneasy contradiction of how comics were both vital expressions of American freedom and unsettling glimpses into the national id—scourged and repressed on the one hand and deployed as official propaganda on the other. Pulp Empire is a riveting illumination of underexplored chapters in the histories of comic books, foreign policy, and race.