Computer Applications in Instruction


Book Description

Intended for upper elementary and secondary teachers in all subject areas, this guide provides practical advice on determining the appropriate application of computer technology and on the selection of specific, subject-related computer-based instruction units. Under the heading of hardware and software, topics discussed include communicating with a computer, computer size, getting and using user's programs, translators and programming languages, and the elements of a program. The computer is analyzed in terms of its uses as instructor, laboratory, calculator, object of instruction, and instructor's aide. The selection of computer-based instructional units is described from the beginning of the selection process through final decision making. Individual papers then focus on uses of the computer in the following specific areas: art education, business education, instruction for the deaf and hard of hearing, elementary school, language arts, mathematics curriculum and instruction, music education, physical education, secondary science, natural science, and the social sciences. "Keys to Recognizing General Purpose Languages," and some primary sources of computer-based instructional units, are appended. (LMM)




Computer Applications in Second Language Acquisition


Book Description

Exploring computer applications in second language acquisition, this book addresses issues such as effective use of software in language teaching, values and limitations of computer-assisted testing.




Century 21 Jr. Computer Applications with Keyboarding


Book Description

This text is designed for an introductory computer applications course taught in Grades 6 through 8. It is the perfect companion for navigation of computer basics, file management, the Internet, keyboarding, word processing, desktop publishing, spreadsheets, presentations, and databases. Step-by-step guidance, with engaging activities. Units are divided into easy-to-manage chapters and projects will help students learn the features of Microsoft Office 2013 and 365.




Glencoe Computer Applications and Keyboarding, Student Edition


Book Description

Texts, software, and teacher resources combine to create the perfect introductory keyboarding and computer applications course for middle school. From computer basics and keyboarding to the most popular software applications to the Internet, Glencoe Computer Applications and Keyboarding gives your students everything they need to be confident, competent users of today's business technology.




Glencoe Keyboarding with Computer Applications, Lessons 1-150, Student Edition


Book Description

This exceptional keyboarding program will appeal to every student. All elements, including the courseware, textbook, and student software manuals are fully integrated to provide students with the total learning experience. The courseware provides students with immediate feedback as it scores timings and most documents. Cross-Curriculum activities enable students to use their keyboarding skills in other courses. The student manuals serve as software reference guides.




Fostering the Use of Educational Technology


Book Description

Assesses current classroom use of technology and proposes a strategy for incorporating technology in America's schools.




Advancing Next-generation Teacher Education Through Digital Tools and Applications


Book Description

Examines the impact of Common Core State Standards on teaching and learning within elementary classrooms. Focusing on the influence that Common Core has on teacher education programs and how the implementation of educational technologies is continuously changing the field, this book is suited for teacher educators, researchers, administrators, classroom teachers, and policy makers.




Computer Applications in the Social Sciences


Book Description

Presenting an introduction to computing and advice on computer applications, this book examines hardware and software with respect to the needs of the social scientist. It offers a framework for the use of computers, with focus on the 'work station', the center of which is a personal computer connected to networks by a telephone-based modem.




Computer Games and Instruction


Book Description

There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.