Computer Graphics Applications
Author : E. Kenneth Hoffman
Publisher : Wadsworth Publishing Company
Page : 362 pages
File Size : 41,87 MB
Release : 1990
Category : Computers
ISBN :
Author : E. Kenneth Hoffman
Publisher : Wadsworth Publishing Company
Page : 362 pages
File Size : 41,87 MB
Release : 1990
Category : Computers
ISBN :
Author : Eric J. Stollnitz
Publisher : Morgan Kaufmann
Page : 292 pages
File Size : 25,48 MB
Release : 1996
Category : Computers
ISBN : 9781558603752
This introduction to wavelets provides computer graphics professionals and researchers with the mathematical foundations for understanding and applying this powerful tool.
Author : John R. Rankin
Publisher : Prentice Hall
Page : 590 pages
File Size : 42,35 MB
Release : 1989
Category : Computers
ISBN :
Author : George R. Marshall
Publisher : Prentice Hall
Page : 488 pages
File Size : 33,20 MB
Release : 1987
Category : Computers
ISBN :
Author : R. Parslow
Publisher : Springer Science & Business Media
Page : 247 pages
File Size : 50,90 MB
Release : 2013-06-29
Category : Computers
ISBN : 1475713207
Author : Haim Levkowitz
Publisher : Springer
Page : 230 pages
File Size : 45,48 MB
Release : 2007-06-14
Category : Computers
ISBN : 0585284288
Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications deals with color vision and visual computing. This book provides an overview of the human visual system with an emphasis on color vision and perception. The book then goes on to discuss how human color vision and perception are applied in several applications using computer-generated displays, such as computer graphics and information and data visualization. Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications is suitable as a secondary text for a graduate-level course on computer graphics, computer imaging, or multimedia computing and as a reference for researchers and practitioners developing computer graphics and multimedia applications.
Author : Shalini Govil-Pai
Publisher : Springer Science & Business Media
Page : 297 pages
File Size : 23,18 MB
Release : 2006-08-02
Category : Computers
ISBN : 038725479X
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.
Author : John DiMarco
Publisher : IGI Global
Page : 265 pages
File Size : 18,17 MB
Release : 2004-01-01
Category : Computers
ISBN : 1591401976
Art, technology, and information science combine into computer graphics and multimedia. This book explores the parameters of the aplication, problems and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists.
Author : Roy Latham
Publisher : Springer Science & Business Media
Page : 165 pages
File Size : 38,24 MB
Release : 2012-12-06
Category : Computers
ISBN : 1468404091
Superblack, supercase, supercomputer, supersonic, superimpose, superquadric (including superellipsoid), superred (and the supergreen and superblue superprimaries), supersampling, supershift, superuser, Super VGA, Super VHS, and superwhite are just a few of the words that make the language of computer graphics. The Dictionary of Computer Graphics Technology and Applications guides novices and specialists alike through the maze of terminology surrounding one of the most exciting growth areas of computers. This dictionary covers the software, hardware, and applications of computer graphics. It contains hundreds of terms not found elsewhere, aiding specialists with the jargon of unfamiliar applications areas and allied technologies. Definitions are clear and concise, with special attention given to alternate spellings and meanings. Acronyms are decoded, and pronunciation of the seemingly unpronounceable is given, from NAPLPS (nap-lips) to WYSIWYG (whizzy-wig).
Author : T.L. Kunii
Publisher : Springer Science & Business Media
Page : 539 pages
File Size : 20,29 MB
Release : 2012-12-06
Category : Computers
ISBN : 3642859623
This book is an extensive treatise on the most up-to-date advances in computer graphics technology and its applications. Both in business and industrial areas as well as in research and development, you will see in this book an incredible devel opment of new methods and tools for computer graphics. They play essential roles in enhancing the productivity and quality of human work through computer graph ics and applications. Extensive coverage of the diverse world of computer graphics is the privilege of this book, which is the Proceedings of InterGraphics '83. This was a truly interna tional computer graphics conference and exhibit, held in Tokyo, April 11-14, 1983, sponsored by the World Computer Grpphics Association (WCGA) and organized by the Japan Management Association (JMA) in coopera'tion' with ·~CM-SIGGRAPH. InterGraphics has over 15 thousands participants. This book consists of seven Chapters. The first two chapters are on the basics of computer graphics, and the remaining five chapters are dedicated to typical appli cation areas of computer graphics. Chapter 1 contains four papers on "graphics techniques". Techniques to generate jag free images, to simulate digital logic, to display free surfaces and to interact with 3 dimensional (3D) shaded graphics are presented. Chapter 2 covers "graphics standards and 3D models" in five papers. Two papers discuss the CORE standard and the GKS standard. Three papers de scribe various 3D models and their evaluations.