Computer Organization and Design


Book Description

Rev. ed. of: Computer organization and design / John L. Hennessy, David A. Patterson. 1998.




Computer Organization and Design RISC-V Edition


Book Description

The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. - Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems - Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud







Computer Organization and Design


Book Description

This best selling text on computer organization has been thoroughly updated to reflect the newest technologies. Examples highlight the latest processor designs, benchmarking standards, languages and tools. As with previous editions, a MIPs processor is the core used to present the fundamentals of hardware technologies at work in a computer system. The book presents an entire MIPS instruction set—instruction by instruction—the fundamentals of assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. A new aspect of the third edition is the explicit connection between program performance and CPU performance. The authors show how hardware and software components--such as the specific algorithm, programming language, compiler, ISA and processor implementation--impact program performance. Throughout the book a new feature focusing on program performance describes how to search for bottlenecks and improve performance in various parts of the system. The book digs deeper into the hardware/software interface, presenting a complete view of the function of the programming language and compiler--crucial for understanding computer organization. A CD provides a toolkit of simulators and compilers along with tutorials for using them. For instructor resources click on the grey "companion site" button found on the right side of this page.This new edition represents a major revision. New to this edition:* Entire Text has been updated to reflect new technology* 70% new exercises.* Includes a CD loaded with software, projects and exercises to support courses using a number of tools * A new interior design presents defined terms in the margin for quick reference * A new feature, "Understanding Program Performance" focuses on performance from the programmer's perspective * Two sets of exercises and solutions, "For More Practice" and "In More Depth," are included on the CD * "Check Yourself" questions help students check their understanding of major concepts * "Computers In the Real World" feature illustrates the diversity of uses for information technology *More detail below...




Computer Organization and Design Fundamentals


Book Description

Computer Organization and Design Fundamentals takes the reader from the basic design principles of the modern digital computer to a top-level examination of its architecture. This book can serve either as a textbook to an introductory course on computer hardware or as the basic text for the aspiring geek who wants to learn about digital design. The material is presented in four parts. The first part describes how computers represent and manipulate numbers. The second part presents the tools used at all levels of binary design. The third part introduces the reader to computer system theory with topics such as memory, caches, hard drives, pipelining, and interrupts. The last part applies these theories through an introduction to the Intel 80x86 architecture and assembly language. The material is presented using practical terms and examples with an aim toward providing anyone who works with computer systems the ability to use them more effectively through a better understanding of their design.




Computer Organization and Design, Revised Printing


Book Description

What's New in the Third Edition, Revised Printing The same great book gets better! This revised printing features all of the original content along with these additional features:• Appendix A (Assemblers, Linkers, and the SPIM Simulator) has been moved from the CD-ROM into the printed book• Corrections and bug fixesThird Edition featuresNew pedagogical features•Understanding Program Performance -Analyzes key performance issues from the programmer's perspective •Check Yourself Questions -Helps students assess their understanding of key points of a section •Computers In the Real World -Illustrates the diversity of applications of computing technology beyond traditional desktop and servers •For More Practice -Provides students with additional problems they can tackle •In More Depth -Presents new information and challenging exercises for the advanced student New reference features •Highlighted glossary terms and definitions appear on the book page, as bold-faced entries in the index, and as a separate and searchable reference on the CD. •A complete index of the material in the book and on the CD appears in the printed index and the CD includes a fully searchable version of the same index. •Historical Perspectives and Further Readings have been updated and expanded to include the history of software R&D. •CD-Library provides materials collected from the web which directly support the text. In addition to thoroughly updating every aspect of the text to reflect the most current computing technology, the third edition •Uses standard 32-bit MIPS 32 as the primary teaching ISA. •Presents the assembler-to-HLL translations in both C and Java. •Highlights the latest developments in architecture in Real Stuff sections: -Intel IA-32 -Power PC 604 -Google's PC cluster -Pentium P4 -SPEC CPU2000 benchmark suite for processors -SPEC Web99 benchmark for web servers -EEMBC benchmark for embedded systems -AMD Opteron memory hierarchy -AMD vs. 1A-64 New support for distinct course goals Many of the adopters who have used our book throughout its two editions are refining their courses with a greater hardware or software focus. We have provided new material to support these course goals: New material to support a Hardware Focus •Using logic design conventions •Designing with hardware description languages •Advanced pipelining •Designing with FPGAs •HDL simulators and tutorials •Xilinx CAD tools New material to support a Software Focus •How compilers work •How to optimize compilers •How to implement object oriented languages •MIPS simulator and tutorial •History sections on programming languages, compilers, operating systems and databases On the CD•NEW: Search function to search for content on both the CD-ROM and the printed text•CD-Bars: Full length sections that are introduced in the book and presented on the CD •CD-Appendixes: Appendices B-D •CD-Library: Materials collected from the web which directly support the text •CD-Exercises: For More Practice provides exercises and solutions for self-study•In More Depth presents new information and challenging exercises for the advanced or curious student •Glossary: Terms that are defined in the text are collected in this searchable reference •Further Reading: References are organized by the chapter they support •Software: HDL simulators, MIPS simulators, and FPGA design tools •Tutorials: SPIM, Verilog, and VHDL •Additional Support: Processor Models, Labs, Homeworks, Index covering the book and CD contents Instructor Support Instructor support provided on textbooks.elsevier.com:•Solutions to all the exercises •Figures from the book in a number of formats •Lecture slides prepared by the authors and other instructors •Lecture notes




Computer Organization and Design


Book Description

Computer Organization and Design, Fourth Edition, has been updated with new exercises and improvements throughout suggested by instructors teaching from the book. It covers the revolutionary change from sequential to parallel computing, with a chapter on parallelism and sections in every chapter highlighting parallel hardware and software topics. It includes an appendix by the Chief Scientist and the Director of Architecture of NVIDIA covering the emergence and importance of the modern GPU, describing in detail for the first time the highly parallel, highly multithreaded multiprocessor optimized for visual computing. A companion CD provides a toolkit of simulators and compilers along with tutorials for using them, as well as advanced content for further study and a search utility for finding content on the CD and in the printed text. For the convenience of readers who have purchased an ebook edition or who may have misplaced the CD-ROM, all CD content is available as a download at bit.ly/nFXcLq. This book is recommended for professional digital system designers, programmers, application developers, and system software developers; and undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives. - This Revised Fourth Edition of Computer Organization and Design has been updated with new exercises and improvements throughout suggested by instructors teaching from the book - Covers the revolutionary change from sequential to parallel computing, with a chapter on parallelism and sections in every chapter highlighting parallel hardware and software topics - Includes an appendix by the Chief Scientist and the Director of Architecture of NVIDIA covering the emergence and importance of the modern GPU, describing in detail for the first time the highly parallel, highly multithreaded multiprocessor optimized for visual computing







COMPUTER ORGANIZATION AND ARCHITECTURE


Book Description

Designed as an introductory text for the students of computer science, computer applications, electronics engineering and information technology for their first course on the organization and architecture of computers, this accessible, student friendly text gives a clear and in-depth analysis of the basic principles underlying the subject. This self-contained text devotes one full chapter to the basics of digital logic. While the initial chapters describe in detail about computer organization, including CPU design, ALU design, memory design and I/O organization, the text also deals with Assembly Language Programming for Pentium using NASM assembler. What distinguishes the text is the special attention it pays to Cache and Virtual Memory organization, as well as to RISC architecture and the intricacies of pipelining. All these discussions are climaxed by an illuminating discussion on parallel computers which shows how processors are interconnected to create a variety of parallel computers. KEY FEATURES  Self-contained presentation starting with data representation and ending with advanced parallel computer architecture.  Systematic and logical organization of topics.  Large number of worked-out examples and exercises.  Contains basics of assembly language programming.  Each chapter has learning objectives and a detailed summary to help students to quickly revise the material.




COMPUTER ORGANIZATION AND DESIGN


Book Description

The merging of computer and communication technologies with consumer electronics has opened up new vistas for a wide variety of designs of computing systems for diverse application areas. This revised and updated third edition on Computer Organization and Design strives to make the students keep pace with the changes, both in technology and pedagogy in the fast growing discipline of computer science and engineering. The basic principles of how the intended behaviour of complex functions can be realized with the interconnected network of digital blocks are explained in an easy-to-understand style. WHAT IS NEW TO THIS EDITION : Includes a new chapter on Computer Networking, Internet, and Wireless Networks. Introduces topics such as wireless input-output devices, RAID technology built around disk arrays, USB, SCSI, etc. Key Features Provides a large number of design problems and their solutions in each chapter. Presents state-of-the-art memory technology which includes EEPROM and Flash Memory apart from Main Storage, Cache, Virtual Memory, Associative Memory, Magnetic Bubble, and Charged Couple Device. Shows how the basic data types and data structures are supported in hardware. Besides students, practising engineers should find reading this design-oriented text both useful and rewarding.