Computer Science Pure and Simple, Combined Edition


Book Description

This classic homeschool computer science manual for kids provides 34 programming lessons encompassing a year of study and one high school credit. It teaches basic programming structures using a fun medium that provides immediate, colorful feedback and asks for creativity from the student. It uses MicroWorlds Logo software, usable on Mac and PC current operating systems and developed at MIT to teach reasoning to kids. Purchased separately and available for free trial. The two original Computer Science Pure and Simple books, repackaged here, won Practical Homeschooling Magazine's First Place Reader's Choice Award for three years running and have gathered many fans. Students learn simple and then complex programming concepts and use them to make animations and a variety of games: Madlibs, Maze, Hangman, City and Race.




Computer Science Pure and Simple


Book Description

The Logo language has charmed kids for a generation. Many of todays programmers started out on Logo as kids! Now yours can too. Learn some HTML and office skills too. MicroWorlds Logo disk required; buy separately.Computer Science Pure and Simple Book 1 provides a self-study introduction to computer skills in the form of a student manual (suitable for homeschooling) with answer key. It teaches kids in grade 5 and up basic skills in programming and making Web pages, along with skills in word processing and spreadsheets. It was written by homeschoolers and computer professionals, describing what went on during a year of beginning computer class in a homeschool co-op in St. Louis. Retail $24.99







Computer Science Pure and Simple


Book Description

The Logo language has charmed kids for a generation. Many of todays programmers started out on Logo as kids! Program five games in Logo, make a multi-page Web site, and program spreadsheets MicroWorlds Logo disk required; buy separately.Computer Science Pure and Simple Book 2 gives fun-loving kids a chance to program their own gamesMadlibs, Maze, Hangman, City and Race, using this self-study student manual with answer key. This intermediate-level manual, for grade 7 and up, also guides the students through developing a two- to four-page Web site, along with spreadsheet programming and some work in DOS. This represents the second year of homeschool co-op work in St. Louis. High school students with computer skills should be able to start with Book 2, skipping Book 1. For use with a MicroWorlds disk. Retail $29.99.




Computer Science Made Simple


Book Description

Be smarter than your computer If you don't understand computers, you can quickly be left behind in today's fast-paced, machine-dependent society. Computer Science Made Simple offers a straightforward resource for technology novices and advanced techies alike. It clarifies all you need to know, from the basic components of today’s computers to using advanced applications. The perfect primer, it explains how it all comes together to make computers work. Topics covered include: * hardware * software * programming * networks * the internet * computer graphics * advanced computer concepts * computers in society Look for these Made Simple titles: Accounting Made Simple Arithmetic Made Simple Astronomy Made Simple Biology Made Simple Bookkeeping Made Simple Business Letters Made Simple Chemistry Made Simple Earth Science Made Simple English Made Simple French Made Simple German Made Simple Inglés Hecho Fácil Investing Made Simple Italian Made Simple Keyboarding Made Simple Latin Made Simple Learning English Made Simple Mathematics Made Simple The Perfect Business Plan Made Simple Philosophy Made Simple Physics Made Simple Psychology Made Simple Sign Language Made Simple Spanish Made Simple Spelling Made Simple Statistics Made Simple Your Small Business Made Simple www.broadway.com




Coding the Matrix


Book Description

An engaging introduction to vectors and matrices and the algorithms that operate on them, intended for the student who knows how to program. Mathematical concepts and computational problems are motivated by applications in computer science. The reader learns by "doing," writing programs to implement the mathematical concepts and using them to carry out tasks and explore the applications. Examples include: error-correcting codes, transformations in graphics, face detection, encryption and secret-sharing, integer factoring, removing perspective from an image, PageRank (Google's ranking algorithm), and cancer detection from cell features. A companion web site, codingthematrix.com provides data and support code. Most of the assignments can be auto-graded online. Over two hundred illustrations, including a selection of relevant "xkcd" comics. Chapters: "The Function," "The Field," "The Vector," "The Vector Space," "The Matrix," "The Basis," "Dimension," "Gaussian Elimination," "The Inner Product," "Special Bases," "The Singular Value Decomposition," "The Eigenvector," "The Linear Program" A new edition of this text, incorporating corrections and an expanded index, has been issued as of September 4, 2013, and will soon be available on Amazon.




Exploring Computer Science with Scheme


Book Description

A presentation of the central and basic concepts, techniques, and tools of computer science, with the emphasis on presenting a problem-solving approach and on providing a survey of all of the most important topics covered in degree programmes. Scheme is used throughout as the programming language and the author stresses a functional programming approach to create simple functions so as to obtain the desired programming goal. Such simple functions are easily tested individually, which greatly helps in producing programs that work correctly first time. Throughout, the author aids to writing programs, and makes liberal use of boxes with "Mistakes to Avoid." Programming examples include: * abstracting a problem; * creating pseudo code as an intermediate solution; * top-down and bottom-up design; * building procedural and data abstractions; * writing progams in modules which are easily testable. Numerous exercises help readers test their understanding of the material and develop ideas in greater depth, making this an ideal first course for all students coming to computer science for the first time.




BASIC COMPUTER SCIENCE


Book Description

Computer Science is one of the disciplines of modern science under which, we study about the various aspects of computer technologies, their development, and their applications in the present world. Likewise, Computer Science includes a wide range of topics such as the development of Computer Technology (hardware and software), application of Computer technology in today’s life, information technology, computer threat, computer security, etc. However, we have segregated this tutorial into different chapters for easy understanding. Computer Science is the study of computers and computational systems. Unlike electrical and computer engineers, computer scientists deal mostly with software and software systems; this includes their theory, design, development, and application. Principal areas of study within Computer Science include artificial intelligence, computer systems and networks, security, database systems, human computer interaction, vision and graphics, numerical analysis, programming languages, software engineering, bioinformatics and theory of computing. Although knowing how to program is essential to the study of computer science, it is only one element of the field. Computer scientists design and analyze algorithms to solve programs and study the performance of computer hardware and software. The problems that computer scientists encounter range from the abstract-- determining what problems can be solved with computers and the complexity of the algorithms that solve them – to the tangible – designing applications that perform well on handheld devices, that are easy to use, and that uphold security measures. It’s a good idea to start with the basics of how computers and networks work, then find areas of study you may be further interested in. It is also recommended for anyone interested in coding to get a handle on the basics of computer science before diving into coding. If you’re thinking of entering into the computer science field, good choice! Check out why computer science jobs matter, and read on for more computer science basics.




HT THINK LIKE A COMPUTER SCIEN


Book Description

The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.




Basic Proof Theory


Book Description

This introduction to the basic ideas of structural proof theory contains a thorough discussion and comparison of various types of formalization of first-order logic. Examples are given of several areas of application, namely: the metamathematics of pure first-order logic (intuitionistic as well as classical); the theory of logic programming; category theory; modal logic; linear logic; first-order arithmetic and second-order logic. In each case the aim is to illustrate the methods in relatively simple situations and then apply them elsewhere in much more complex settings. There are numerous exercises throughout the text. In general, the only prerequisite is a standard course in first-order logic, making the book ideal for graduate students and beginning researchers in mathematical logic, theoretical computer science and artificial intelligence. For the new edition, many sections have been rewritten to improve clarity, new sections have been added on cut elimination, and solutions to selected exercises have been included.