Book Description
Offers computer programs for a dozen games, explains how each program works, and suggests ways to modify the games.
Author : Daniel Isaaman
Publisher : Edc Pub
Page : 0 pages
File Size : 42,71 MB
Release : 1982
Category : Juvenile Nonfiction
ISBN : 9780860206835
Offers computer programs for a dozen games, explains how each program works, and suggests ways to modify the games.
Author : Friedrich von Borries
Publisher : Springer Science & Business Media
Page : 496 pages
File Size : 20,92 MB
Release : 2007-09-14
Category : Architecture
ISBN : 376438414X
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
Author : Noah Wardrip-Fruin
Publisher : MIT Press
Page : 382 pages
File Size : 43,46 MB
Release : 2020-12-15
Category : Games & Activities
ISBN : 0262360977
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean.
Author : David H. Ahl
Publisher :
Page : 185 pages
File Size : 35,86 MB
Release : 1981
Category : BASIC (Computer program language)
ISBN :
Author : Kevin Hile
Publisher : Greenhaven Publishing LLC
Page : 106 pages
File Size : 14,30 MB
Release : 2009-10-26
Category : Young Adult Nonfiction
ISBN : 1420503065
The evolution of the video game is incredible; from a two-colored screen with paddle and pong to fully immersive alternate playing worlds, it is one technology that seems to be constantly evolving. This volume explains the history of video games, the considerations of their impact on players and society, and how they can be used as educational tools. Readers will learn about the future of video games as well.
Author : William Sims Bainbridge
Publisher : Springer
Page : 256 pages
File Size : 39,26 MB
Release : 2018-06-09
Category : Computers
ISBN : 3319905600
At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, when actual forays by humans into space are scarce, computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.
Author : Neal Roger Tringham
Publisher : CRC Press
Page : 528 pages
File Size : 15,58 MB
Release : 2014-09-10
Category : Computers
ISBN : 1482203898
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Author : Roberto Dillon
Publisher : CRC Press
Page : 185 pages
File Size : 18,68 MB
Release : 2010-03-08
Category : Computers
ISBN : 1439876894
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as
Author : Kelly Vero
Publisher : BoD – Books on Demand
Page : 212 pages
File Size : 31,92 MB
Release : 2023-12-14
Category : Computers
ISBN : 3757890671
From Pixels to Portals: Exploring the Future of the Metaverse through the Evolution of Video Games by Kelly Vero is your ticket to an exhilarating journey through the heart of gaming and the metaverse. Step into a realm where the boundaries of reality are shattered, and your wildest dreams become tangible. In this captivating exploration, we might embark on a riveting quest through the annals of gaming history, unveiling the intricate tapestry that intertwines video games with the metaverse. Witness the mesmerising evolution of technology, from the humble origins of text-based RPGs to the mind-bending hyper-realism of contemporary gaming. As we delve deeper, Kelly uncovers the masterful ingenuity of visionary game developers who dared to dream big. We traverse the nostalgic terrain of classics like Pong and Space Invaders, marvelling at their foundational role in forging the path to the metaverse. And, as we journey through the digital ages, we discover the awe-inspiring influence of modern masterpieces like Minecraft and Fortnite, reshaping the very fabric of our virtual existence. Understand how luminous pioneers, those trailblazers of innovation, who harnessed cutting-edge technology to breathe life into their visions at a time where there were smaller horizons. Discover their secrets, their struggles, and their triumphs as they carved the metaverse's blueprint for us. Laugh with Kelly as she documents her personal successes and more importantly failures in trying to move technology ever further as a game developer. This tale is not just about bits and pixels; it's about culture and society. Dive into the profound impact of video games on our collective consciousness, shaping our language, art, and the way we connect with one another. Whether you're a seasoned gamer or a curious explorer, "From Pixels to Portals" promises an exhilarating odyssey through the nexus of video game technology; the metaverse and beyond! Join the journey towards all digital verticals who will soon rely on gamification to lead the charge of future technologies. The future is here, and it's waiting for you to take the plunge. So, embark on this epic adventure, and let the portals open to a world without walls!
Author : Graeme Kirkpatrick
Publisher : Polity
Page : 229 pages
File Size : 28,93 MB
Release : 2013-10-07
Category : Games & Activities
ISBN : 0745641105
Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.