Computers and Education


Book Description

This book contains a selection of contributions presenting the latest research in the field of computers in education and, more specifically, in e-Learning. It reflects the diverse scenario of the application of computers in the educational field by describing previous experiences and addressing some of the present key issues. These include issues such as Learning Management Systems as well as innovative aspects such as personalized or ubiquitous learning.




Reflections on the History of Computers in Education


Book Description

This book is a collection of refereed invited papers on the history of computing in education from the 1970s to the mid-1990s presenting a social history of the introduction and early use of computers in schools. The 30 papers deal with the introduction of computer in schools in many countries around the world: Norway, South Africa, UK, Canada, Australia, USA, Finland, Chile, The Netherlands, New Zealand, Spain, Ireland, Israel and Poland. The authors are not professional historians but rather people who as teachers, students or researchers were involved in this history and they narrate their experiences from a personal perspective offering fascinating stories.




Computers and Classroom Culture


Book Description

Computers and Classroom Culture, first published in 1996, explores the meaning of computer technology for our schools.




Computers in the Classroom


Book Description

Since 1979, Apple Computer's Educational Grants program has provided computer equipment and training to schools through a nationwide competitive process. Computers in the Classroom tells the inspiring stories of some of these schools, showing how technology has revived the classroom. This illustrated book is an indispensable resource for teachers and parents, showing examples of students' work and with information on funding resources, technical support, software, and where to find electric and print data. 100 illus.




Computers in Education (1988)


Book Description

Published in 1988, this bibliography focuses on four main areas; descriptions of the computer and its effects on human thinking and learning, computers in teaching situations, problems arising from the use of computers, and examinations of the future use of computers in education. Publications with relevant information are included, and in some cases studies have been annotated to provide more information on the citation. The bibliography presents researchers with a listing of primary and secondary sources detailing the role of the computer in education from 1975 to 1986. Short term, as well as longitudinal works are included, across all formats including articles, reviews, dissertations and books.




Mindstorms


Book Description

In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.







Computers, Schools and Students


Book Description

How have schools been affected by the introduction of computer technology, and has it changed the school life and experience of students? This book uses research from both large and small secondary schools, including those specializing in technology and those with higher numbers of pupils with special needs, to look at the results of all the political initiatives and investment in ICT. The authors found that the ambitious expectations fell short of reality. Their research into the reasons for this shortfall can help teachers understand and develop ways to make the best use of computers in their schools. It is equally informative for educational researchers and policy-makers.




Computers and the Collaborative Experience of Learning (1994)


Book Description

Originally published in 1994. Until this book was published, the application of computers to educational practice has received little input from psychological theory. Computers and the Collaborative Experience of Learning locates this topic within the contemporary movement of socio-cultural theory, drawing on the writing of Vygotsky and others. Charles Crook reviews psychological approaches to cognition and learning, in so far as they implicitly direct strategy in respect of computer-based learning. He also takes a novel stance in considering how new technology can enhance rather than undermine the social experience of learning and instruction, and can allow teachers to achieve more in the classroom. He argues that computers can provide the conditions for effective collaboration and enhance the social dimension of education. With its unique blend of theory and practice, from the primary school to university settings, Computers and the Collaborative Experience of Learning will be of interest to educational psychologists, as well as psychologists studying group processes, cognition and development.




Computers in Education


Book Description

"Computers in Education: Trends, Applications and Challenges summarizes various reactions to school closure due to COVID-19, particularly focusing on the digitization of education, government, schools, and the private sector. The authors aim to demonstrate connections that exist between the notion of technology immune-technology enabled mathematics problem-solving pedagogy and the theory of instrumental genesis. This theory has been used by educational researchers to demonstrate the modern-day pedagogical appropriation of an artifact as a material object. The development, implementation and evaluation of a mixed-mode delivery method involving a well-designed user interface and mobile learning applications is discussed. The concluding study presents some implementations of Newton-Cotes integration methods to nonlinear 2D integrals with a new calculator: TWOD integral calculator designed with the help of Matlab Graphical User Interface"--