Basic Category Theory for Computer Scientists


Book Description

Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Category theory is a branch of pure mathematics that is becoming an increasingly important tool in theoretical computer science, especially in programming language semantics, domain theory, and concurrency, where it is already a standard language of discourse. Assuming a minimum of mathematical preparation, Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Four case studies illustrate applications of category theory to programming language design, semantics, and the solution of recursive domain equations. A brief literature survey offers suggestions for further study in more advanced texts. Contents Tutorial • Applications • Further Reading




Cloud Computing for Science and Engineering


Book Description

A guide to cloud computing for students, scientists, and engineers, with advice and many hands-on examples. The emergence of powerful, always-on cloud utilities has transformed how consumers interact with information technology, enabling video streaming, intelligent personal assistants, and the sharing of content. Businesses, too, have benefited from the cloud, outsourcing much of their information technology to cloud services. Science, however, has not fully exploited the advantages of the cloud. Could scientific discovery be accelerated if mundane chores were automated and outsourced to the cloud? Leading computer scientists Ian Foster and Dennis Gannon argue that it can, and in this book offer a guide to cloud computing for students, scientists, and engineers, with advice and many hands-on examples. The book surveys the technology that underpins the cloud, new approaches to technical problems enabled by the cloud, and the concepts required to integrate cloud services into scientific work. It covers managing data in the cloud, and how to program these services; computing in the cloud, from deploying single virtual machines or containers to supporting basic interactive science experiments to gathering clusters of machines to do data analytics; using the cloud as a platform for automating analysis procedures, machine learning, and analyzing streaming data; building your own cloud with open source software; and cloud security. The book is accompanied by a website, Cloud4SciEng.org, that provides a variety of supplementary material, including exercises, lecture slides, and other resources helpful to readers and instructors.




Computing for Scientists


Book Description

Strategien zur Lösung wissenschaftlicher Probleme mittels Fortran 90 und C++ sind Thema dieses Buches. Behandelt werden Fragestellungen, denen sich Naturwissenschaftler im Alltag häufig gegenübersehen, wie Simulationen, Graphik, Datenanalyse und die Manipulation von Datenstrukturen. Den Autoren kommt es nicht darauf an, zu zeigen, wie man ein Problem codiert - sie zielen eher auf die Vermittlung allgemeingültiger Prinzipien ab. Mit zahlreichen Beispielen. (8/98)




Introduction to High Performance Computing for Scientists and Engineers


Book Description

Written by high performance computing (HPC) experts, Introduction to High Performance Computing for Scientists and Engineers provides a solid introduction to current mainstream computer architecture, dominant parallel programming models, and useful optimization strategies for scientific HPC. From working in a scientific computing center, the author




Computer Architecture for Scientists


Book Description

The dramatic increase in computer performance has been extraordinary, but not for all computations: it has key limits and structure. Software architects, developers, and even data scientists need to understand how exploit the fundamental structure of computer performance to harness it for future applications. Ideal for upper level undergraduates, Computer Architecture for Scientists covers four key pillars of computer performance and imparts a high-level basis for reasoning with and understanding these concepts: Small is fast – how size scaling drives performance; Implicit parallelism – how a sequential program can be executed faster with parallelism; Dynamic locality – skirting physical limits, by arranging data in a smaller space; Parallelism – increasing performance with teams of workers. These principles and models provide approachable high-level insights and quantitative modelling without distracting low-level detail. Finally, the text covers the GPU and machine-learning accelerators that have become increasingly important for mainstream applications.




C++ and Object-Oriented Numeric Computing for Scientists and Engineers


Book Description

This book is an easy, concise but fairly complete introduction to ISO/ANSI C++ with special emphasis on object-oriented numeric computation. A user-defined numeric linear algebra library accompanies the book and can be downloaded from the web.




Law for Computer Scientists and Other Folk


Book Description

This book introduces law to computer scientists and other folk. Computer scientists develop, protect, and maintain computing systems in the broad sense of that term, whether hardware (a smartphone, a driverless car, a smart energy meter, a laptop, or a server), software (a program, an application programming interface or API, a module, code), or data (captured via cookies, sensors, APIs, or manual input). Computer scientists may be focused on security (e.g. cryptography), or on embedded systems (e.g. the Internet of Things), or on data science (e.g. machine learning). They may be closer to mathematicians or to electrical or electronic engineers, or they may work on the cusp of hardware and software, mathematical proofs and empirical testing. This book conveys the internal logic of legal practice, offering a hands-on introduction to the relevant domains of law, while firmly grounded in legal theory. It bridges the gap between two scientific practices, by presenting a coherent picture of the grammar and vocabulary of law and the rule of law, geared to those with no wish to become lawyers but nevertheless required to consider the salience of legal rights and obligations. Simultaneously, this book will help lawyers to review their own trade. It is a volume on law in an onlife world, presenting a grounded argument of what law does (speech act theory), how it emerged in the context of printed text (philosophy of technology), and how it confronts its new, data-driven environment. Book jacket.




From Science to Computational Sciences


Book Description

"In 1946 John von Neumann stated that science is stagnant along the entire front of complex problems, proposing the use of largescale computing machines to overcome this stagnation. In other words, Neumann advocated replacing analytical methods with numerical ones. The invention of the computer in the 1940s allowed scientists to realise numerical simulations of increasingly complex problems like weather forecasting, and climate and molecular modelling. Today, computers are widely used as computational laboratories, shifting science toward the computational sciences. By replacing analytical methods with numerical ones, they have expanded theory and experimentation by simulation. During the last decades hundreds of computational departments have been established all over the world and countless computer-based simulations have been conducted. This volume explores the epoch-making influence of automatic computing machines on science, in particular as simulation tools."--Back cover.




The Science of Computing


Book Description

The identity of computing has been fiercely debated throughout its short history. Why is it still so hard to define computing as an academic discipline? Is computing a scientific, mathematical, or engineering discipline? By describing the mathematical, engineering, and scientific traditions of computing, The Science of Computing: Shaping a Discipline presents a rich picture of computing from the viewpoints of the field’s champions. The book helps readers understand the debates about computing as a discipline. It explains the context of computing’s central debates and portrays a broad perspective of the discipline. The book first looks at computing as a formal, theoretical discipline that is in many ways similar to mathematics, yet different in crucial ways. It traces a number of discussions about the theoretical nature of computing from the field’s intellectual origins in mathematical logic to modern views of the role of theory in computing. The book then explores the debates about computing as an engineering discipline, from the central technical innovations to the birth of the modern technical paradigm of computing to computing’s arrival as a new technical profession to software engineering gradually becoming an academic discipline. It presents arguments for and against the view of computing as engineering within the context of software production and analyzes the clash between the theoretical and practical mindsets. The book concludes with the view of computing as a science in its own right—not just as a tool for other sciences. It covers the early identity debates of computing, various views of computing as a science, and some famous characterizations of the discipline. It also addresses the experimental computer science debate, the view of computing as a natural science, and the algorithmization of sciences.




Guide to Scientific Computing in C++


Book Description

This easy-to-read textbook/reference presents an essential guide to object-oriented C++ programming for scientific computing. With a practical focus on learning by example, the theory is supported by numerous exercises. Features: provides a specific focus on the application of C++ to scientific computing, including parallel computing using MPI; stresses the importance of a clear programming style to minimize the introduction of errors into code; presents a practical introduction to procedural programming in C++, covering variables, flow of control, input and output, pointers, functions, and reference variables; exhibits the efficacy of classes, highlighting the main features of object-orientation; examines more advanced C++ features, such as templates and exceptions; supplies useful tips and examples throughout the text, together with chapter-ending exercises, and code available to download from Springer.