Concurrency and Hardware Design


Book Description

As CMOS semiconductor technology strides towards billions of transistors on a single die new problems arise on the way. They are concerned with the - minishing fabrication process features, which a?ect for example the gate-to-wire delay ratio. They manifest themselves in greater variations of size and operating parameters of devices, which put the overall reliability of systems at risk. And, most of all, they have tremendous impact on design productivity, where the costs of utilizing the growing silicon ‘real estate’ rocket to billions of dollars that have to be spent on design, veri?cation, and testing. All such problems call for new - sign approaches and models for digital systems. Furthermore, new developments in non-CMOS technologies, such as single-electron transistors, rapid single-?- quantum devices, quantum dot cells, molecular devices, etc. , add extra demand for new research in system design methodologies. What kind of models and design methodologies will be required to build systems in all these new technologies? Answering this question, even for each particular type of new technology generation, is not easy, especially because sometimes it is not even clear what kind of elementary devices are feasible there. This problem is of an interdisciplinary nature. It requires an bridges between di?erent scienti?c communities. The bridges must be built very quickly, and be maximally ?exible to accommodate changes taking place in a logarithmic timescale.




Concurrent Programming on Windows


Book Description

This practical book includes a tutorial of the entire set of Windows and .NET APIs required to write concurrent programs. Because so much of the threading and synchronization features of the platform are Windows-general, the author, Joe Duffy, focuses first on the general behavior and then on the API details of native and managed code. Interspersed among the tutorial are many difficult-to-discover, useful insights, and internal details about how things work.




Concurrent Patterns and Best Practices


Book Description

A definitive guide to mastering and implementing concurrency patterns in your applications Key FeaturesBuild scalable apps with patterns in multithreading, synchronization, and functional programmingExplore the parallel programming and multithreading techniques to make the code run fasterEfficiently use the techniques outlined to build reliable applicationsBook Description Selecting the correct concurrency architecture has a significant impact on the design and performance of your applications. This book explains how to leverage the different characteristics of parallel architecture to make your code faster and more efficient. To start with, you'll understand the basic concurrency concepts and explore patterns around explicit locking, lock free programming, futures & actors. Then, you'll get insights into different concurrency models and parallel algorithms and put them to practice in different scenarios to realize your application's true potential. We'll take you through multithreading design patterns, such as master, slave, leader, follower, map-reduce, and monitor, also helping you to learn hands-on coding using these patterns. Once you've grasped all of this, you'll move on to solving problems using synchronizer patterns. You'll discover the rationale for these patterns in distributed & parallel applications, followed by studying how future composition, immutability and the monadic flow help create more robust code. Toward the end of the book, you'll learn about the actor paradigm and actor patterns - the message passing concurrency paradigm. What you will learnExplore parallel architecture Get acquainted with concurrency models Internalize design themes by implementing multithreading patterns Get insights into concurrent design patterns Discover design principles behind many java threading abstractions Work with functional concurrency patternsWho this book is for This is a must-have guide for developers who want to learn patterns to build scalable and high-performing apps. It’s assumed that you already have a decent level of programming knowledge.




Java Concurrency in Practice


Book Description

Threads are a fundamental part of the Java platform. As multicore processors become the norm, using concurrency effectively becomes essential for building high-performance applications. Java SE 5 and 6 are a huge step forward for the development of concurrent applications, with improvements to the Java Virtual Machine to support high-performance, highly scalable concurrent classes and a rich set of new concurrency building blocks. In Java Concurrency in Practice, the creators of these new facilities explain not only how they work and how to use them, but also the motivation and design patterns behind them. However, developing, testing, and debugging multithreaded programs can still be very difficult; it is all too easy to create concurrent programs that appear to work, but fail when it matters most: in production, under heavy load. Java Concurrency in Practice arms readers with both the theoretical underpinnings and concrete techniques for building reliable, scalable, maintainable concurrent applications. Rather than simply offering an inventory of concurrency APIs and mechanisms, it provides design rules, patterns, and mental models that make it easier to build concurrent programs that are both correct and performant. This book covers: Basic concepts of concurrency and thread safety Techniques for building and composing thread-safe classes Using the concurrency building blocks in java.util.concurrent Performance optimization dos and don'ts Testing concurrent programs Advanced topics such as atomic variables, nonblocking algorithms, and the Java Memory Model




Concurrent Hardware


Book Description

Examines the theory and design of self-timed systems. The logical design of self-timed circuits (STCs) provides a focal point for, on the one hand, those interested in formal models of parallel computation and, on the other, hardware designers. The approach taken by the authors is to address general issues concerning the very nature of concurrency, as well as to demonstrate the particular features of asynchronous design. The book presents formal models of the specification and verification of parallel processes and describes methods for self-timed circuit synthesis and analysis. It is augmented by a demonstration-version of a CAD system called FORCAGE which consists of subsystems of behavior verification, self-timed circuit analysis and synthesis. The system can be run on a PC.




Seven Concurrency Models in Seven Weeks


Book Description

Offers information on how to exploit the parallel architectures in a computer's GPU to improve code performance, scalability, and resilience.




Hardware Design and Petri Nets


Book Description

Hardware Design and Petri Nets presents a summary of the state of the art in the applications of Petri nets to designing digital systems and circuits. The area of hardware design has traditionally been a fertile field for research in concurrency and Petri nets. Many new ideas about modelling and analysis of concurrent systems, and Petri nets in particular, originated in theory of asynchronous digital circuits. Similarly, the theory and practice of digital circuit design have always recognized Petri nets as a powerful and easy-to-understand modelling tool. The ever-growing demand in the electronic industry for design automation to build various types of computer-based systems creates many opportunities for Petri nets to establish their role of a formal backbone in future tools for constructing systems that are increasingly becoming distributed, concurrent and asynchronous. Petri nets have already proved very effective in supporting algorithms for solving key problems in synthesis of hardware control circuits. However, since the front end to any realistic design flow in the future is likely to rely on more pragmatic Hardware Description Languages (HDLs), such as VHDL and Verilog, it is crucial that Petri nets are well interfaced to such languages. Hardware Design and Petri Nets is divided into five parts, which cover aspects of behavioral modelling, analysis and verification, synthesis from Petri nets and STGs, design environments based on high-level Petri nets and HDLs, and finally performance analysis using Petri nets. Hardware Design and Petri Nets serves as an excellent reference source and may be used as a text for advanced courses on the subject.




A Practical Introduction to Hardware/Software Codesign


Book Description

This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software co- sign works better than hardware design or software design alone: it can improve the overall performance of digital systems, and it can shorten their design time. Hardware/software codesign can help a designer to make trade-offs between the ?exibility and the performanceof a digital system. To achieve this, a designer needs to combine two radically different ways of design: the sequential way of dec- position in time, using software, with the parallel way of decomposition in space, using hardware. Intended Audience This book assumes that you have a basic understandingof hardware that you are - miliar with standard digital hardware componentssuch as registers, logic gates, and components such as multiplexers and arithmetic operators. The book also assumes that you know how to write a program in C. These topics are usually covered in an introductory course on computer engineering or in a combination of courses on digital design and software engineering.




Operating Systems


Book Description

Over the past two decades, there has been a huge amount of innovation in both the principles and practice of operating systems Over the same period, the core ideas in a modern operating system - protection, concurrency, virtualization, resource allocation, and reliable storage - have become widely applied throughout computer science. Whether you get a job at Facebook, Google, Microsoft, or any other leading-edge technology company, it is impossible to build resilient, secure, and flexible computer systems without the ability to apply operating systems concepts in a variety of settings. This book examines the both the principles and practice of modern operating systems, taking important, high-level concepts all the way down to the level of working code. Because operating systems concepts are among the most difficult in computer science, this top to bottom approach is the only way to really understand and master this important material.




Programming Concurrency on the JVM


Book Description

More than ever, learning to program concurrency is critical to creating faster, responsive applications. Speedy and affordable multicore hardware is driving the demand for high-performing applications, and you can leverage the Java platform to bring these applications to life. Concurrency on the Java platform has evolved, from the synchronization model of JDK to software transactional memory (STM) and actor-based concurrency. This book is the first to show you all these concurrency styles so you can compare and choose what works best for your applications. You'll learn the benefits of each of these models, when and how to use them, and what their limitations are. Through hands-on exercises, you'll learn how to avoid shared mutable state and how to write good, elegant, explicit synchronization-free programs so you can create easy and safe concurrent applications. The techniques you learn in this book will take you from dreading concurrency to mastering and enjoying it. Best of all, you can work with Java or a JVM language of your choice - Clojure, JRuby, Groovy, or Scala - to reap the growing power of multicore hardware. If you are a Java programmer, you'd need JDK 1.5 or later and the Akka 1.0 library. In addition, if you program in Scala, Clojure, Groovy or JRuby you'd need the latest version of your preferred language. Groovy programmers will also need GPars.