Conjuror


Book Description

Imagination is a powerful thing. There are three things in this world that seventeen-year-old Rémy would guard with his life: his gold pendant, his blues harmonica and his mother's journal. This is all he has left of his murdered family. And he believes these objects will lead him to their killers. Rémy can't hunt them down alone. He needs Matt and Em Calder, twins who can bring art to life and travel through paintings. For, like them, Rémy has supernatural powers. He is a Conjuror, descendant of an ancient bloodline that can change reality with music.
















Conjuror's Game


Book Description

Alick is fascinated by Luke Ferris - the Conjuror! Where does he get his strange powers of healing? Why has he got six fingers? What is his connection with the sinister goings-on at the Mere in Halcombe Great Wood? Then Alick follows the Conjuror to the secret chamber under the hillside. There he discovers the ancient game of Fidchell and accidentally removes a key piece in the game - unleashing dark and terrifying forces on to the world.




The Lives of the Conjurors


Book Description

The history of magicians and magic.




Confessions of a Conjuror


Book Description

The inside of Derren Brown's head is a strange and mysterious place. Now you can climb inside and wander around. Find out just how Derren's mind works, see what motivates him and discover what made him the weird and wonderful person he is today.







Conjuror's House


Book Description