Copyfight


Book Description

Widespread file sharing has led content industries – publishers and distributors of books, music, films, and software – to view their customers as growing threats to their survival. Content providers and their allies, especially the U.S. government, have pushed for stronger global copyright policies through international treaties and domestic copyright reforms. Internet companies, individuals, and public-interest groups have pushed back, with massive street protests in Europe and online “internet blackouts” that derailed the 2012 U.S. Stop Online Piracy Act (SOPA). But can citizens or smaller countries really stand in the way of the U.S. copyright juggernaut? To answer this question, Copyfight examines the 1996 World Intellectual Property Organization internet treaties that began the current digital copyright regime. Blayne Haggart follows the WIPO treaties from negotiation to implementation from the perspective of three countries: the United States, Canada, and Mexico. Using extensive interviews with policymakers and experts in these three countries, Haggart argues that not all the power is in the hands of the U.S. government. Small countries can still set their own course on copyright legislation, while growing public interest in copyright issues means that even the United States might move away from ever-increasing copyright protection.




Copyfight


Book Description

Writers, musicians, filmmakers, gamers, lawyers and academics talk about why copyright matters to them – or doesn’t. We expect to be able to log on and read, watch or listen to anything, anywhere, anytime. Then copy it, share it, quote it, sample it, remix it. Does this leave writers, designers, filmmakers, musicians, photographers, artists, and software and game developers with any rights at all? Have we forgotten how to pay for content? Are big corporations and copyright lawyers the only ones making money? Or are we looking in the wrong direction as illegal downloading becomes the biggest industry of all and copyright violation a way of life? In this provocative book John Birmingham, Linda Jaivin, Marc Fennell, Clem Bastow, Lindy Morrison, Imogen Banks, Dan Hunter, Angela Bowne and others fire up the copyright debate like never before.




Fantasy Tales of Anglost


Book Description

A quadruple of riotous comic fantasy! Ta, I'm 'ere all week... don't try the halibut. Landos - a bustling, developing (slowly) city of chancers, lunatics, thieves and utter stupidity... and that's just the coppers! Book One - SVELT: Are you ready to join an unlikely hero on an unexpected quest? While in the city taking a break from work on the farm, Svelt 'inherits' a strange map from a dying wizard and, with the vague clues as his only guide, begins the seemingly impossible task of searching for the mysterious artefact. Although he is oblivious to the 'help' from a mischievous, ancient time-traveller, some believe it should not be found. Finding himself was the original objective, but Svelt soon learns that being the centre of attention in Landos is not conducive to growing old... especially for a dwarf troll. Book Two - EVENTFUL TIMES: An astronomical anomaly causes widespread panic! With a strong possibility of impending doom for humanity, Death looms grimly over the entire planet - he doesn't know how to loom any other way. The non-tangible believers turn to (insert here). The citizens of Landos turn to the authorities. The authorities turn to the scientists. The scientists turn to the wizards. The wizards turn to brandy... and eventually, when the threat becomes impossible to ignore (even by wizard thresholds), someone has the good sense to ask for practical help. But is perennial tinkerer Albert Sonny ready for such a challenge? Book Three - THE Nth HORSEMAN: Landos is under attack again! This time, a long-forgotten winged menace terrorises the citizens. With rewards on offer, the ever-resourceful opportunists offer their dubious services, yet, even a professional slayer meets his match with this beast - unprecedented in the entire history of dragon lore... not to mention mathematics. A specialist horseman of the twilight is summoned to guide victims in the unorthodox aftermath - his steed not being particularly fond of sugar lumps, and noticeably lacking in the limb department. Book Four - LAWFUL TIMES: With no heir to the throne of Merewood, the elves are divided in their choice of successor. Merith, a loyal friend of the late king, believes his son, Thaldyr, has more right to rule than most, but others remember a different bloodline. The great forest of Merewood has not seen a queen - a jewel - rule for centuries, but does the lost jewel of Merewood even exist? Both parties believe that she does, and with a vague idea of where she resides, both intend to find her first... for very different reasons. Meanwhile, in the bustling city of Landos, a travelling con man returns, fresh from escaping the merciless grasp of King Louis de-Cap - Garlician monarch and lover of all things painful to those that aren't... him. The prodigal son soon formulates a plan to turn the city's archaic law system on its head. On the outskirts, in their strange little blithering bohemia, the wizards... are being wizards... Oh, to live in truly Lawful Times.




Copy Fights


Book Description

A debate on the theory of intellectual property, the




Good Copy


Book Description




Copyfight


Book Description

Blayne Haggart follows the WIPO treaties from negotiation to implementation from the perspective of three countries: the United States, Canada, and Mexico.




Fight Write


Book Description

Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.




The Automobile


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Automotive Industries


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Printers' Ink


Book Description