Costume Design and Illustration


Book Description

"Showcases many different styles of and approaches to costume and character design, offering insight into the mind-set that goes into designing a costume for a character in video games, animation, and film. While each field has its own challenges, you always want to be sure that any design you tackle is functional and believable." -- Back cover.







The Art and Practice of Costume Design


Book Description

In The Art and Practice of Costume Design, a panel of seven designers offer a new multi-sided look at the current state and practice of theatrical costume design. Beginning with an exploration of the role of a Costume Designer, the subsequent chapters analyse and explore the psychology of dress, the principles and elements of design, how to create costume renderings, and collaboration within the production. The book also takes a look at the costume shop and the role of the designer within it, and costume design careers within theatrical and fashion industries.




Unbuttoned


Book Description

Unbuttoned: The Art and Artists of Theatrical Costume Design documents the creative journey of costume creation from concept to performance. Each chapter provides an overview of the process, including designing and shopping; draping, cutting, dyeing, and painting; and beading, sewing, and creating embellishments and accessories. This book features interviews with practitioners from Broadway and regional theatres to opera and ballet companies, offering valuable insights into the costume design profession. Exceptional behind-the-scenes photography illustrates top costume designers and craftspeople at work, along with gorgeous costumes in progress.




Hollywood Sketchbook


Book Description

In Hollywood Sketchbook, Academy Award-nominated costume designer Deborah Nadoolman Landis, president of the Hollywood Costume Designers Guild, showcases more than 1,000 illustrations of costumes from classic motion pictures, many of the designs never before seen by the general public. In this stunning follow-up to her acclaimed Dressed: A Century of Hollywood Costume Design, Landis tell the story of costume design from the birth of the movies to the present day—presenting the work of one hundred of the most provocative and pioneering costume design artists of the last century, including Pauline Annon, Cecil Beaton, Bonnie Cashin, Joe De Yong, and Charles LeMaire.




Dressing a Galaxy


Book Description

In this exquisite volume, the intricate and beautiful fashions that have appeared in all six "Star Wars(" films are on display--from military gear to royal gowns and the iconic garbs of Obi-Wan Kenobi and Darth Vader.




Dressed


Book Description

From the lavish productions of Hollywood's Golden Age through the high-tech blockbusters of today, the most memorable movies all have one thing in common: they rely on the magical transformations rendered by the costume designer. Whether spectacular or subtle, elaborate or barely there, a movie costume must be more than merely a perfect fit. Each costume speaks a language all its own, communicating mood, personality, and setting, and propelling the action of the movie as much as a scripted line or synthetic clap of thunder. More than a few acting careers have been launched on the basis of an unforgettable costume, and many an era defined by the intuition of a costume designer—think curvy Mae West in I'm No Angel (Travis Banton, costume designer), Judy Garland in A Star is Born (Jean Louis and Irene Sharaff, costume designers), Diane Keaton in Annie Hall (Ruth Morley, costume designer), or Harrison Ford as Indiana Jones in Raiders of the Lost Ark (Deborah Nadoolman Landis, costume designer). In Dressed: A Century of Hollywood Costume Design, Academy Award-nominated costume designer Deborah Nadoolman Landis showcases one hundred years of Hollywood's most tantalizing costumes and the characters they helped bring to life. Drawing on years of extraordinary research, Landis has uncovered both a treasure trove of costume sketches and photographs—many of them previously unpublished—and a dazzling array of first-person anecdotes that inform and enhance the images. Along the way she also provides and eye-opening, behind-the-scenes look at the evolution of the costume designer's art, from its emergence as a key element of cinematic collaboration to its limitless future in the era of CGI. A lavish tribute that mingles words and images of equal luster, Dressed is one book no film and fashion lover should be without.




Costume Design for Video Games


Book Description

Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences. Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs. Key Features: This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes. Through the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures. Readers are given tools for creative problem-solving to create authentic, original costumes. Text includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning. Key terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.




Talking Threads


Book Description

Costume design is storytelling. And to do it successfully, you need to understand the five functions of a costume: to connect to plot and theme, establish the structure of society, put in a specific time and place, indicate personality, and reveal a passage of time. It is an exciting and challenging craft that involves a thoughtful and thorough examination of these various elements in order to give a costume life. In animation, games, and illustration, in particular, the designer needs to be acutely aware of the unique characteristics and limitations of each medium--from solid research approaches and basic production pipelines to audience experience and ideal tools of the trade. Talking Threads: Costume Design for Entertainment Art, backed by decades of experience of five industry professionals, provides an in-depth exploration of these functions and format considerations to equip artists with the necessary knowledge and mindset to develop strong narrative-informed costume designs. Each chapter is packed with creative exercises, detailed tutorials, inspiring designs, and invaluable insights that will help artists of all levels confidently and efficiently tackle their next costume adventure.




The Art of Disney Costuming


Book Description

Celebrate the imagination, passion, and attention to detail invested in each Disney costume within this gorgeous coffee table book! The elegant and adventurous array of dresses, uniforms, and other attire is a feast for the eyes and a fascinating examination of pure craft and of the brilliant, creative minds behind it. The collection begins with a summation of the costumes created for Disney animation, early live action, and television, along with show wardrobes sported at the Disney Parks by Audio-Animatronics figures and Cast Members. The next section details a timeless case study: Cinderella's ball gown. A diverse group of designers has been called upon over the years to address and improvise the creative and practical needs each time the fairy tale Cinderella has been reimagined. Each project has brought with it inherent cultural challenges when bringing a familiar and beloved tale to life again and again, and all have yielded stunning and distinct results. At last, the full galleries (organized by the character archetypes of heroes and villains, and those complex, always interesting, "spaces between") showcase costumes across more than thirty Disney films. At each turn, this volume offers a one-of-a-kind backstage view of remarkable works of art, and it inspires a true appreciation for the highly skilled and talented costumers who created them.