Counter Strike, Condition Zero


Book Description

Failure is Not an Option - Proven single-player strategy for all missions - Detailed maps and outlines for each mission - Tips on hostage rescue, bomb defusal, VIP Escort, and more - Learn how to use new weapons and equipment including the M60, LAW Rocket and Shield Gun - Killer strategies for playing as a Counter-Terrorist - All secrets and cheats revealed - Multiplayer strategies to make you a better online player




Counter Strike History


Book Description

""Counter Strike History"" explores the remarkable journey of Counter-Strike from a simple Half-Life mod to a global esports phenomenon. The book delves into the game's origins, evolution, and impact on the gaming industry, highlighting the power of community-driven development and balanced gameplay mechanics. It traces Counter-Strike's chronological development, from its creation by Minh Le and Jess Cliffe to its acquisition by Valve Corporation and the rise of Counter-Strike: Global Offensive in modern esports. The book offers a unique, multifaceted examination of Counter-Strike's success, combining technical game design analysis with cultural and economic insights. It explores the modding culture of the late 1990s, the challenges of creating a balanced multiplayer experience, and the emergence of virtual economies around in-game items. Drawing on interviews with key developers, professional players, and industry experts, the book provides a comprehensive view of Counter-Strike's impact on competitive gaming and online communities. Written in an accessible yet informative style, ""Counter Strike History"" caters to gamers, developers, and esports enthusiasts alike. It offers valuable insights into successful game design, community building, and the evolution of competitive gaming, making it an essential read for anyone interested in the intersection of technology, gaming, and digital culture.




Game Preview


Book Description

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.




HWM


Book Description

Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.




DOOM


Book Description

In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.




Learn to Play


Book Description

See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,




Counter Strike


Book Description

He Who Dares, Wins - Covers all "Counter-Strike" missions with maps and key locations identified - In-depth counter-terrorist and terrorist tactics - Complete inventory of weapons and gear - Strategies for handling hostage and demolition missions - The best camping spots and sniper positions located




HWM


Book Description

Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.




Half-Life Series


Book Description




Skiewed and Reviewed 2004 Back for More


Book Description

The 2004 edition looks at films, games, DVDs, as well as interviews from the past year and commentaries. All reviews are full length and uncut.