Create 2D Mobile Games with Corona SDK


Book Description

Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!




Corona SDK Mobile Game Development: Beginner's Guide - Second Edition


Book Description

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.




Mobile Game Engines


Book Description

This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.




Mobile Game Design Essentials


Book Description

A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games




E-Learning and Games


Book Description

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.




Frameworks, Methodologies, and Tools for Developing Rich Internet Applications


Book Description

Technological advances in the field of IT lead to the creation of new programs intended to merge the advantages of desktop-based programs with the advantages of Web-based programs in order to increase user accessibility and provide effective computer performance. Frameworks, Methodologies, and Tools for Developing Rich Internet Applications presents current research and analysis on the use of JavaScript and software development to establish new programs intended for the Web. With an in-depth look at computer and Web programming, this publication emphasizes the benefits and dynamic qualities of these emerging technologies. This book is an essential reference source for academicians, researchers, students, practitioners, and professionals interested in understanding and applying the advances in the combined fields of Web engineering and desktop programming in order to increase computer users’ visual experience and interactivity.




Mobile Devices


Book Description

Wireless and mobile communications have grown exponentially. The average individual now possesses a minimum of two smart mobile devices. The consistent advancement of mobile devices feeds the ever-growing appetite for faster bandwidth, uninterrupted connectivity, applications to fulfill the needs of consumers and businesses, and security for all of




The Mobile Learning Voyage - From Small Ripples to Massive Open Waters


Book Description

This book constitutes the proceedings of the 14th International Conference on Mobile and Contextual Learning, mLearn 2015, held in a cruise ship leaving from and arriving to Venice, Italy, in October 2015. The 22 revised full papers and 6 short papers presented were carefully reviewed and selected from 81 submissions. The papers deal with the topics related to the theme of the conference: "The mobile learning voyage: from small ripples to massive open waters". The conference theme paid tribute to the developments that brought mobile learning from its infancy steps in the early 2000s to maturity in 2015, while simultaneously paving the way for the broad and open waters ahead with new developments and progress in mobile learning, and emerging ambient technologies.




The Android Game Developer's Handbook


Book Description

Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution Who This Book Is For This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated. What You Will Learn Learn the prospects of Android in Game Development Understand the Android architecture and explore platform limitation and variations Explore the various approaches for Game Development using Android Learn about the common mistakes and possible solutions on Android Game Development Discover the top Cross Platform Game Engines and port games on different android platform Optimize memory and performance of your game. Familiarize yourself with different ways to earn money from Android Games In Detail Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market! Style and approach The book follows a handbook approach, focused on current and future game development trend from every possible aspect including monetization and sustainability in the market.




Applied Intelligence and Informatics


Book Description

This book constitutes the refereed proceedings of the First International Conference on Applied Intelligence and Informatics, AII 2021, held in Nottingham, UK, in July 2021. Due to the COVID-19 pandemic the conference was held in a fully virtual mode. The 26 full papers and 4 short papers presented were thoroughly reviewed and selected from the total 107 submissions. They are organized in the following topical sections: application of AI and informatics in disease detection; application of AI and informatics in healthcare; application of AI and informatics in pattern recognition; application of AI and informatics in network, security, and analytics; emerging applications of AI and informatics.