The Do-It-Yourself Escape Room Book


Book Description

A practical guide to create your very own escape room! Contains over 300 puzzle ideas! *Purchase includes link and password to download one full step-by-step escape room kit.* Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Ellsworth Lyman, founder of TheGameGal.com, offers a practical guide to creating your own do-it-yourself escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half provides multiple chapters of clues and challenges to use in your escape room, including codes, ciphers, mathematics, puzzles, physical objects, and more. This book is the perfect gift for puzzle enthusiasts looking for new challenges and families that are bored at home!




Create Your Own Escape Room


Book Description

Creating your own escape room at home can be a fun and challenging way to spend an afternoon or evening with your family or friends. An escape room is an adventure game in which players are locked in a room and have to use elements of the room to solve puzzles and escape within a set time limit. This book gives you practical advice to help you write your own story, create clues and puzzles, find props and run a successful event. We discuss tips for physical and online rooms, including where to find resources for the classroom. UPDATED for 2023: New Info for Cipher Codes: Pigpen, Morse code and Mirrored Letter Decoders. Additional sections: Online Escape Rooms for kids and adults Tips for solving Escape Rooms quickly 40 narrative ideas for your story Creating sound effects and adding emotion to your room Best websites reviewing Commercial Escape Rooms Cipher Codes: Pigpen, Morse code and Mirrored Letter Decoders Escape rooms do not need to be expensive to set up. You can make your own puzzles using our cipher codes and design props at home. This book is a fantastic gift for puzzle enthusiasts or families that want to create their own customised game! Order your revised copy today.




Build Your Own LEGO Escape Room


Book Description

Plan and build thrilling LEGO® escape rooms! Learn how to plan awesome LEGO escape rooms – with more than 30 LEGO puzzle ideas. Create your own escape rooms and challenge your friends. Follow one of three themed escape rooms: Egyptian Quest, Space Mission, and Safari Adventure, or pick and choose from more than 30 LEGO puzzles with building tips and easy-to-follow visual breakdowns to create your own escape rooms from scratch. Build Your Own LEGO Escape Room includes: - Over 30 build ideas for LEGO puzzles - Three themed escape rooms to build – with 6-8 challenges each. - Fun story pages to show how players will experience the game, easy-to-follow visual breakdowns of the LEGO models, and a step-by-step guide to setting up the game. - Advice on how to plan the escape rooms, from making them immersive and theme inspiration to linking puzzles and giving clues. Build Your Own LEGO Escape Room is ideal for 9–12 year-olds who love LEGO bricks, puzzles, and challenges! ©2022 The LEGO Group.




Unlocking the Potential of Puzzle-based Learning


Book Description

Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.




Planning Your Escape


Book Description

Never get stuck inside an escape room again, with this strategy guidebook to beating your favorite immersive interactive game—from a well-known game designer and puzzle enthusiast Chances are you have visited an escape room, whether for a birthday party, a corporate team-building exercise, or as a weekend excursion with your friends. But what does it take to maximize your chances of solving the puzzles, while ensuring everyone has a good time along the way? Planning Your Escape is the perfect guide to making sure you never get stuck in another escape room again. Game designer extraordinaire Laura Hall has all the best strategies for every room you might encounter, so your team can function like a well-oiled machine. This guide offers: -A history of puzzles and experiential entertainment, from the 4,000-year-old dexterity puzzles of Mohenjo-daro to the spectacle of immersive theater installations like Secret Cinema, Meow Wolf, and Sleep No More; -Different types of escape rooms, and solvable examples of the common puzzles they employ; -Common escape room player personality types, and how best to work with them; and -Advice for constructing your own escape rooms and puzzle hunts Bringing in a cast of experts, Planning Your Escape is the must-have strategy book for any escape room enthusiast, puzzle fan, and aspiring experience designer. Get ready to wow your friends and impress your co-workers with your new skills, and never enter a room you can’t get out of again!




Ditch That Textbook


Book Description

Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.




How to Start and Operate an Escape Room Business


Book Description

In this book, I will review the entire process of managing quests starting with finding the perfect location, marketing and finally selling your rooms. Using the successful example of our Conundroom quest rooms, I will show you how to create, manage, and advertise quests. I'll also discuss what you will need to pay attention to and what should never be your focus. I'll even include the mistakes we made, and the lessons learned from them.




How to Create a Low Cost Escape Room


Book Description

Have you thought about creating an escape room for your summer camp, youth group or community center, but you didn't know where to start or figured it would be too expensive? In this book you'll find... >A lot of different ideas for puzzles, clues and challenges >Theme and story ideas >A list of low cost props >Ways to supervise and give hints to groups >And even a sample game that you can use right away Escape Rooms (or Puzzle Rooms) can be a great team-building experience. And while you could design an elaborate set-up that cost thousands of dollars, you can also do it for just a couple of hundred dollars or less.




The Escape Industry


Book Description

Travel as a concept is universally attractive and the opportunities for fun, engaging branding and marketing in this sector are arguably limitless. Glamour and appeal aside, travel is a hugely competitive, multi-million pound industry and marketers of all sectors can learn important lessons from it. Catering for mass consumer travel, from business travel and adventure travel, to specialist and niche interests, the providers of escape have been impacted as much by technology as they have by the changing habits and desires of travellers themselves. The Escape Industry presents an expert view of travel marketing and branding, focusing particularly on how travel has been utterly transformed for both consumers and providers since the beginning of the 21st century. Mark Tungate focuses on some of the travel industry's most famous brands and shares how all marketers can learn from the industry's rich experience of digital transition. Tungate traces the evolution of this fascinating industry, from nineteenth century trailblazers such as Thomas Cook and The Ritz, to today's innovations such as TripAdvisor, Couchsurfing and Airbnb, and explores the branding secrets that have enabled them to survive. A lively read full of incidents, anecdotes, unexpected encounters and a ground-breaking report from the final frontier and space tourism, The Escape Industry is at the cutting edge of this attractive sector, examining some of the biggest names in the industry. It will take travel and tourism students, as well as marketing and branding practitioners, on a journey to the heart of a rapidly changing business.




Escape Room Puzzles


Book Description

Solve these fiendishly fun escape room puzzles without leaving your house! Escape rooms have become a popular group activity in cities across the world, with more than 8,000 venues in existence today. In Escape Room Puzzles, you can play the escape room games from the comfort of your chair, honing your mental skills in the process. Each of the puzzles in this book includes three different levels of difficulty, allowing first-timers and veterans alike to partake in the fun. Use your logical reasoning, mathematics, and observation skills to solve the puzzles and break out of the rooms!