Make a Splash!


Book Description

Discusses the sources of water, the importance of water in sustaining life, threats to Earth's water supply and ways in which children around the world are taking action to protect this vital natural resource.




I Can't Do That, Yet


Book Description

"Enna is a girl who doesn't believe in herself and often utters the phrase "I can't do that!" One night in a dream she sees all the possible future versions of herself, discovering that she can be any of those versions with time, knowledge and dedication. She develops a growth mindset throughout her journey and instead of saying "I can't do that," she learns to say "I can't do that YET!"--Back cover.




Nickelodeon PAW Patrol: Make a Splash!


Book Description

Get ready to spin, swim, and make a splash with the PAW Patrol pups! Join the PAW Patrol as they head on an underwater adventure to get their Sea Patrol badges! With peek-through windows, rotating characters, and die-cut surprises, this book is perfect for keeping little fingers busy. Set off on a scuba-diving rescue and get ready to spin, swim, and make a splash!




Microsoft Visual Basic 2013 Step by Step


Book Description

This hands-on, step-by-step guide to learning Visual Basic 2013 features practical guidance and examples for building professional applications for Windows and the Web.




Ant: The Definitive Guide


Book Description

Soon after its launch, Ant succeeded in taking the Java world by storm, becoming the most widely used tool for building applications in Java environments. Like most popular technologies, Ant quickly went through a series of early revision cycles. With each new version, more functionality was added, and more complexity was introduced. Ant evolved from a simple-to-learn build tool into a full-fledged testing and deployment environment.Ant: The Definitive Guide has been reworked, revised and expanded upon to reflect this evolution. It documents the new ways that Ant is being applied, as well as the array of optional tasks that Ant supports. In fact, this new second edition covers everything about this extraordinary build management tool from downloading and installing, to using Ant to test code. Here are just of a few of the features you'll find detailed in this comprehensive, must-have guide: Developing conditional builds, and handling error conditions Automatically retrieving source code from version control systems Using Ant with XML files Using Ant with JavaServer Pages to build Web applications Using Ant with Enterprise JavaBeans to build enterprise applications Far exceeding its predecessor in terms of information and detail, Ant: The Definitive Guide, 2nd Edition is a must-have for Java developers unfamiliar with the latest advancements in Ant technology. With this book at your side, you'll soon be up to speed on the premiere tool for cross-platform development.Author Steve Holzner is an award-winning author who s been writing about Java topics since the language first appeared; his books have sold more than 1.5 million copies worldwide.




Android Cookbook


Book Description

Jump in and build working Android apps with the help of over 200 tested recipes contributed by more than three dozen developers.




OpenGL Game Development By Example


Book Description

Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools. What You Will Learn Set up your development environment in Visual Studio using OpenGL Use 2D and 3D coordinate systems Implement an input system to handle the mouse and the keyboard Create a state machine to handle complex changes in the game Load, display, and manipulate both 2D and 3D graphics Implement collision detection and basic physics Discover the key components needed to complete a polished game Handle audio files and implement sound effects and music In Detail OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games. Style and approach An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.




Inside Delphi 2006


Book Description




Electron: From Beginner to Pro


Book Description

Discover how to take your existing web development skills and learn how to create desktop applications for macOS, Windows, and Linux, using GitHub's Electron. Learn how to combine the power of Node.js and Chromium to provide a powerful development platform for creating web applications that break free from the browser. Electron: From Beginner to Pro guides you through the capabilities that you have available to create desktop applications. Learn to use features like file system access, create native menus, OS-specific dialogs and more. The authors will show you how to package your application for distribution for multiple platforms and enable auto-updating. What You Will Learn Leverage your knowledge of HTML, CSS and JavaScript Use current web applications for the desktop Create and use Electron’s main process and render process to create effective desktop applications Communicate between processes and between windows Build desktop applications that can be updated and distributed Who This Book Is For Web developers looking to leverage their HTML, CSS and JavaScript skills to create desktop widgets and applications. Developers wanting to leverage existing a Web application to extend functionality with a desktop application.




Mastering Delphi 6


Book Description

Still the Best Delphi Resource A Fully Revised Version of the Book That Won the Delphi Informant Readers Choice Award If you're looking to capitalize on the powerful capabilities of the latest release of Delphi, Mastering Delphi 6 is the one resource you can't do without. Practical, tutorial-based coverage helps you develop key skills, solve tough problems, and build and implement sophisticated functionality in your database, client/server, and Internet applications. The special insights of Delphi expert Marco Cantu you an extra advantage as you complete successful projects and progress towards Delphi mastery. Coverage includes: Getting to know the new run-time library (RTL) Learning to use the VCL and CLX visual libraries Developing custom components Creating data-aware controls and custom datasets Mastering database programming with BDE and dbExpress Mastering client/server programming with InterBase Interfacing with Microsoft's ADO using the dbGo component set Taking advantage of Delphi's support for COM, OLE Automation, and COM+ Programming for a multitiered application architecture Taking advantage of Delphi's support for XML and SOAP technologies Building practical, powerful Web applications Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.