Creating Games with Unity, Substance Painter, & Maya


Book Description

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.




Game Character Development with Maya


Book Description

Great games have great characters: This comprehensive guide shows users how to create them using Maya 3D modelling software!




Creation and Humanity


Book Description

The third installment in a wide and deep constructive theology for our time This third volume of Veli-Matti Karkkainen’s ambitious five volume theology project develops a Christian theology of creation and humanity (theological anthropology) in dialogue with the Christian tradition, with contemporary theology in all its global and contextual diversity, and with other major living faiths -- Judaism, Islam, Buddhism, and Hinduism. In constructing his theology of creation and humanity, Karkkainen uniquely engages the natural sciences, including physical, cosmological, and neuroscientific theories. He devotes particular attention to the topics of divine action in a world subjected to scientific study, environmental pollution, human flourishing, and the theological implications of evolutionary theory -- with regard to both cosmos and humanity.




Creating a Ward Rig


Book Description

A six-time world champion at the prestigious Ward World Championship shares his techniques for making award-winning decoy rigs. Tom Christie provides detailed instructions for carving and painting three different birds, plus patterns, paint swatches, and tips on how to make your decoys look alive on the water. No matter what you carve, Creating a World Rig will s how you how you can do it even better. Inside you will find patterns and instructions for aDrake wigeonDrake mallardHen mallard Plus, everything you need to know to create birds that will look great on the water or on display in your home.




Rig it Right! Maya Animation Rigging Concepts


Book Description

Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O’Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. After you have moved beyond basic bi-pedal characters, Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!) Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website (www.focalpress.com/cw/ohailey) and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book Coffee is not required – but encouraged.




Style Manual


Book Description




The Breeder's Gazette


Book Description




Maya Professional Tips and Techniques


Book Description

Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more—and helpful full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.




3DIY


Book Description

A must-have read for anyone looking to take their independently-produced film or video into the 3rd dimension. The text features technical, practical, and inspirational insight from the visionaries who've been producing 3D film and video for decades, not just in the recent past. They offer low-cost techniques and tricks they've been implementing themselves for years. A variety of styles are discussed, from full CG to time lapse - even a film made during a freefall skydive jump! The filmmakers discuss * Options for on-set playback * Preparing for final playback in various formats * Adapting existing technology to your needs * Post production software choices * Working with computer graphics in 3D This book includes 3D glasses and a companion YouTube channel featuring the work of the filmmakers featured in the book (which you can view in 3D with the glasses), as well as the opportunity for you to upload your own videos for critique and feedback from the author and others. 3D glasses are not included in the purchase of the e-book of 3-DIY. If you have purchased the e-book, and would like a pair of 3D glasses, please contact the publisher at [email protected]




The USS Ward


Book Description

In 1940, the threat of war in the Pacific forced the United States to expand its fleet quickly. This effort included reconditioning and recommissioning "four stackers" from the navy's reserve fleet. Built in 1918 to fight German submarines, the USS Ward earned at Pearl Harbor the distinction of firing the first shot in America's war against Japan. In the three years that followed, it was bombed, shelled, strafed, and finally sunk (on December 7, 1944), yet none of her crew of 125 men ever lost a life in combat. Information is drawn from naval records as well as from interviews with surviving crewmen. Appendices provide Ward technical data, a chronology of major events, listings of citations earned in World War II and of amphibious landings, and a roster of personnel.