3D Game-based Filmmaking


Book Description

The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.




The Noble Approach


Book Description

This extraordinary volume examines the life and animation philosophy of Maurice Noble, the noted American animation background artist and layout designer whose contributions to the industry span more than 60 years and include such cartoon classics as Duck Dodgers in the 24 ½th Century, What's Opera, Doc?, and The Road Runner Show. Revered throughout the animation world, his work serves as a foundation and reference point for the current generation of animators, story artists, and designers. Written by Noble's longtime friend and colleague Tod Polson and based on the draft manuscript Noble worked on in the years before his death, this illuminating book passes on his approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career.




3D Animation Essentials


Book Description

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.




Ideas for the Animated Short


Book Description

Learn how to generate and develop successful story ideas that fulfill the unique storytelling challenges of animation shorts between 2-5 minutes in length.




Introducing Autodesk Maya 2013


Book Description

A complete update to the popular Autodesk Official Training Guide for Maya Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, cartoons, and other animation. This bestselling, official guide is a must for 3D beginners who want a thorough grounding in this dynamic and complex software. Fully updated for the newest version of Maya, the book explains the interface and the basics of modeling, texturing, animating, dynamics, visualization, and visual effects. Fun and challenging tutorials lead you through the nuances of the software and offer plenty of chances to practice what you've learned. The Autodesk Official Training Guide for Maya, endorsed and promoted by Autodesk to its 2,500 Authorized Training Centers worldwide Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners the knowledge and confidence they need Shows how to master the interface and the basics of modeling, texturing, animating, and visual effects Step-by-step tutorials offer realistic, professional challenges for those new to 3D and those switching from another 3D application Materials are available for instructors who want to use this guide with their students Introducing Autodesk Maya is the perfect guide to get you up and running on the world's most popular professional 3D application.




Popular Mechanics


Book Description

Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.




Modern Living


Book Description

A book and DVD on the unparalleled and offbeat work of animator Han Hoogerbrugge.




Hybrid Animation


Book Description

Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.




Moms Don't Have Time to Have Kids


Book Description

53 SHORT ESSAYS FOR BUSY PEOPLE . . . BY 49 AMAZING AUTHORS. Too tired to think? No time to read books? Zibby Owens gets it. Award-winning podcaster of Moms Don’t Have Time to Read Books and mother of four (ages six to fourteen) compiled fifty-three essays by forty-nine authors to help the rest of us feel understood, inspired, and less alone. The authors, all previous guests on her podcast (go listen!), include fifteen New York Times bestselling authors, five national bestsellers, and twenty-nine award-winning/notable/critically acclaimed writers. The super short essays were inspired by a few other things moms don't have time to do: sleep, get sick, write, lose weight, and see friends. Read one a week and you'll finish the whole book in a year: accomplishment! Topics range from taking care of an aging grandmother, mourning the loss of a family member, battling insomnia, wrestling with body image, coping with chronic illness, navigating writer's block, the power of women's friendship, and more juicy stuff. You'll laugh, cry, think, and feel like you just had coffee with a close friend. If that best friend were a world-renowned author. Contributors include: Aimee Agresti, Esther Amini, Chandler Baker, Adrienne Bankert, Andrea Buchanan, Terri Cheney, Jeanine Cummins, Stephanie Danler, KJ Dell'Antonia, Lydia Fenet, Michael Frank, Elyssa Friedland, Melissa Gould, Nicola Harrison, Kristy Woodson Harvey, Joanna Hershon, Angela Himsel, Richie Jackson, Shelli Johannes, Lily King, Jean Kwok, Heather Land, Brooke Adams Law, Caroline Leavitt, Jenny Lee, Shannon Lee, Elizabeth Lesser, Gigi Levangie, Emily Liebert, Lynda Loigman, Abby Maslin, Sarah McColl, Jeanne McCulloch, Malcolm Mitchell, Arden Myrin, Carla Naumburg, Rex Ogle, Zibby Owens, Camille Pagán, Elizabeth Passarella, Allison Pataki, Lindsay Powers, Susie Orman Schnall, Susan Shapiro, Melissa T. Shultz, Claire Bidwell Smith, Rev. Lydia Sohn, Laura Tremaine, and Cecily von Ziegesar.




The Computer-animated Film


Book Description

An exploration of first person narrative documentary in China's post-Mao era