Cthulhu Dark Ages


Book Description

A New Call of Cthulhu Roleplaying Game from Chaosium Inc.Cthulhu Dark Ages950 A.D. -- The world is torn apart: empires and kingdoms have endured two centuries of invasions, and now warlords fight over the remains like wild dogs. The clergy is weak and morally depraved, cities are depopulated, trade is stagnant and violence reigns everywhere. History is coming into the Sixth Age of humankind, the ultimate age before the end of the world.The Byzantine Theodoras Philetas translated the Al Azif into Greek, and renames it the Necronomicon. It will take one century before that blasphemous tome is finally condemned, and most copies destroyed.CTHULHU DARK AGES continues with Lovecraft's sinister tradition of men and women struggling against the dark forces of the Cthulhu Mythos, but in a time nearly one thousand years before Lovecraft's birth.CTHULHU DARK AGES is a compleat roleplaying game using Chaosium's classic Basic Roleplaying System. All you need to play are some dice and some friends.For more info, or graphics contact mailto: [email protected]




Cthulhu Dark Ages


Book Description




Cthulhu Through the Ages (Call of Cthulhu Roleplaying)


Book Description

GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS CTHULHU THROUGH THE AGES was created to help players adopt the latest rule-set for the wide range of settings published by Chaosium Inc. Here you will find straight-forward guidance and era-specific rules for investigator creation for seven different settings, along with updated rules for combat for CTHULHU DARK AGES, CTHULHU INVICTUS, and MYTHIS ICELAND, as well as a sprinkling of other topics like scenario seeds, setting-specific monsters, and investigator organizations.




Cthulhu Invictus


Book Description

All roads lead to Rome, the greatest city of the Ancient World. Anything you desire is available in this city of over a million people. Its all here: goods from far off Parthia; pottery from Brittania; food from Egypt; vile tomes from Syria; and murderous cults from Africa. The mighty Empire is pressed on all sides by foes, both mundane and otherworldly. Forces within the Empire itself are growing in power, drawing on the most ancient of horrors to corrupt it from within. Welcome to Rome.




Atomic-Age Cthulhu


Book Description

[CALL OF CTHULHU ROLEPLAYING] ATOMIC-AGE CTHULHU brings Lovecraftian horror roleplaying into the post-war golden age. Here you find background and history that led to the development of the 1950s world, along with new skills and professions for your investigators. A number of Sinister Seeds are included to help you grow your own 1950s horrors, but seven complete adventures are ready for you to spring on your unsuspecting players.




New Dark Age


Book Description

From the highly acclaimed author of WAYS OF BEING. We live in times of increasing inscrutability. Our news feeds are filled with unverified, unverifiable speculation, much of it automatically generated by anonymous software. As a result, we no longer understand what is happening around us. Underlying all of these trends is a single idea: the belief that quantitative data can provide a coherent model of the world, and the efficacy of computable information to provide us with ways of acting within it. Yet the sheer volume of information available to us today reveals less than we hope. Rather, it heralds a new Dark Age: a world of ever-increasing incomprehension. In his brilliant new work, leading artist and writer James Bridle offers us a warning against the future in which the contemporary promise of a new technologically assisted Enlightenment may just deliver its opposite: an age of complex uncertainty, predictive algorithms, surveillance, and the hollowing out of empathy. Surveying the history of art, technology and information systems he reveals the dark clouds that gather over discussions of the digital sublime.







Mythic Britain


Book Description

Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.Take up your spears. Swear your oaths. Ready your shields.Welcome to the Dark Ages!Mythic Britain requires the Mythras Core Rules.Comes complete with a separate full colour map of Mythic Britain.




Pulp Cthulhu


Book Description

Call of Cthulhu RPG 1930s




The Grand Grimoire of Cthulhu Mythos Magic


Book Description

Over 550 spells of dire consequences, secrets, and unfathomable power! Here are gathered spells drawn from over thirty years of Call of Cthulhusupplements and scenarios. Each spell has been revised for the Call of Cthulhu 7thedition game, including optional Deeper Magic for the most powerful of Mythossorcerers and monsters, with which to beguile and confound investigators. Packed full of advice and guidance on diverse matters including spell names,elements of spell casting, magical components, and astronomical considerations.Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use thisgrimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement forKeepers of Arcane Lore. Requires the Call of Cthulhu Rulebook.