Cutting Plays for Performance


Book Description

Cutting Plays for Performance offers a practical guide for cutting a wide variety of classical and modern plays. This essential text offers insight into the various reasons for cutting, methods to serve different purposes (time, audience, story), and suggests ways of communicating cuts to a production team. Dealing with every aspect of the editing process, it covers structural issues, such as plot beats, rhetorical concepts, and legal considerations, why and when to cut, how to cut with a particular goal in mind such as time constraints, audience and storytelling, and ways of communicating cuts to a production team. A set of practical worksheets to assist with the planning and execution of cuts, as well as step-by-step examples of the process from beginning to end in particular plays help to round out the full range of skills and techniques that are required when approaching this key theatre-making task. This is the first systematic guide for those who need to cut play texts. Directors, dramaturgs, and teachers at every level from students to seasoned professionals will find this an indispensable tool throughout their careers.




Ten-minute Theatre


Book Description




Cutting Edge Craps


Book Description

Frank Scoblete and Dominator are two of the best dice rollers in the nation, and they're back to share even more secrets and tips for craps players looking to get an edge on the game. The authors thoroughly explain their proven "Cutting Edge Craps" technique with photos and words that make their system easy for anyone to learn, whether you're a veteran of the craps table or new to the game. The authors have a variety of elements to their teaching system, including how to set the dice to improve the odds of hitting different sets of numbers, how to throw the dice in a controlled manner, why using the 5-Count will reduce the house's edge, and how to push the casino to offer a better game for you than others get. Everyone else at the craps table is gambling, but you'll be the only one with improved odds at the table after reading "Cutting Edge Craps."




The Firebird Chronicles


Book Description

In this fantasy adventure, Fletcher and Scoop are Apprentice Adventurers from the ancient establishment of Blotting's Academy on Fullstop Island. This is the place where all story characters are trained. The trouble is, they can't remember how they got there. It's the first day of term, but the two apprentices soon realise something is wrong. Things are going missing, including their own memories, and Scoop has the unsettling feeling that something is creeping in the shadows. As the children search for answers, they become entangled with the life of the Storyteller, the islands creator and king. They journey to his wedding banquet and find themselves uncovering a hidden past. What is their connection to this mysterious man? And is there more to him than meets the eye? ,




And They Dance Real Slow in Jackson


Book Description

THE STORY: In Jackson, a small town in rural Indiana, Elizabeth Ann Willow lives with her father and mother. Crippled at birth with polio, Elizabeth Ann is confined to a wheelchair and must wear leg braces, which cuts her off from the other childre




The Tragedy of Titus Andronicus


Book Description

"The Tragedy of Titus Andronicus" by William Shakespeare is a gripping and intense drama that explores themes of revenge, betrayal, and the destructive consequences of violence. Set in ancient Rome, the play follows the tragic downfall of the noble general Titus Andronicus and his family as they become embroiled in a cycle of vengeance and bloodshed. At the heart of the story is the brutal conflict between Titus Andronicus and Tamora, Queen of the Goths, whose sons are executed by Titus as retribution for their crimes. In retaliation, Tamora and her lover, Aaron the Moor, orchestrate a series of heinous acts of revenge against Titus and his family, plunging them into a spiral of madness and despair. As the body count rises and the atrocities escalate, Titus is consumed by grief and rage, leading to a climactic showdown that culminates in a shocking and tragic conclusion. Along the way, Shakespeare explores themes of honor, justice, and the nature of humanity, offering a searing indictment of the cycle of violence and the capacity for cruelty that lies within us all.




James and the Giant Peach


Book Description

This dramatization of Roald Dahl's beloved book can be performed in school and at summer camp, acted out at home or simply read together by a group of friends.




Radium Girls


Book Description

In 1926, radium was a miracle cure, Madame Curie an international celebrity, and luminous watches the latest rage- until the girls who painted them began to fall ill with a mysterious disease. Inspired by a true story, Radium Girls traces the efforts of Grace Fryer, a dial painter, as she fights for her day in court. Her chief adversary is her former employer, Arthur Roeder, an idealistic man who cannot bring himself to believe that the same element that shrinks tumors could have anything to do with the terrifying rash of illnesses among his employees. As the case goes on, however, Grace finds herself battling not only with the U.S. Radium Corporation, but also with her own family and friends, who fear that her campaign for justice will backfire.




Play at Work


Book Description

Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.




Gossamer


Book Description

A novel “as haunting as a dream” from the New York Times-bestselling, Newbery Medal-winning author of The Giver (Kirkus Reviews, starred review). Where do dreams come from? What stealthy nighttime messengers are the guardians of our most deeply hidden hopes and our half-forgotten fears? This imaginative novel confronts these questions and explores the conflicts between the gentle bits and pieces of the past that come to life in dream, and the darker horrors that find their form in nightmare. In a haunting story that tiptoes between reality and fantasy, two people—a lonely, sensitive woman and a damaged, angry boy—face their own histories and discover what they can be to one another, renewed by the strength that comes from a tiny, caring creature they will never see. “Lyrical, richly descriptive prose ushers readers into a fascinating parallel world inhabited by appealingly quirky characters.”—Publishers Weekly (starred review) “A beautiful novel with an intriguing premise.”—School Library Journal (starred review)