Cyber Viking


Book Description

Eric Yang is thirty two, a combat veteran of the Saudi war, and a student at Denver University(DU). His goal was to reintegrate back into society. His service freed him from the mistakes of his past. His dedication pushed him to achieve more from life even with his disabilities. While not all scars from war are visible, Eric was given a cybernetic arm that even scientists in 2032 considered futuristic.An isolated semester at DU is disrupted by his doctor's dire warning. The asteroid barreling toward Earth is an alien spacecraft with hostile intent. Eric scrambles to plan, consolidate, and form his team while the rest of an oblivious society is prevented from vital information.




Eaters of the Dead


Book Description

From the bestselling author of Jurassic Park, Timeline, and Sphere comes an epic tale of unspeakable horror. It is 922 A.D. The refined Arab courtier Ibn Fadlan is accompanying a party of Viking warriors back to their home. He is appalled by their customs—the gratuitous sexuality of their women, their disregard for cleanliness, and their cold-blooded sacrifices. As they enter the frozen, forbidden landscape of the North—where the day’s length does not equal the night’s, where after sunset the sky burns in streaks of color—Fadlan soon discovers that he has been unwillingly enlisted to combat the terrors in the night that come to slaughter the Vikings, the monsters of the mist that devour human flesh. But just how he will do it, Fadlan has no idea.




Cyberpunk


Book Description

Using the exploits of three international hackers, Cyberpunk explores the world of high-tech computer rebels and the subculture they've created. In a book as exciting as any Ludlum novel, the authors show how these young outlaws have learned to penetrate the most sensitive computer networks and how difficult it is to stop them.




The Singularity Is Near


Book Description

NEW YORK TIMES BESTSELLER • Celebrated futurist Ray Kurzweil, hailed by Bill Gates as “the best person I know at predicting the future of artificial intelligence,” presents an “elaborate, smart, and persuasive” (The Boston Globe) view of the future course of human development. “Artfully envisions a breathtakingly better world.”—Los Angeles Times “Startling in scope and bravado.”—Janet Maslin, The New York Times “An important book.”—The Philadelphia Inquirer At the onset of the twenty-first century, humanity stands on the verge of the most transforming and thrilling period in its history. It will be an era in which the very nature of what it means to be human will be both enriched and challenged as our species breaks the shackles of its genetic legacy and achieves inconceivable heights of intelligence, material progress, and longevity. While the social and philosophical ramifications of these changes will be profound, and the threats they pose considerable, The Singularity Is Near presents a radical and optimistic view of the coming age that is both a dramatic culmination of centuries of technological ingenuity and a genuinely inspiring vision of our ultimate destiny.




Storming the Reality Studio


Book Description

The term "cyberpunk" entered the literary landscape in 1984 to describe William Gibson's pathbreaking novel Neuromancer. Cyberpunks are now among the shock troops of postmodernism, Larry McCaffery argues in Storming the Reality Studio, marshalling the resources of a fragmentary culture to create a startling new form. Artificial intelligence, genetic engineering, multinational machinations, frenetic bursts of prose, collisions of style, celebrations of texture: although emerging largely from science fiction, these features of cyberpunk writing are, as this volume makes clear, integrally related to the aims and innovations of the literary avant-garde. By bringing together original fiction by well-known contemporary writers (William Burroughs, Thomas Pynchon, Don DeLillo, Kathy Acker, J. G. Ballard, Samuel R. Delany), critical commentary by some of the major theorists of postmodern art and culture (Jacques Derrida, Fredric Jameson, Timothy Leary, Jean-François Lyotard), and work by major practitioners of cyberpunk (William Gibson, Rudy Rucker, John Shirley, Pat Cadigan, Bruce Sterling), Storming the Reality Studio reveals a fascinating ongoing dialog in contemporary culture. What emerges most strikingly from the colloquy is a shared preoccupation with the force of technology in shaping modern life. It is precisely this concern, according to McCaffery, that has put science fiction, typically the province of technological art, at the forefront of creative explorations of our unique age. A rich opporunity for reading across genres, this anthology offers a new perspective on the evolution of postmodern culture and ultimately shows how deeply technological developments have influenced our vision and our art. Selected Fiction contributors: Kathy Acker, J. G. Ballard, William S. Burroughs, Pat Cadigan, Samuel R. Delany, Don DeLillo, William Gibson, Harold Jaffe, Richard Kadrey, Marc Laidlaw, Mark Leyner, Joseph McElroy, Misha, Ted Mooney, Thomas Pynchon, Rudy Rucker, Lucius Shepard, Lewis Shiner, John Shirley, Bruce Sterling, William Vollman Selected Non-Fiction contributors: Jean Baudrillard, Jacques Derrida, Joan Gordon, Veronica Hollinger, Fredric Jameson, Arthur Kroker and David Cook, Timothy Leary, Jean-François Lyotard, Larry McCaffery, Brian McHale, Dave Porush, Bruce Sterling, Darko Suvin, Takayuki Tatsumi




Takedown


Book Description

The dramatic true story of the capture of the world's most wanted cyberthief by brilliant computer expert Tsutomu Shimomura, describes Kevin Mitnick's long computer crime spree, which involved millions of dollars in credit card numbers and corporate trade secrets. Reprint. NYT.




Beardmore


Book Description

In 1936, long before the discovery of the Viking settlement at L'Anse aux Meadows, the Royal Ontario Museum made a sensational acquisition: the contents of a Viking grave that prospector Eddy Dodd said he had found on his mining claim east of Lake Nipigon. The relics remained on display for two decades, challenging understandings of when and where Europeans first reached the Americas. In 1956 the discovery was exposed as an unquestionable hoax, tarnishing the reputation of the museum director, Charles Trick Currelly, who had acquired the relics and insisted on their authenticity. Drawing on an array of archival sources, Douglas Hunter reconstructs the notorious hoax and its many players. Beardmore unfolds like a detective story as the author sifts through the voluminous evidence and follows the efforts of two unlikely debunkers, high-school teacher Teddy Elliott and government geologist T.L. Tanton, who find themselves up against Currelly and his scholarly allies. Along the way, the controversy draws in a who’s who of international figures in archaeology, Scandinavian studies, and the museum world, including anthropologist Edmund Carpenter, whose mid-1950s crusade against the find’s authenticity finally convinced scholars and curators that the grave was a fraud. Shedding light on museum practices and the state of the historical and archaeological professions in the mid-twentieth century, Beardmore offers an unparalleled view inside a major museum scandal to show how power can be exercised across professional networks and hamper efforts to arrive at the truth.




The Search for the Power Orb


Book Description

When the carelessness of Izzy, the guard's son, allows the Hacker to steal the Power Orb from Serentia that the villain plans to use to take over cyberspace, Jackie, Matt, and Inez are brought in from Earth to help Izzy get it back.




The Undeclared War


Book Description




Conflicts, Crimes and Regulations in Cyberspace


Book Description

The study of cyberspace is relatively new within the field of social sciences, yet interest in the subject is significant. Conflicts, Crimes and Regulations in Cyberspace contributes to the scientific debate being brought to the fore by addressing international and methodological issues, through the use of case studies. This book presents cyberspace as a socio-technical system on an international level. It focuses on state and non-state actors, as well as the study of strategic concepts and norms. Unlike global studies, the socio-technical approach and “meso” scale facilitate the analysis of cyberspace in international relations. This is an area of both collaboration and conflict for which specific modes of regulation have appeared.