Dance Dance Revolution


Book Description

Adrienne Rich chose Cathy Park Hong's "audacious" (Los Angeles Times) second book as the winner of the 2006 Barnard Women Poets Prize. Named one of the Los Angeles Times's Best Science Fiction Books in 2007, Dance Dance Revolution is a genre-bending tour de force told from the perspective of the Guide, a former dissident and tour guide of an imagined desert city.




Dancing with the Revolution


Book Description

Elizabeth B. Schwall aligns culture and politics by focusing on an art form that became a darling of the Cuban revolution: dance. In this history of staged performance in ballet, modern dance, and folkloric dance, Schwall analyzes how and why dance artists interacted with republican and, later, revolutionary politics. Drawing on written and visual archives, including intriguing exchanges between dancers and bureaucrats, Schwall argues that Cuban dancers used their bodies and ephemeral, nonverbal choreography to support and critique political regimes and cultural biases. As esteemed artists, Cuban dancers exercised considerable power and influence. They often used their art to posit more radical notions of social justice than political leaders were able or willing to implement. After 1959, while generally promoting revolutionary projects like mass education and internationalist solidarity, they also took risks by challenging racial prejudice, gender norms, and censorship, all of which could affect dancers personally. On a broader level, Schwall shows that dance, too often overlooked in histories of Latin America and the Caribbean, provides fresh perspectives on what it means for people, and nations, to move through the world.




An Introduction to Game Studies


Book Description

An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.




Data Sketches


Book Description

In Data Sketches, Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects, and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes – from the Olympics to Presidents & Royals and from Movies to Myths & Legends – each pair of visualizations explores different technologies and forms, blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate, behind-the-scenes account of all 24 projects and shares the authors’ personal notes and drafts every step of the way. The book features: Detailed information on data gathering, sketching, and coding data visualizations for the web, with screenshots of works-in-progress and reproductions from the authors’ notebooks Never-before-published technical write-ups, with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages, showcasing all 24 final data visualizations This book is perfect for anyone interested or working in data visualization and information design, and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling.




Rhythm Rhythm Revolution


Book Description




Dancing with Cuba


Book Description

In 1970 a young dancer named Alma Guillermoprieto left New York to take a job teaching at Cuba’s National School of Dance. For six months, she worked in mirrorless studios (it was considered more revolutionary); her poorly trained but ardent students worked without them but dreamt of greatness. Yet in the midst of chronic shortages and revolutionary upheaval, Guillermoprieto found in Cuba a people whose sense of purpose touched her forever. In this electrifying memoir, Guillermoprieto–now an award-winning journalist and arguably one of our finest writers on Latin America– resurrects a time when dancers and revolutionaries seemed to occupy the same historical stage and even a floor exercise could be a profoundly political act. Exuberant and elegiac, tender and unsparing, Dancing with Cuba is a triumph of memory and feeling.




Revolutionary Bodies


Book Description

At publication date, a free ebook version of this title will be available through Luminos, University of California Press’s Open Access publishing program. Visit www.luminosoa.org to learn more. Revolutionary Bodies is the first English-language primary source–based history of concert dance in the People’s Republic of China. Combining over a decade of ethnographic and archival research, Emily Wilcox analyzes major dance works by Chinese choreographers staged over an eighty-year period from 1935 to 2015. Using previously unexamined film footage, photographic documentation, performance programs, and other historical and contemporary sources, Wilcox challenges the commonly accepted view that Soviet-inspired revolutionary ballets are the primary legacy of the socialist era in China’s dance field. The digital edition of this title includes nineteen embedded videos of selected dance works discussed by the author.




A Russian Dance of Death


Book Description




My Seventh-Grade Life in Tights


Book Description

The perfect book for kids who are fans of Dancing with the Stars: Juniors! Football hero. Ninja freestyler. It's seventh grade. Anything is possible. All Dillon wants is to be a real dancer. And if he wins a summer scholarship at Dance-Splosion, he’s on his way. The problem? His dad wants him to play football. And Dillon’s freestyle crew, the Dizzee Freekz, says that dance studios are for sellouts. His friends want Dillon to kill it at the audition—so he can turn around and tell the studio just how wrong their rules and creativity-strangling ways are. At first, Dillon’s willing to go along with his crew’s plan, even convincing one of the snobbiest girls at school to work with him on his technique. But as Dillon’s dancing improves, he wonders: what if studios aren’t the enemy? And what if he actually has a shot at winning the scholarship? Dillon’s life is about to get crazy . . . on and off the dance floor in this kid-friendly humorous debut by Brooks Benjamin. ** "I couldn't stop smiling. Equal parts hilarious and heartwarming, Dillon's journey to find his people and his place in the world will charm everyone lucky enough to come along for the ride."--Jessica Cluess, author of A Shadow Bright and Burning “A rollicking, big-hearted breakdance of a book. It’s a story about friendship that’s got all the moves: humor both sly and slapstick, a diverse cast of characters, and a winning narrator who’s trying to learn how to follow his heart, find the beat, and dance his pants right off.” —Kate Hattemer, author of The Vigilante Poets of Selwyn Academy




Playable Bodies


Book Description

Playable Bodies investigates what happens when machines teach humans to dance. Dance video games work as engines of humor, shame, trust, and intimacy, urging players to dance like nobody's watching--while being tracked by motion-sensing interfaces in their living rooms. The chart-topping dance game franchises Just Dance and Dance Central transform players' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. Author Kiri Miller shows how these games teach players to regard their own bodies as both interfaces and avatars, and how a convergence of choreography and programming code is driving a new wave of full-body virtual-reality media experiences. Drawing on five years of ethnographic research with players, game designers, and choreographers, Playable Bodies situates dance games in a media ecology that includes the larger game industry, viral music videos, reality TV competitions, marketing campaigns, consumer reviews, social media discourse, and emerging surveillance technologies. Miller tracks the circulation of dance gameplay and related "body projects" across media platforms to reveal how dance games function as "intimate media," configuring new relationships among humans, interfaces, music and dance repertoires, and social media practices.