Dangerous Games


Book Description

London, 1851. An alluring, outspoken widow and an enigmatic agent are drawn into a web of power, greed, and ambition that threatens to overturn the very future of the British Empire. . . Society knows Lilly Clarence Hampton as a respected widow who was wildly in love with her husband, the architect of London's famed Crystal Palace. The truth. . .well, the truth would cost Lilly her reputation, her freedom, and quite possibly her life. And one man has uncovered it--the reclusive, savagely handsome Julian St. Martin. A former agent of the Crown, Julian intends to blackmail Lilly to obtain plans to the Palace, where the Koh-I-Noor--the largest diamond in the world--will be presented to Queen Victoria at the Great Exhibition. Men have committed all manner of crimes to possess the fabled gem, but Julian's intentions are even darker. And the closer he gets to the beguiling Lilly, the more complicated matters become. Succumbing to intense, primal desire, Julian and Lilly both become pawns in a wicked game where no one can be trusted, and where the final, shocking truth will test their newfound passion to the limit. . .




The Most Dangerous Game


Book Description

Sanger Rainsford is a big-game hunter, who finds himself washed up on an island owned by the eccentric General Zaroff. Zaroff, a big-game hunter himself, has heard of Rainsford’s abilities with a gun and organises a hunt. However, they’re not after animals – they’re after people. When he protests, Rainsford the hunter becomes Rainsford the hunted. Sharing similarities with "The Hunger Games", starring Jennifer Lawrence, this is the story that created the template for pitting man against man. Born in New York, Richard Connell (1893 – 1949) went on to become an acclaimed author, screenwriter, and journalist. He is best remembered for the gripping novel "The Most Dangerous Game" and for receiving an Oscar nomination for the screenplay "Meet John Doe".




Midnight Mansion.


Book Description

Dangerous Games features exciting adventure-story plotlines and contemporary illustrations to engage reluctant older readers. Each story sees them designing and developing a computer game which they then enter for real... Tom is delighted to discover extra gadgets have been built into a new computer game about a haunted hous.




Midnight Moon


Book Description




Midnight in the Garden of Good and Evil


Book Description

NATIONAL BESTSELLER • A modern classic of true crime, set in a most beguiling Southern city—now in a 30th anniversary edition with a new afterword by the author “Elegant and wicked . . . might be the first true-crime book that makes the reader want to book a bed and breakfast for an extended weekend at the scene of the crime.”—The New York Times Book Review Shots rang out in Savannah’s grandest mansion in the misty, early morning hours of May 2, 1981. Was it murder or self-defense? For nearly a decade, the shooting and its aftermath reverberated throughout this hauntingly beautiful city of moss-hung oaks and shaded squares. In this sharply observed, suspenseful, and witty narrative, John Berendt skillfully interweaves a hugely entertaining first-person account of life in this isolated remnant of the Old South with the unpredictable twists and turns of a landmark murder case. It is a spellbinding story peopled by a gallery of remarkable characters: the well-bred society ladies of the Married Woman’s Card Club; the turbulent young gigolo; the hapless recluse who owns a bottle of poison so powerful it could kill every man, woman, and child in Savannah; the aging and profane Southern belle who is the “soul of pampered self-absorption”; the uproariously funny drag queen; the acerbic and arrogant antiques dealer; the sweet-talking, piano-playing con artist; young people dancing the minuet at the black debutante ball; and Minerva, the voodoo priestess who works her magic in the graveyard at midnight. These and other Savannahians act as a Greek chorus, with Berendt revealing the alliances, hostilities, and intrigues that thrive in a town where everyone knows everyone else. Brilliantly conceived and masterfully written, Midnight in the Garden of Good and Evil is a sublime and seductive reading experience.




The Games of Supervillainy


Book Description

Get ready for the action-packed follow up to The Rules of Supervillainy. This time with zombies, zombified heroes and villains, cults, magic, superscience, a dragon, a Greek demigod, and so much more! Gary and Cloak have returned from the supervillain prison on the moon only to discover the city he plans to conquer and rule with an iron fist has been overrun with the living dead. Once again taking up the mantle of Merciless, the villain without mercy, Gary will have to pull it together quickly, find his wife, his gang, and a whole lot of help to stop the Brotherhood of Infamy from slaughtering the population of Falconcrest City and opening a portal to summon a Primal force of creation. But Gary has a plan, or at least he's sure he'll have one soon. Just give him a second.




Mondo Macabro


Book Description

The author of "Immoral Tales" now brings readers into the exotic, erotic, and eccentric international film scene. Fully illustrated, this book includes an Indian song-and-dance version of "Dracula"; Turkish version of "Star Trek" and "Superman"; China's "hopping vampire" films, and much more. 332 illustrations. of color photos.




The Eye of Midnight


Book Description

In May 1929 Maxine Campbell and her cousin William Battersea arrive at their grandfather's house in New Jersey to find that the house is empty--and soon they're caught up in the contest for an ancient Arabian relic called the Eye of Midnight, which several secret societies are willing to do anything to posses.




Street Wars


Book Description

Suspense fiction. Adventure fiction. New range of gripping fiction for reluctant or struggling readers, with graphic novel style art illustrations. For kids ages 10-14, with reading age of 7-8.




Video Source Book


Book Description

A guide to programs currently available on video in the areas of movies/entertainment, general interest/education, sports/recreation, fine arts, health/science, business/industry, children/juvenile, how-to/instruction.