Dangerous Realms


Book Description

Lydia Halsin is excited when she is given first solo mission for Paranormal Investigations because it will fulfill her life long goal of being the best Paranormal Investigator she can be. Unfortunately the case turns out to be a murky quagmire of traps that an evil villain has set for her in order to see her dead. Frey Lindgren is a powerful Norse immortal with nothing but time on his hands and grudges to bear. Though in a strange twist of fate, as Frey looks into the news more he comes across Lydia Halsin, and immediately recognizes the danger it, ready to take on whatever may come. As Frey and Lydia work together to overcome the traps before them, more twists and turns develop, eventually leading to a huge revelation, the Ragnarok, or the apocalypse, may not be that far off after all. In a bid to save life on Earth, Frey and Lydia journey in the unknown and hunt for the core power of the Seven Isles of Atlantis. Though time is not on their side and the window to save life is closing fast.




Dangerous Games


Book Description

Return to the fabled Netherese Empire, a land of dangerous magical intrigue where mortals must fight to claim their own destinies In the empire of Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods, Sunbright Steelshanks and Candlemas have just escaped the Lower Planes. Caught up in the games of the gods, the adventurers have their own concerns. As Sunbright seeks to rescue his lover AND Candlemas searches for a cure for the disease afflicting the Netherese grain crops, the two encounter a fallen star and Karsus, the arcanist who has transported himself through time to find it. Traveling through Faerûn and time itself, Sunbright becomes an unwilling pawn in a lethal match of wits, wiles, and powers.




Mortal Consequences


Book Description

In the final installment in the Netheril Trilogy, Sunbright Steelshanks returns home to find much has changed since his departure The Netherese Empire is at risk of collapse as a forgotten foe, armed with a hell-spawned source of destructive magic, returns to seek her revenge and claim a lost love. Against this backdrop of war and chaos, Sunbright—weary of his banishment—returns to his home and the accusations from which he escaped. However, much has changed since Sunbright’s departure, and his people are suffering greatly. Equipped with skills learned on his adventures, Sunbright must discover whether he can forgive his early enemies and rise to a role of leadership for the good of his homeland—all while evading the wrath of the gods.




Think to New Worlds


Book Description

"This book is about Charles Fort, his followers, and the surprising influence they have had on science fiction, the avant-garde, UFOlogy, and more broadly on the role of spirituality and conspiracy in the modern world. Fort was an author and maverick philosopher who wrote four non-fiction books about anomalies-rains of frogs, mysterious disappearances, unexplained lights in the sky-for which he offered hypotheses that even he did not (always) accept as true. His books developed into a monistic philosophy that denounced science as a machine for generating truth. In his view, science was a small part of a larger system in which truth and falsity were constantly transforming one into the other. This was not a rejection of the modern world but, instead, its fulfillment: Fort prophesied the next stage in intellectual evolution after the scientific era. He inspired four overlapping groups: members of the Fortean Society; science fiction fans and writers; avant-garde artists; and flying saucer enthusiasts. First We Must Think to New Worlds takes up each of these groups in turn to ask: How can the human imagination be expanded? What is the fundamental structure of the universe? And, how does power move? As they developed their responses, Fort's followers mixed Forteanism with Fundamentalism, New Agery, and conspiracy, as well as a host of other forms of modern enchantments, such as the ironic imagination, scientific wonder, and Theosophical syncretism. Each chapter is interrupted by and concludes with shorter sections that focus on particular Forteans or Fortean events as a way to deepen themes"--




Supreme of Seven Realms


Book Description

After fourteen years of bullying, his strong will was forged. Fourteen years later, he would regain his Martial Veins and obtain the Heavenly Treasures, the Heavenly Jade Pendant. From then on, he would rise to greatness. For the sake of his parents, for the sake of the truth, for the sake of his beauties, he had ignited his will to climb to the peak. He had engaged in a fierce struggle with the Heaven's Pride of the Seven Realms, leaving behind one legend after another!




God's Monsters


Book Description

The Bible is full of monsters: giants, vengeful spirits, and more. If you read closely, you'll see these monsters aren't God's opponents- they are God's entourage. When we examine these strange creatures for what they are, we see how they validate the human experience, living in a world that is unpredictable, unjust, and at times monstrous.




Delver Magic Book VIII: Spirit Past


Book Description

Reiculf, the ruler of Demonspawn, lusts for chaos and destruction, and finally breaks free of ancient barriers to spread fire, pestilence, and death throughout Uton. Manipulations of magic allow the beast to force his energy into unwilling hosts, and the demon lord moves cunningly to overcome any obstacle which confines his ability to generate pain and destruction. Ryson Acumen struggles to comprehend the workings of demon magic as the delver joins with both friends and adversaries to battle the encroaching evil. The elves of Dark Spruce Forest face the initial brunt of Reiculf's fury, but the demon master quickly turns his rage upon the human towns of Burbon and Connel. Ryson and his allies fight against every imaginable horror as the full wrath of wickedness is unleashed against their homeland. The path to a final conflict is lined with both misfortune and treachery, but a beacon of hope arrives in Uton to guide the delver to a greater understanding of his own existence. As he unveils the darker secrets of his foe, Ryson must look beyond the shadows of evil to find a way to defeat Reiculf and save his family and friends.




Colonization Or Globalization?


Book Description

This book presents new scholarship on the subject of imperial expansion through colonization and globalization from a variety of postcolonial perspectives. The chapters in this volume, grouped in three sections, scrutinize imperial expansion within the context of national identities and imageries-deconstructing the modernist and utopian idea of a nation as a site of homogeneity, and reviewing the importance of the concept in the different phases of colonization. Hence the first section, entitled Neo-Imperial Traces or Premonitions in Modernism. The postclassical phase of colonialism is examined through the representation of the colonized and the once-colonized. Applying postcolonial theories and often moving beyond them, scholars scrutinize such textual and filmic representations as exemplified in Asia. These make up section 2, Interference of the Imperial Tradition in Asia, which allows for the rearticulations of cultural heritage in the region within the different and ever-renewed schemes of imperial expansion Section 3, Reformulations of the Imperial Project, seeks to explore the questions surrounding inclusion in, and exclusion from, the realm of power as the founding principle of empire, suggesting that they are discursive and deliberate. Postcolonial societies inherit the trauma of colonialism that subjected people to a cultural displacement that is exacerbated by renewed efforts of imperial Influence through globalization. Book jacket.




Translation Under Fascism


Book Description

The history of translation has focused on literary work but this book demonstrates the way in which political control can influence and be influenced by translation choices. New research and specially commissioned essays give access to existing research projects which at present are either scattered or unavailable in English.




Craft and the Kingly Ideal


Book Description

In ancient Mediterranean cultures, diamonds were thought to endow their owners with invincibility. In contemporary United States culture, a foreign-made luxury car is believed to give its owner status and prestige. Where do these beliefs come from? In this study of craft production and long-distance trade in traditional, nonindustrial societies, Mary W. Helms explores the power attributed to objects that either are produced by skilled artisans and/or come from "afar." She argues that fine artisanship and long-distance trade, both of which are more available to powerful elites than to ordinary people, are means of creating or acquiring tangible objects that embody intangible powers and energies from the cosmological realms of gods, ancestors, or heroes. Through the objects, these qualities become available to human society and confer honor and power on their possessors. Helms’ novel approach equates trade with artistry and emphasizes acquisition rather than distribution. She rejects the classic Western separation between economics and aesthetics and offers a new paradigm for understanding traditional societies that will be of interest to all anthropologists and archaeologists.