Dark Legacies Player's Guide


Book Description

Dark Legacies is a dark, gritty, and engrossing campaign setting and complete d20-based rules set for low-magic gaming, fully illustrated by industry-leading artist Adrian Smith. Dark Legacies is set on Earth, long after a forgotten apocalypse. The Earth is a single continent, ravaged by war, literally surrounded on all sides by the Abyss, which lingers on the horizon past a still ocean. Divergent human nations embark on a new arms race, threatened from the outside by their neighbors and from within by the proliferation of demonic magic, which eats away at longstanding monarchies and the foundations of theocratic rule. The Dark Legacies Player's Guide contains all the rules necessary for players to game in a Dark Legacies or other low-magic campaigns.




Gauntlet


Book Description

Morgan the Wizard, Layla the Valkyrie, Korb the elven archer, Orlando the Warrior, and Phineas, Knight of the Order of Skye-adventurers all-must seek out and destroy the evil that is haunting the land of Viridus. In order to accomplish that, they need to gather up the four shards of the Gryphon Window, a mystical portal to the ethereal realm between the physical and the spirit worlds-that is where the great dark lord behind all their problems is hiding. But finding the shards won't be an easy task-not when the dark lord's minions are waiting in every shadow, behind every tree and stone, waiting to kill at their master's bidding!







A Dark Legacy


Book Description

An artefact from the 1940s, sets investigative journalist Nathaniel Radcliffe on the hunt for a Nazi Officer who escaped Germany at the end of the war. His research takes him on a journey that forces him to confront his own true identity, while dark forces are moving against him and his family. Nathaniel, a retired British Army captain, with the help of his friend, David Hall must face down the threat to Germany and Europe from a conspiracy that was set in motion in 1944. Nathaniel's pursuit of the truth and efforts to protect his family takes him from Berlin to London, Paris, Buenos Aires and finally to Bariloche in Argentina where he must confront his own history.




Introduction to Game Design, Prototyping, and Development


Book Description

This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.




Introduction to Game Design, Prototyping, and Development


Book Description

Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry




A Players Guide to Life, the Universe, and Everything


Book Description

Since a child, Chimie has asked the question “why,” curious to know how things worked or the reasons behind peoples’ actions. From those questions, Chimie has collected a variety of answers and understanding of how the world works and what drives it forward. In A Player’s Guide to Life, the Universe, and Everything, author Chimie doesn’t expect to teach you anything new. Instead, the author reminds you of what you already know and prods you to think about life and spirituality and everything—and at the same time, asks you to question everything and find the reasons behind it. Offering inspiration to become a better person, A Player’s Guide to Life, the Universe, and Everything underscores the importance of understanding that you are you and you are in balance with you, your surroundings, and the universe. Let love be the power you rely on, and let compassion be the language you speak.




The Video Games Guide


Book Description

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.




Legacy Era Campaign Guide


Book Description

In this "Star Wars" roleplaying game supplement, players can find everything they need to create heroes that fit perfectly into the Legacy Era, while Gamemasters can learn to create exciting adventures against the backdrop of a galaxy ruled by the Sith.




A Parent's Guide to PlayStation Games


Book Description

A complete guide to choosing a system, "A Parents' Guide to PlayStation" analyzes the platform, genres and details of the video game industry's rating system. Parents learn how to identify the genres of which they should be wary, how to choose games of every member of the family, and how to identify the educational merits or entertainment value of the games.