Dark Places & Demogorgons - Jeffersontown Setting Guide


Book Description

The Jeffersontown Setting Guide is 140 pages of everything you could ever want to know about Jeffersontown. From Maps, to History, To Modern Day, To Heroes, Villains, NPCs Monsters...this all inclusive Setting Guide is a one stop shop for all things Jeffersontown! More about DARK PLACES & DEMOGORGONS Following in the tradition of SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare. ItÕs sleek, slender and creepy as Hell.




Dark Places And Demogorgons (Soft Cover)


Book Description

"Following in the tradition of the highly popular SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare that you hold in your hands now. It's sleek, slender and creepy as Hell. In Dark Places & Demogorgons, you play as high school students during the early 1980s. The town you live in has had a rash of disappearances and strange happenings. The adults seem lost as what to do, the police are as clueless as ever and aren't helping and Reverend Phillips is on another witch-hunt. It's up to you and your friends to figure out what's going on and stop it from happening again!"--From back cover.




Vigilante City - The Villain's Guide, SURVIVE THIS!! OSR RPG


Book Description

SURVIVE THIS!! Vigilante City - Villain's Guide is designed with Game Masters in mind. This book contains a detailed City Generator to allow the GM to build the exact city they want to base their game in. There's also, GM advice to running the game, a HUGE selection of villain-based Adventure Seeds, Quick NPC and Villain Generation Tables, Mutant Island Adventure/optional setting and so much more!




The Mecha Hack


Book Description




Pathfinder Campaign Setting


Book Description

The Inner Sea region is but a small fraction of the world of Golarion, and it does not stand isolated from the other cultures that call the planet home. Many of these distant lands have influenced the nations of the Inner Sea for millennia through trade, military conflict, and the exchange of lore, faiths, and technological innovention. For the first time, details on the far-away lands of Arcadia, Iblydos, southern Garund, and Vudra are presented for Game Masters and players alike. Explore one city in each of six global regions, and discover the diverse cultures, faiths, and inhabitants that make Golarion unique. Prepare for adventure in the far-flung corners of the world, and set sail for the Pathfinder Campaign Setting's most distant shores!




OSR Solo


Book Description

OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules







SURVIVE THIS!! The Blackest Space


Book Description

The Blackest Space takes players into the far reaches of space, where they will encounter various lifeforms, testing their mettle in field and space combat, their scientific and investigative skills and the crew's diplomatic talents. Many exciting alien races and worlds await the adventurers. Whether they seek to liberate the galaxy as an Emerald Champion or as an evil, world conquering Ebontear Necrojudge, players will have the freedom to play different people and cultures. A variety of harrowing adventure awaits those that will delve into The Blackest Space Conversion Notes This book has been converted into the Bloat Games' system SURVIVE THIS!! that is used for Dark Places & Demogorgons, Vigilante City, Zombies, Fantasy, We Die Young and the upcoming What Shadows Hide. This makes The Blackest Space now compatible with all of your favorite Bloat Games. As you venture into deep space, you can easily discover other planets that can be created from the other Bloat Games books.




White Box


Book Description

White Box: Fantastic Medieval Adventure Game is an easy to learn role-playing game inspired by the original edition by Gygax and Arneson. It is compatible with Swords & Wizardry WhiteBox.




Mutant Year Zero - Mechatron


Book Description

10/07/2153, 0617. All human personnel is to be evacuated immediately from Production Facility Mechatron-7, on direct orders from the Noatun Central Command. Control over Mechatron-7 is to be temporarily transferred to A.I. construct NODOS, to secure continued production.