Dark Revelations - The Role Playing Game - The Book of Progress


Book Description

Machines played a part long before and after the Times of Revelations. · Comprehensive Mechanical life form rules for d20, including new body frames and the opportunity to play a plush robot! · Random plot hook generated by text message! · The mysterious Kilgorean finally revealed. · The Cybercult fleshed out ...er metalled out for all to see. · The Elysium Corporation secrets. · Crafting rules refined. · Weaponboards defined. · and much, much more.




Dark Revelations - The Role Playing Game - The Book of Arrogance


Book Description

Dark Revelations - the Role Playing Game is proud to present a unique and progressive new set of psychic rules. The all new Psychic Class, with new rules for psychic powers that is completely different than those for standard d20 3.5 SRD/OGL, yet familiar enough to play with ease. · In this new Psychic Class, you will get 4 new paths. The Eruptor, master of elemental damage and going a bit crazy when out of power. The Mentalist, your classic mind controller that can rip minds asunder. The Psycho-Warrior, a melee and front line psychic fighter and true weapons specialist. And, The Rocker! Who needs magical bards? We got psychic rock and rollers. · Use familiar psychic power tropes like empathy, pyrokinesis or telepathy, or fire laser beams of death using Photokinesis. Plus many new powers in organized power sets. · New and crazy races. You’ll find nothing ordinary here as we let you play from level 1 as Dragons and Cats…yes intelligent house cats. Also Minotaurs. Not as cursed creatures, but heroic hair metal rockers from a far off dimension. Plus our own creations of the Harvesters and Stumpies. One is a master psychic from seedling, while the other is tough and bit rough around the bark. And, yes both are plants. · Woowear, equipment to enhance all those new psychic powers you have. · Psi-tats, get some psychic tattoos to gain additional power. · The Sandbox of Ed-Town. Where rock and roll, and other psychically enhanced individuals have taken over. Meet folks like Axle Thunderpipes, the Devilish Dangerous Dr. D. and many others.




Dark Revelations - The Role Playing Game - The Book of Adventure


Book Description

Dark Revelations - The Role Playing Game - Book of Adventure Ever Need help with your Game? From G.M.s advice, to Plot Hooks, and even some new material, this book will be a valued contribution to your game:




Dark Revelations - The Role Playing Game - Book of Magic


Book Description

Dark Revelations - The Role Playing Game - Book of Magic The Hodgepocalypse has been permanently afflicted by Magical energies and enclosed in this book are the result:




Dark Revelation - The Role Playing Game - Player's Guide


Book Description

The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.




Dark Rise


Book Description

* Instant New York Times Bestseller * Indie Bestseller * In this stunning new fantasy novel from international bestselling author C. S. Pacat, heroes and villains of a long-forgotten war are reborn and begin to draw new battle lines. This epic fantasy with high-stakes romance will sit perfectly on shelves next to beloved fantasy novels like the Infernal Devices series, the Shadow and Bone trilogy, and the Red Queen series. Sixteen-year-old dock boy Will is on the run, pursued by the men who killed his mother. Then an old servant tells him of his destiny to fight beside the Stewards, who have sworn to protect humanity if the Dark King ever returns. Will is thrust into a world of magic, where he starts training for a vital role in the oncoming battle against the Dark. As London is threatened and old enmities are awakened, Will must stand with the last heroes of the Light to prevent the fate that destroyed their world from returning to destroy his own. Like V.E. Schwab’s A Darker Shade of Magic and Shelby Mahurin’s Serpent & Dove, Dark Rise is more than just high intrigue fantasy—it’s fast-paced, action-packed, and completely surprising. Readers will love exploring the rich setting of nineteenth-century London. This thrilling story of friendship, deception, loyalty, and betrayal is sure to find a passionate audience of readers.




Slaying the Dragon


Book Description

Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series




The Black Prism


Book Description

In a world where magic is tightly controlled, the most powerful man in history must choose between his kingdom and his son in the first book in the epic NYT bestselling Lightbringer series. Guile is the Prism. He is high priest and emperor, a man whose power, wit, and charm are all that preserves a tenuous peace. Yet Prisms never last, and Guile knows exactly how long he has left to live. When Guile discovers he has a son, born in a far kingdom after the war that put him in power, he must decide how much he's willing to pay to protect a secret that could tear his world apart. If you loved the action and adventure of the Night Angel trilogy, you will devour this incredible epic fantasy series by Brent Weeks.




The Torch that Ignites the Stars


Book Description

After concluding their first year at Lorian Heights, Corin and his friends catch a train from their native Valia to the distant country of Caelford. For most, this would be a simple vacation. Corin has other plans.-Meet Anabelle Farren, the eccentric owner of Farren Labs, and learn about artificial attunements.-Seek out Warren Constantine, a previous Arbiter, for training and a potential alliance.-Find the visage Ferras herself to seek a cure for Sera's condition.Of course, Corin is Corin, and there's absolutely no chance he's going to be able to stick to a list....And even if Corin miraculously developed a sense of focus, he isn't the only one with plans.The Blackstone Bandit.Everyone's favorite mysterious book entity.The aforementioned Farren.A vacationing professor.The mirror of a figure from Keras' past.When their plots intersect, Corin and his friends are, predictably, stuck at the center.It's going to be a long vacation.




Authentically Black


Book Description

A new collection of thought-provoking essays by the best-selling author of Losing the Race examines what it means to be black in modern-day America, addressing such issues as racial profiling, the reparations movement, film and TV stereotypes, diversity, affirmative action, and hip-hop, while calling for the advancement of true racial equality. Reprint.